| Version: v0.5 |
Maintained by: Jason 'face.uk'
Sloan, William 'Phoebus' Mull |
Last updated: 7/23/03 |
- What is DOOM 3?
- When did all this talk of a New Doom game begin?
- Who is id Software?
- What is the storyline for DOOM 3?
- What engine will DOOM 3 use?
- What minimum computer specs will I need to play DOOM 3?
- What graphics card will I need to play DOOM 3?
- What will the gameplay be like in DOOM 3?
- Will there be any new demons/monsters in DOOM 3?
- What will the animation be like in DOOM 3?
- What will the sound be like in DOOM 3?
- What will the music be like in DOOM 3?
- Will DOOM 3 have multiplayer?
- What platforms will DOOM 3 come out on?
- What editing tools will come with DOOM 3?
- Have any screenshots for DOOM 3 been released?
- When will DOOM 3 be released?
- What is DOOM 3?
In a nutshell, DOOM 3 is the third installment of the game that
set the FPS world on fire and spawned multiplayer carnage.
- When did all this talk of a New Doom game begin?
On June 1st, 2000, John Carmack announced that id Software's next project would
be a new DOOM game:
Well, this is going to be an interesting .plan update.
Most of this is not really public business, but if some things aren't stated
explicitly, it will reflect unfairly on someone. As many people have heard
discussed, there was quite a desire to remake DOOM as our next project after
Q3. Discussing it brought an almost palpable thrill to most of the employees,
but Adrian had a strong enough dislike for the idea that it was shot down
over and over again.
Design work on an alternate game has been going on in parallel with the mission
pack development and my research work.Several factors, including a general
lack of enthusiasm for the proposed plan, the warmth that Wolfenstein was
met with at E3, and excitement about what we can do with the latest rendering
technology were making it seem more and more like we weren't going down the
right path.
I discussed it with some of the other guys, and we decided that it was importantenough
to drag the company through an unpleasant fight over it. An ultimatum was
issued to Kevin and Adrian (who control >50% of the company): We are workingon
DOOM for the next project unless you fire us.
Obviously no fun for anyone involved, but the project direction was changed,new
hires have been expedited, and the design work has begun.
It wasn't planned to announce this soon, but here it is: We are working ona
new DOOM game, focusing on the single player game experience, and usingbrand
new technology in almost every aspect of it. That is all we are preparedto
say about the game for quite some time, so don't push for interviews. Wewill
talk about it when things are actually built, to avoid giving misleadingcomments.
The official press release went like this:
MESQUITE, Texas - June 1, 2000 - id Software, an independent developerof
entertainment software, has started work on the next incarnation of DOOM,one
of the most popular computer games of all time. Employing an entirelynew 3-D
graphics engine, the still untitled project will showcase id Software'slegendary
ability to create an over-the-top, story-based single-player experience.
"id Software forever changed computer games with the DOOM franchise, and only
id can carry on the cultural and technical tradition of the original masterpiece,"Todd
Hollenshead, CEO, id Software, said. Hollenshead offered few other details.
"We expect to once again dramatically advance first-person gaming both technicallyand
artistically with this title," Hollenshead added. "Other than that, iddoes
not plan on issuing additional comments until the game is ready to speakfor
itself.
The original DOOM was released to critical acclaim in 1993 as shareware andhas
since been recognized as one of the most downloaded pieces of softwareof all
time. id later released DOOM and its sequels at retail, where combinedthey
have sold more than 4 million copies, generating sales topping $100 million.
- Who is id Software?
Here is the list of the id Software team:
Adrian Carmack [co-owner, artist]
John Carmack [co-owner, technical director]
Kevin Cloud [co-owner, artist]
Christian Antkow [designer]
Mal Blackwell [designer]
Andy Chang [artist]
Graeme Devine [programmer]
Jim Dosé [programmer]
Pat Duffy [media artist]
Robert A. Duffy [programmer]
Todd Hollenshead [c.e.o.]
Matt Hooper [designer]
Donna Jackson [office manager & id mom]
Seneca Menard [3d artist]
Fred Nilsson [artist/animator]
Steve Rescoe [designer]
Kenneth Scott [artist]
Marty Stratton [dir. of business development]
Eric Webb [development assistant]
Tim Willits [designer]
- What is the storyline for DOOM 3?
