August 2002
Reciprocal DOOM Links
If you have a DOOM site and you're not already listed on our Fansite Links page, you can post a link to NewDoom.com on your site and (as long as your site's DOOM-related and of course doesn't have any porn or warez), let us know either by email, and we can add your link as well. If you're already listed on our Fansite Links and haven't linked to us yet, please do so, we'd appreciate it .
Jive's Doings
Jive has added two new entries to his site DOOM Legacy Wads. On his Utilities page, you can find Doctor Who and Doctor Doom. These are great resource files wad authors can use in their maps.
For What Reason?
Jussi Pakkanen has updated his Why doom editor page with some new webpages for better viewing and some new scripting information.
Blake Stone Doomed
DarkWolf has updated his Blake Stone TC page to tell us that the tc is now upto version 0.6. The new changes are as follows:· Fixed Chaingun replacement · Fixed Title Screen · Added self-destructing drones · Added switchable barriers (electric and solid) via · Fraggle Script · Added Chaingun pickup sprite You can find the blakestone tc at Domus Luporum.
More DOOM III
Firing Squad has a Quakecon 2002 postmortem. This contains eight pages of DOOM III including a summary of John Carmack's keynote speech, Q&A with John Carmack, an id Software interview and screenshots.
Time Gentlemen Please
Andy Leaver has released Timelessness which he descirbes as a tribute to Fear Factory. There are three download sites available so head on over to Andy Leavers Doom Projects and grab it.
Sunday Review
Cody sent us word that four new reviews have been posted this week consisting of:1.Death Tormention II 2.Dystopia 3: Rebirth of Anarchy 3. Hell Revealed 4.Aloha 999 You can check them out at Doom & DoomII Reviews.
| Saturday, August 24, 2002 |
Linux DOOM III
Linuxgames has an interview with id Software's Timothee Besset who maintains the Linux ports of Quake III: Arena and Return to Castle Wolfenstein, as well as the cross-platform Q3A-engine level editor GtkRadiant. During the interview the subject of DOOM came up:Given that DOOM III was the talk of the convention, I was wondering if its availability on Linux would be more of a killer app (despite it not being an exclusive game) than previous id titles. Besset noted that, looking back, id has always been basically the only company that's always been there for Linux, pushing for better hardware support and willing to maintain multi-platform code. He hopes that DOOM III would help convince other companies that similar ventures are worth it in the long run, as the porting process itself helps Quality Assurance teams track down general bugs that only become readily apparent on another OS, and having solid code is in the best interests of all parties involved. Also there was this bit at the end of the interview: Finally, I asked him what some of his other projects at id are, to which he simply replied "Doom". So there you have it. To read the full interview head along to Linuxgames.
End Of The Old Order
Doom Heaven has Big Al's latest release called End of the Old Order. This is a single player and deathmatch wad and as usual from Doom Heaven it requires Doom Legacy.
DOOM III News
Gone Gold has an article from Quakecon 2002. The piece talks about the experience the writer had in “id Software's” DOOM III theatre plus two seperate interviews with Fred Nilsson and Tim Willits.
Gamespy.com has a five page interview also with Fred Nilsson and Tim Willits. They talk about many things including the 4 player DM limit and the fact that to play you will have to all jump into a game at the same time. [source Blues News]
Remix It Up
Picklehammer has sent along word of a DOOM remix he has come across. The track is a new version of E1M5 by Scott Peebles. He had this to say:I present my next mix, Entitled "Synthetic Demon (E1M5)" it's from the original Doom, Episode 1, Mission 5. The original was a rather boring atmospheric peice, and i changed it into an upbeat techno mix with a little orchestra and distortion tossed in for good effect :) You can download it from Overclocked Remix.
Textures Ahoy
The Doom2 Retexturing Project has some new textures for you. Eighty to be exact. In case you did not know the goal of this project is to retexture all Doom2 textures, so they could be used in Classic Doom under a modern port (e.g. jDOOM).
| Thursday, August 22, 2002 |
More From Quakecon
Gamersclick has a preview of DOOM III, including some screeshots.The most noticeable - and, indeed, most substantial - improvement that Doom III makes over its predecessors is simply in terms of the graphics. The sound is phenomenal (Nine Inch Nails's Trent Reznor contributed a lot to the soundtrack), but we've had phenomenal sound before. The atmosphere is as creepy as you could ask, and the game is as engrossing as - though perhaps less frantic than - the Doom titles you remember. But, we've seen all this before. What we've never seen before, though, is a game that looked so amazing. To read the rest, head along to Gamersclick.
Megawad Of DOOM
The Megawad has updated once more with the latest news from the Doom_Dude. Here is a snippet:I totally forgot I had skipped map06: Powersurger and that's what I'm working on now. Oh dear. To get the rest of the update head along to The Megawad. There is also a review of The Megawad which can be found at Doom Wad Review.
Metabolist Update
Metabolist's Site has updated with lots of blurb including his first review in 5 months. This is a review of Virgil's The Lost Seraphim.
Keep On Running
Doom Speed Runners Forum has got a new demo pack to download. The demo is for Richard Wiles "Crusades" episode. This contains 9 new demos of UV max action from Drew "stx-Vile" DeVore, Esa "Espi" Repo, Chris "Ryback" Ratcliff, Anthony "The_Fish" Soto and Wim "Mole" Van Rie. You can get the pack from HERE.
IGN On Doom III
IGN had the chance to talk to Tim Willits and Fred Nilsson at QuakeCon about Doom. There is two pages worth to get through so click here and read all about it.
Why, Doom Editor
Why, the Doom editor is now up to version 0.8. There have been some big improvements. Some of the menus have been redesigned to resemble something more pleasing to the eye. The biggest improvement though is in the scripting. Download the latest version here.
