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| New Doom
Wad In A Week Contest |
Amazing
what can be achieved in one mere week. This contest was designed to push our participants
to be as creative as possible within a short span of time, with as few laid-out
rules as possible. With no initial expectations whatsoever, in terms of overall
quality and level of creativity, we must say we couldn't have been more pleased
with the results!
Competition
Rules:
- Levels should be compatible with Boom\ZDoom, Legacy, EDGE or JDoom. Note:
You must specify which port your wad is designed for when you submit it!
We'll toss it from consideration if you don't do this.
- The Basemap rooms cannot have their outer shapes changed. You may add supports
or doors, and the floor ceiling heights may also be changed. Textures and
light levels may be changed.
- If there are any features in a room already, for instance doors or skylights,
they cannot be removed.
- You may use any new textures \ sounds \ sprites that you wish.
- You can enter as many maps as you like, as long as they are not of the same
type. For instance, you can enter a Singlelayer map, but you cannot take out
the monsters and also enter it as a Deathmatch level. You may enter a Deathmatch
level, but make sure you have started over again with the provided Basemap
from scratch.
- Now, provided you've followed all of the above sticklers, here's a restriction
of particular importance. This one is to keep you on your toes, so pay special
attention, otherwise your map will not qualify: There must be
some sort of a reference to New Doom within your wad, either
literal or otherwise. Do we mean the site or the game? We're not going to
say. It can be a texture or constructed from sectors, sounds; once again,
you name it, we'll leave it up to you how you do it. Creativity counts!
- All levels must be in by the finishing time. Any after the set time will
not be considered.
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NEW DOOM WAD-IN-A-WEEK CONTEST WINNER!
Torment
and Torture by Daniel (Tormentor667) Gimmer
Description: Singleplayer only, this wad contains new original
music and lots of textures derived from Quake I. Tormentor says he named
the map Torment and Torture because it's very bloody, and it is that.
The gameplay definitely keeps you on your toes the entire time. Interestingly,
because he had some trouble understanding the unclear (at least to him)
rules, he began to build his level late Friday night. He says he could have
called the level "Wad on a weekend" but resisted the temptation.
Nevertheless, the result is an excellently crafted and FUN singleplayer
Dooming experience, and our choice as the contest winner. Tormentor667 wins
a very cool DOOM t-shirt. Congratulations to Tormentor667, and thanks to
everyone who submitted their wad or contributed to our fun little contest
in any way. Until next time!
Story:
As you wake up, you find yourself in a middle-lit room without a ceiling.
Only a few tubes prevent the red light from falling down to the ground.
In front of you, there are two Hell Knights, but they haven't recognized
you yet. You see a Combat Shotgun in front of you, lying on a small platform.
That's your chance, get the shotgun and mow the demons down...
Major Highlights: The Libraries consist of some nice
ornamental textures. But beware, for behind every bookshelf there could
be an Archvile ready to blow you away. The upper libraries make use of a
nice room-over-room effect.
The Temple of Torture: You open its large portal, oblivious to the
fact that over a hundred monsters await your arrival. Take the Rocket Launcher
and try to stay alive as long as possible. Once you have killed them all,
take a look at the nice mosaic ornaments to your left and right.
The
Tech Center: Here you activate a switch to open the entrance to the
Dungeons of Torment. This triggers a nice ACS Script with earthquakes, fading
lights, some text, not to mention a Cyberdemon and some twenty Barons of
Hell.
The Chaos Machine: Use the yellow key to enter a room where everything
is seemingly quiet. Until several Spider Masterminds and Cyberdemons appear.
The only way to save yourself is by taking one of the two stairways leading
upwards. Several Imps appear, but you easily show them the way back from
which they came. You see another switch, but you haven't forgotten that
the Demons still await you. Regardless, you flip the switch and a large
earthquake begins to rumble down the hall. A bright, white light blinds
you and all you can hear are the terrible sounds emanating from the dying
Cyberdemons and Spider Masterminds...
Requires:
ZDoom only.
Download it here! [Readme]
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A
Week in the Life of Hyena by Tom (Hyena) White
Description: Contains new original music ("Desert Fox"),
some new graphics (look outside the window), and one demo replaced. Supports
Singleplayer, Cooperative and Deathmatch (2-4 players) modes.
Story: N/A
Requires: ZDoom or Boom.
Download it here! [Readme]
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Rellik's
Wad-in-a-Week Contest Entry by Rellik_jmd
Description: More of an architect than a fragmaster, Rellik
says he went more for good construction and neat tricks. Users may want
to make a no monsters run-through of the level to look more closely at the
'mechanical' (conveyor + dummy player) effects he came up with. Note the
doors with the switches built into them with textures that change. When
you get to the end, you'll notice that you can't defeat the boss with your
weapons...
Story: N/A
Requires: Only compatible with Boom.
Download it here! [Readme]
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Slaughter
House by Looney2ner
Description: It is not that large, but is by no means easy.
When you go through one of the transporters, you will be sent the words
(In order) N_E_W D_O_O_M. There is one secret room and 1 secret transporter,
the main gate may be opened with a switch in the court yard. There is a
pattern you almost have to follow, or you will become food for Imps and
Demons in their slaughter house. Main key areas, Holding Cell, and maze
upstairs.
Story: N/A
Requires: Legacy is recommended for play. Will also run in
ZDoom, but may be a little choppy (some ZDoom SFX were used).
Download it here! [Readme]
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The
Enforcer Investigation of the OUGL Experiments by Brandon (Infirmity)
Motley
Description: You are an ENFORCER, a special agent for a leauge
of vigilante space-marines, assigned to investigate and destroy human mutation
experiments that are being held at the OUGL labs ((Oracle Union Ground League)
labs).
Story: You land your ship near the landing pad outside. Easily
prying open a barred window, you climb in.. Your mission is easy enough..
Obtain a red security pass and bring it back to your base. Easily enough,
you blast your way in, and grab it.. But on your way out.. you hear a blast..
and upon exiting.. You see the remains of your ship. They've blown it up!
You must now find their launching area, and steal one of their many spacecraft,
and return like you are supposed to... Good luck!
Requires: ZDoom (caution: won't work in v1.23 beta9 or higher;
runs fine in v1.22).
Download it here! [Readme]
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HCB_M03S.WAD
by Jan (HIROGEN 2) Engelhardt
Description: This is a deathmatch-only wad.
Story: N/A
Requires: Doom Legacy v1.31RC1 or Doom Legacy v1.31.
Download it here! [Readme]
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