MindlessGames.com
News & Community
Latest News
News Archive

Messageboards
Hosted Sites
Contact/Submissions
Database
New Doom
Interviews
Articles
Contests

DOOM 3
DOOM 3 Enemies
 · Zombies
 · Demons
 · Bosses
 · Characters
 · Miscellaneous

DOOM 3 FAQ
DOOM 3 Shots

Classic DOOM
DOOM Maps
 · DOOM II
 · Ultimate DOOM
 · DOOM

DOOM Shrine
QuickStart Guide
Editing Guide
DOOM Ports
Deathmatch Wads
Singleplayer Wads
Hosted Sites
Resources & Info
Personal Projects
Ports/Mods
 · Doom Legacy
 · Doomsday HQ
 · N D C P
 · Risen3D
DOOM Links
DOOM 3 FAQ
Version: v0.5 Maintained by: Jason 'face.uk' Sloan, William 'Phoebus' Mull Last updated: 7/23/03
  1. What is DOOM 3?
  2. When did all this talk of a New Doom game begin?
  3. Who is id Software?
  4. What is the storyline for DOOM 3?
  5. What engine will DOOM 3 use?
  6. What minimum computer specs will I need to play DOOM 3?
  7. What graphics card will I need to play DOOM 3?
  8. What will the gameplay be like in DOOM 3?
  9. Will there be any new demons/monsters in DOOM 3?
  10. What will the animation be like in DOOM 3?
  11. What will the sound be like in DOOM 3?
  12. What will the music be like in DOOM 3?
  13. Will DOOM 3 have multiplayer?
  14. What platforms will DOOM 3 come out on?
  15. What editing tools will come with DOOM 3?
  16. Have any screenshots for DOOM 3 been released?
  17. When will DOOM 3 be released?


  1. What is DOOM 3?


  2. In a nutshell, DOOM 3 is the third installment of the game that set the FPS world on fire and spawned multiplayer carnage.

  3. When did all this talk of a New Doom game begin?


  4. On June 1st, 2000, John Carmack announced that id Software's next project would be a new DOOM game:
    Well, this is going to be an interesting .plan update.

    Most of this is not really public business, but if some things aren't stated explicitly, it will reflect unfairly on someone. As many people have heard discussed, there was quite a desire to remake DOOM as our next project after Q3. Discussing it brought an almost palpable thrill to most of the employees, but Adrian had a strong enough dislike for the idea that it was shot down over and over again.

    Design work on an alternate game has been going on in parallel with the mission pack development and my research work.Several factors, including a general lack of enthusiasm for the proposed plan, the warmth that Wolfenstein was met with at E3, and excitement about what we can do with the latest rendering technology were making it seem more and more like we weren't going down the right path.

    I discussed it with some of the other guys, and we decided that it was importantenough to drag the company through an unpleasant fight over it. An ultimatum was issued to Kevin and Adrian (who control >50% of the company): We are workingon DOOM for the next project unless you fire us.
    Obviously no fun for anyone involved, but the project direction was changed,new hires have been expedited, and the design work has begun.

    It wasn't planned to announce this soon, but here it is: We are working ona new DOOM game, focusing on the single player game experience, and usingbrand new technology in almost every aspect of it. That is all we are preparedto say about the game for quite some time, so don't push for interviews. Wewill talk about it when things are actually built, to avoid giving misleadingcomments.
    The official press release went like this:
    MESQUITE, Texas - June 1, 2000 - id Software, an independent developerof entertainment software, has started work on the next incarnation of DOOM,one of the most popular computer games of all time. Employing an entirelynew 3-D graphics engine, the still untitled project will showcase id Software'slegendary ability to create an over-the-top, story-based single-player experience.

    "id Software forever changed computer games with the DOOM franchise, and only id can carry on the cultural and technical tradition of the original masterpiece,"Todd Hollenshead, CEO, id Software, said. Hollenshead offered few other details.

    "We expect to once again dramatically advance first-person gaming both technicallyand artistically with this title," Hollenshead added. "Other than that, iddoes not plan on issuing additional comments until the game is ready to speakfor itself.

    The original DOOM was released to critical acclaim in 1993 as shareware andhas since been recognized as one of the most downloaded pieces of softwareof all time. id later released DOOM and its sequels at retail, where combinedthey have sold more than 4 million copies, generating sales topping $100 million.
  5. Who is id Software?


