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 New Doom Wad In A Week Contest

Click for larger imageAmazing what can be achieved in one mere week. This contest was designed to push our participants to be as creative as possible within a short span of time, with as few laid-out rules as possible. With no initial expectations whatsoever, in terms of overall quality and level of creativity, we must say we couldn't have been more pleased with the results!





Click for larger imageCompetition Rules:
  1. Levels should be compatible with Boom\ZDoom, Legacy, EDGE or JDoom. Note: You must specify which port your wad is designed for when you submit it! We'll toss it from consideration if you don't do this.
  2. The Basemap rooms cannot have their outer shapes changed. You may add supports or doors, and the floor ceiling heights may also be changed. Textures and light levels may be changed.
  3. If there are any features in a room already, for instance doors or skylights, they cannot be removed.
  4. You may use any new textures \ sounds \ sprites that you wish.
  5. You can enter as many maps as you like, as long as they are not of the same type. For instance, you can enter a Singlelayer map, but you cannot take out the monsters and also enter it as a Deathmatch level. You may enter a Deathmatch level, but make sure you have started over again with the provided Basemap from scratch.
  6. Now, provided you've followed all of the above sticklers, here's a restriction of particular importance. This one is to keep you on your toes, so pay special attention, otherwise your map will not qualify: There must be some sort of a reference to New Doom within your wad, either literal or otherwise. Do we mean the site or the game? We're not going to say. It can be a texture or constructed from sectors, sounds; once again, you name it, we'll leave it up to you how you do it. Creativity counts!
  7. All levels must be in by the finishing time. Any after the set time will not be considered.

NEW DOOM WAD-IN-A-WEEK CONTEST WINNER!

Click for larger imageTorment and Torture by Daniel (Tormentor667) Gimmer
Description: Singleplayer only, this wad contains new original music and lots of textures derived from Quake I. Tormentor says he named the map Torment and Torture because it's very bloody, and it is that. The gameplay definitely keeps you on your toes the entire time. Interestingly, because he had some trouble understanding the unclear (at least to him) rules, he began to build his level late Friday night. He says he could have called the level "Wad on a weekend" but resisted the temptation.

Nevertheless, the result is an excellently crafted and FUN singleplayer Dooming experience, and our choice as the contest winner. Tormentor667 wins a very cool DOOM t-shirt. Congratulations to Tormentor667, and thanks to everyone who submitted their wad or contributed to our fun little contest in any way. Until next time!

Click for larger imageStory: As you wake up, you find yourself in a middle-lit room without a ceiling. Only a few tubes prevent the red light from falling down to the ground. In front of you, there are two Hell Knights, but they haven't recognized you yet. You see a Combat Shotgun in front of you, lying on a small platform. That's your chance, get the shotgun and mow the demons down...

Major Highlights: The Libraries consist of some nice ornamental textures. But beware, for behind every bookshelf there could be an Archvile ready to blow you away. The upper libraries make use of a nice room-over-room effect.

The Temple of Torture: You open its large portal, oblivious to the fact that over a hundred monsters await your arrival. Take the Rocket Launcher and try to stay alive as long as possible. Once you have killed them all, take a look at the nice mosaic ornaments to your left and right.

Click for larger imageThe Tech Center: Here you activate a switch to open the entrance to the Dungeons of Torment. This triggers a nice ACS Script with earthquakes, fading lights, some text, not to mention a Cyberdemon and some twenty Barons of Hell.

The Chaos Machine: Use the yellow key to enter a room where everything is seemingly quiet. Until several Spider Masterminds and Cyberdemons appear. The only way to save yourself is by taking one of the two stairways leading upwards. Several Imps appear, but you easily show them the way back from which they came. You see another switch, but you haven't forgotten that the Demons still await you. Regardless, you flip the switch and a large earthquake begins to rumble down the hall. A bright, white light blinds you and all you can hear are the terrible sounds emanating from the dying Cyberdemons and Spider Masterminds...

Click for larger imageRequires: ZDoom only.

  • Download it here!    [Readme]



  • Click for larger imageA Week in the Life of Hyena by Tom (Hyena) White
    Description: Contains new original music ("Desert Fox"), some new graphics (look outside the window), and one demo replaced. Supports Singleplayer, Cooperative and Deathmatch (2-4 players) modes.

    Story: N/A

    Requires: ZDoom or Boom.

  • Download it here!    [Readme]



  • Click for larger imageRellik's Wad-in-a-Week Contest Entry by Rellik_jmd
    Description: More of an architect than a fragmaster, Rellik says he went more for good construction and neat tricks. Users may want to make a no monsters run-through of the level to look more closely at the 'mechanical' (conveyor + dummy player) effects he came up with. Note the doors with the switches built into them with textures that change. When you get to the end, you'll notice that you can't defeat the boss with your weapons...

    Story: N/A

    Requires: Only compatible with Boom.

  • Download it here!    [Readme]



  • Click for larger imageSlaughter House by Looney2ner
    Description: It is not that large, but is by no means easy. When you go through one of the transporters, you will be sent the words (In order) N_E_W D_O_O_M. There is one secret room and 1 secret transporter, the main gate may be opened with a switch in the court yard. There is a pattern you almost have to follow, or you will become food for Imps and Demons in their slaughter house. Main key areas, Holding Cell, and maze upstairs.

    Story: N/A

    Requires: Legacy is recommended for play. Will also run in ZDoom, but may be a little choppy (some ZDoom SFX were used).

  • Download it here!    [Readme]



  • Click for larger imageThe Enforcer Investigation of the OUGL Experiments by Brandon (Infirmity) Motley
    Description: You are an ENFORCER, a special agent for a leauge of vigilante space-marines, assigned to investigate and destroy human mutation experiments that are being held at the OUGL labs ((Oracle Union Ground League) labs).

    Story: You land your ship near the landing pad outside. Easily prying open a barred window, you climb in.. Your mission is easy enough.. Obtain a red security pass and bring it back to your base. Easily enough, you blast your way in, and grab it.. But on your way out.. you hear a blast.. and upon exiting.. You see the remains of your ship. They've blown it up! You must now find their launching area, and steal one of their many spacecraft, and return like you are supposed to... Good luck!

    Requires: ZDoom (caution: won't work in v1.23 beta9 or higher; runs fine in v1.22).

  • Download it here!    [Readme]



  • Click for larger imageHCB_M03S.WAD by Jan (HIROGEN 2) Engelhardt
    Description: This is a deathmatch-only wad.

    Story: N/A

    Requires: Doom Legacy v1.31RC1 or Doom Legacy v1.31.

  • Download it here!    [Readme]


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