Doom III
There is a Q&A at Homelan with some of the good people at id Software who talk about Doom and other projects, engine licensing, movie plans, and more. [source: Blues News]
| Saturday, August 17, 2002 |
Review Time
Cody has let us know that there are six new reviews up at Doom & DoomII Reviews. These include CH Retro Episode and Fava Beans. So put your feet up and have a read.
Sekkusu
Andy has released a new Legacy wad at Doom Heaven. He describes it as A Sort of hi-tec looking, mostly original or modified textures, some new lamp sprites. Lots of 3D and deep water. Probably best if you just take a look yourself.
| Thursday, August 15, 2002 |
DLW Update
Doom Legacy Wads has been updated. Jive has eamiled us to say that he has added Wadman and TimsonBurd which is a new compilation. E3M1-E3M8 with 3 levels by 'Wes Burd Jr' and 5 by 'Steve Timson'. Not only that but he has given the place a tickle around with the duster.
Edit Away
We've got our DOOM Editing Resource section back online, with all the info and direct downloads to any files you may need to join the pack of those still editing for this great venerable daddy of all first-person shooters. Look for the DOOM Editing Resource link under Database on our navbar on the left side of this page.
| Wednesday, August 14, 2002 |
Hellcore Quarterly
Hellcore has updated for the first time in 3 months with news that the project is still alive. He also has posted a bit of a progress report: · Chris Hansen has been telling me that his re-work of map15, is coming along very very nicely and that he has posted some screenshots on his website. · Brad has finished re-working map04, good work brad! · Nearly all textures/graphics have been completed! · I'm nearly done 2 maps of my, map17, map01 Nothing to worry about then.
Brad's Fix 'Em Up
Brad Spencer's Maps-Demos has updated with news that he has recently finished fixing up a Hellcore level which turned out nice. He is also just moving onto map08 by Devon West. Read the full update at Brad Spencer's Maps-Demos.
Escape From Jupiter
Escape From Jupiter is a new partial conversion for ZDoom from Zarcyb. Features for this are as follows: · 20 new maps in 4 hubs · Cut scenes · New graphics and music · Other characters to interact with · Scripted dialogue There are also 3 screenshots up for you to peek at.
Doom III Footage
Todd Hollenshead has updated his .plan with news on the upcoming Quakecon 2002. In it he says this:And, of course, there will be DOOM III. And not just a little bit of DOOM III, but the whole E3 theater with a brand-spanking-new-never-before-publicly-shown presentation. You might think of it as being an extended play version of the "Best of Show" E3 presentation. Sorry, no cameras, so you'll have to come and see it in person. So if you want to see this then you had better get down to Quakecon 2002.
DSV 4
DSV Outworld has announced the release of DSV 4. This available for Legacy and Eternity ports. The DSV 4 page has not been updated but if you head to the downloads it will be there waiting.
Doom III News
Ferrago has posted up an interview with Todd Hollenshead in which he talks more about the game we are all waiting for.
Also there is an article at Khabal Gaming about Doom III. They interviewed Todd Hollenshead and Designer Tim Willits for this piece and it covers the basics of the game.
Vile?, I Don't Think So
The Megawad has updated with news on progress. Doom_Dude says that he has done quite a lot of work on map07 this week. Here is a Snippet:I've done a crapload of work on map07 over the past week and got lots done last weekend too. I made many new textures and flats including metal floors, ceilings, lights, barred windows, lava, doors, crates, grates, computer panels and resampled some older comp textures that I had made before. So there you have it in his own words.
Weekly Review
Cody has emailed us to say that there are new reviews up at Doom & DoomII Reviews. There are 13 reviews in total so get on over and start reading.
Perplexing
Mr Rocket's Megasphere has aanounced the release of Plexydome 2.It's a DM level which is described as a 2 sided level with two levels in one. It needs Legacy and opengl or glide. This will not run in software mode. Head over to Mr Rocket's Megasphere and click on Maps wads'.
Doomsday Patch
Skyjake has emailed us with news of a new patch. There was a bug in the last version which prevented certain platforms from rising when they were supposed too. There is more to be read over at Doomsday HQ.
Also in the Doomsday news a new beta version of BOOMSDAY has been released by Graham Jackson. This not only runs extended BOOM and MBF maps but now incorporates a brand new scheme allowing true 3D structures to be inserted in DOOM/MBF/BOOM/XG maps.
Doom II Advance
Doom II is about to hit the GAME BOY® ADVANCE. Like the original PC game, players must blast their way through over 30 levels filled with 17 unique and deadly enemies. To help push back the scourge, players will have access to nine different weapons including the legendary chainsaw, double barrel shotgun and BFG. As well as this DOOM II supports co-operative or go head-to-head with up to four other players in classic Deathmatch mode. Head along to Activision.
Cheb's Modelyard Moves to New Doom!
Cheb's Modelyard has moved to New Doom. The english version of his site, that is. We're glad to have him with us, and to help him provide a great resource to the DOOM, Doomsday, modding and gaming community. Stop by the site and while you're at it, send a big Welcome to Cheb over on the jDoom forums!
D L W
Doom Legacy Wads has some new maps....57 Maps to be precise 33 Doom2 and 24 Doom1. So if your bored, twiddling thumbs then get yourself over to Doom Legacy Wads and grab some goodies from Jive
Review For You
Doom & DoomII Reviews has updated with Cody posting reviews of 2002: ADO and Hoover Dam.
Mole Pops Up Again
The Mole's Lair has updated. There are two new screenshots from his mini level megawad. These are from level 4 which is now complete with monsters and all the trimmings. The level takes place in the administrative section of the spaceship and contains a new enemy. There is a lot of other stuff here too so head on down The Mole's Lair.
|