  6. Here is the list of the id Software team:

    Adrian Carmack [co-owner, artist]
    John Carmack [co-owner, technical director]
    Kevin Cloud [co-owner, artist]

    Christian Antkow [designer]
    Mal Blackwell [designer]
    Andy Chang [artist]
    Graeme Devine [programmer]
    Jim Dosé [programmer]
    Pat Duffy [media artist]
    Robert A. Duffy [programmer]
    Todd Hollenshead [c.e.o.]
    Matt Hooper [designer]
    Donna Jackson [office manager & id mom]
    Seneca Menard [3d artist]
    Fred Nilsson [artist/animator]
    Steve Rescoe [designer]
    Kenneth Scott [artist]
    Marty Stratton [dir. of business development]
    Eric Webb [development assistant]
    Tim Willits [designer]

  7. What is the storyline for DOOM 3?


  8. The storyline for DOOM 3 is essentially the same as the first. DOOM 3 however will include cutscenes which will be written by scriptwriters hired for that sole purpose. This is the first time that id Software has done this. Tim Willits had this to say:
    We have a plan, we have the story, we have the major objectives,we have a professional writer we're working with, and now we have the abilityto make the content, to make the maps. Before we'd make a bunch of stuff andmake a storyboard, but now we have it to start.
  9. What engine will DOOM 3 use?


  10. DOOM 3 will use a new engine with lots of new features. This is what John Carmack said about the engine in a recent Interview:
    The process of building the new engine went much more smoothly thananything we have done before, because I was able to do all the groundworkwhile the rest of the company worked on TeamArena. By the time they were readyto work on it, things were basically functional. I did most of the early developmentwork with a gutted version of Quake 3, which let me write a brand new rendererwithout having to rewrite file access code, console code, and all the othersubsystems that make up a game. After the renderer was functional and theother programmers came off of TA and Wolf, the rest of the codebase got rewritten.Especially after our move to C++, there is very little code remaining fromthe Q3 codebase at this point.
  11. What minimum computer specs will I need to play DOOM 3?


  12. Latest info:
    Minimum specs:
    1GHz CPU
    256MB RAM
    GF1 or Radeon 7xxx series card

  13. What graphics card will I need to play DOOM 3?


  14. Latest info:
    On Monday, May 12th, 2003, Hard OCP was able to benchmark DOOM 3. This was made possible with the help of id Software and NVIDIA. The DOOM 3 Benchmarks were preformed on the GeForceFX 5900 Ultra, 5600 Ultra, Radeon 9800 Pro 256MB, 9600 Pro, and 9500 Pro.

    This has to be one of the most talked about points of DOOM 3. As mentioned above, the game itself will boast a new engine which, from the screenshots we have seen, can only be described as jaw dropping. DOOM 3 will need a Ge-Force3 to run doom with it's full features but it will run on a Ge-force1 with reduce eye candy. Over once again to Mr.Carmack for the low down on cards:
    There are interesting things to be said about the upcoming cards,but NDAs will force me to just discuss the available cards. In order frombest to worst for DOOM: · I still think that overall, the GeForce 4Ti is the best card you can buy. It has high speed and excellent driver quality.· Based on the feature set, the Radeon 8500 should be a faster cardfor DOOM than the GF4, because it can do the seven texture accesses that I need in a single pass, while it takes two or three passes (depending on details)on the GF4. However, in practice, the GF4 consistently runs faster due toa highly efficient implementation. For programmers, the 8500 has a much nicerfragment path than the GF4, with more general features and increased precision, but the driver quality is still quite a ways from Nvidia's, so I would bea little hesitant to use it as a primary research platform.
    · The GF4-MX is a very fast card for existing games, but it is lesswell suited to DOOM, due to the lower texture unit count and the lack of vertexshaders.
    · On a slow CPU with all features enabled, the GF3 will be faster thanthe GF4-MX, because it offloads some work. On systems with CPU power to burn,the GF4 may still be faster.
    · The 128 bit DDR GF2 systems will be faster than the Radeon-7500 systems,again due to low level implementation details overshadowing the extra textureunit.
    · The slowest cards will be the 64 bit and SDR ram GF and Radeon cards,which will really not be fast enough to play the game properly unless yourun at 320x240 or so.
  15. What will the gameplay be like in DOOM 3?


  16. Latest info:
    John Carmack in a Q&A at E3 2003:
    The team is debating the way that DOOM 3's save system will work... it may be significantly different from what players have seen in previous id games.
    This could mean there will be a limit on game saves, or saving between missions only.

    The old-style DOOM where you would run into a room and have to fight off 10 or more monsters is not going to be present in Doom 3. This will be a game of fear where you will (hopefully) be too afraid to look around a corner for fear of what is there. Shadows are going to play a big part in this, which will be calculated in real time. This means that a lot of the time you will see a monster's shadow moving around before you see the monster.

  17. Will there be any new demons/monsters in DOOM 3?


  18. Latest info:
    Yes is the answer to that. They will join the old favorites that will be returning for DOOM 3. We have no names as yet for these new hellspawn, but we have some pictures of a few of them. You can view them in our DOOM 3 Enemies section.

  19. What will the animation be like in DOOM 3?


  20. Latest info:
    John Carmack said,
    For the game's human characters, the team has decided that motion capture is the most appropriate technique. The game's monsters will pretty much all be animated by hand, but the humans--most of whom you'll encounter in the early part of the game, before the portal to hell is opened--will use motion data to enhance the realism of their movements.


  21. What will the sound be like in DOOM 3?


  22. The sound will offer a full surround sound experience as explained by the John Carmack:
    We offer full dynamic 5.1 channel sound mixing, and multichannel playback of studio sounds. It isn't clear that the market is really there for it yet, but DOOM should be a poster child for surround-sound gaming. We have a nice sound system set up for our demonstration, and I wouldn't be at all surprised if quite a few people go buy one based on the experience.
  23. What will the music be like in DOOM 3?


  24. Music will be put together by Trent Reznor (still in negotiation) who as some of you may or may not know composed the music for the original Quake.

  25. Will DOOM 3 have multiplayer?


  26. Yes, there is going to be multiplayer. There will be only basic multiplayer options as id Software is concentrating on making this the ultimate single player experience. The multiplayer will therefore probably not change much from the original DOOM games. In fact there will only be support for 4 players. This should include Deathmatch......and that should be about it. There could also be co-op play. This is what John Carmack had to say about it:
    This has been one of the areas where I know we are going to getsome negative feedback. DOOM 3 will only have minimal multiplayerfacilities when released, because we are concentrating all of our effortson making it an outstanding single-player experience. We have our hands fulljust breaking in the new technology and creating our world, so there justaren't enough resources to go around for doing spectacular multiplayer. Youwill still be able to deathmatch, but don't expect anything revolutionary.We will certainly be doing follow-up titles that refocus on multiplayer. Istrongly believe that it is better to do more games with a tighter focus,rather than trying to be all things to everyone in a single title.
  27. What platforms will DOOM 3 come out on?


  28. Latest info:
    At the moment there are only plans to release DOOM 3 on PC and X-Box.

  29. What editing tools will come with DOOM 3?


  30. Latest info:
    DOOM 3 will come with its own tools built right into the game for making levels. This will include everything that you need to build your own levels, create graphics, sounds and even scripts. id Software are using the same machines to make DOOM 3 as you will use to play it. This means the tools included in the game are the ones that id used to develop it.

  31. Have any screenshots for DOOM 3 been released?


  32. Latest info:
    Of course, and we have them for you in our DOOM 3 Shots and DOOM 3 Enemies sections!

  33. When will DOOM 3 be released?


  34. At this moment the release date is unknown. id Software are famous for saying that it will be done when it's done. I think though that realistically we are looking at a release sometime in 2003.

Version history
· v0.5: 7/22/03 - Updated info on demons/monsters, screenshots, editing tools, gaming platforms, min. computer specs, gameplay, animation, graphics cards.
· v0.4: 9/29/02 - Many additions and changes.
· v0.3: 9/21/00 - Added gameplay, music/sounds, graphics, and tools/editors info from recent interview with John Carmack.
· v0.2: 9/2/00 - Added engine and co-op info thanks to Sebastian 'Caesar' Sylvan; added Linux/Mac port info thanks to Matze.
· v0.1: 8/31/00 - New Doom FAQ debuts!
© 2000-2004 Mindless Games & Entertainment. All Rights Reserved.