The storyline for DOOM 3 is essentially the same as the first.
DOOM 3 however will include cutscenes which will be written by
scriptwriters hired for that sole purpose. This is the first time that id Software
has done this. Tim Willits had this to say:
We have a plan, we have the story, we have the major objectives,we
have a professional writer we're working with, and now we have the abilityto
make the content, to make the maps. Before we'd make a bunch of stuff andmake
a storyboard, but now we have it to start.
- What engine will DOOM 3 use?
DOOM 3 will use a new engine with lots of new features. This is
what John Carmack said about the engine in a recent Interview:
The process of building the new engine went much more smoothly
thananything we have done before, because I was able to do all the groundworkwhile
the rest of the company worked on TeamArena. By the time they were readyto
work on it, things were basically functional. I did most of the early developmentwork
with a gutted version of Quake 3, which let me write a brand new rendererwithout
having to rewrite file access code, console code, and all the othersubsystems
that make up a game. After the renderer was functional and theother programmers
came off of TA and Wolf, the rest of the codebase got rewritten.Especially
after our move to C++, there is very little code remaining fromthe Q3 codebase
at this point.
- What minimum computer specs will I need to play DOOM
3?
Latest info:
Minimum specs:
1GHz CPU
256MB RAM
GF1 or Radeon 7xxx series card
- What graphics card will I need to play DOOM 3?
Latest info:
On Monday, May 12th, 2003, Hard
OCP was able to benchmark DOOM 3. This was made possible with
the help of id Software and NVIDIA. The DOOM 3 Benchmarks were
preformed on the GeForceFX 5900 Ultra, 5600 Ultra, Radeon 9800 Pro 256MB, 9600
Pro, and 9500 Pro.
This has to be one of the most talked about points of DOOM 3.
As mentioned above, the game itself will boast a new engine which, from the
screenshots we have seen, can only be described as jaw dropping. DOOM
3 will need a Ge-Force3 to run doom with it's full features but it will
run on a Ge-force1 with reduce eye candy. Over once again to Mr.Carmack for
the low down on cards:
There are interesting things to be said about the upcoming cards,but
NDAs will force me to just discuss the available cards. In order frombest
to worst for DOOM: · I still think that overall, the GeForce 4Ti is
the best card you can buy. It has high speed and excellent driver quality.·
Based on the feature set, the Radeon 8500 should be a faster cardfor DOOM
than the GF4, because it can do the seven texture accesses that I need in
a single pass, while it takes two or three passes (depending on details)on
the GF4. However, in practice, the GF4 consistently runs faster due toa highly
efficient implementation. For programmers, the 8500 has a much nicerfragment
path than the GF4, with more general features and increased precision, but
the driver quality is still quite a ways from Nvidia's, so I would bea little
hesitant to use it as a primary research platform.
· The GF4-MX is a very fast card for existing games, but
it is lesswell suited to DOOM, due to the lower texture unit count and the
lack of vertexshaders.
· On a slow CPU with all features enabled, the GF3 will be faster
thanthe GF4-MX, because it offloads some work. On systems with CPU power
to burn,the GF4 may still be faster.
· The 128 bit DDR GF2 systems will be faster than the Radeon-7500
systems,again due to low level implementation details overshadowing the
extra textureunit.
· The slowest cards will be the 64 bit and SDR ram GF and Radeon cards,which
will really not be fast enough to play the game properly unless yourun at
320x240 or so.
- What will the gameplay be like in DOOM 3?
Latest info:
John Carmack in a Q&A at E3 2003:
The team is debating the way that DOOM 3's save system
will work... it may be significantly different from what players have seen
in previous id games.
This could mean there will be a limit on game saves, or saving between missions
only.
The old-style DOOM where you would run into a room and have to fight off 10
or more monsters is not going to be present in Doom 3. This will be a game of
fear where you will (hopefully) be too afraid to look around a corner for fear
of what is there. Shadows are going to play a big part in this, which will be
calculated in real time. This means that a lot of the time you will see a monster's
shadow moving around before you see the monster.
- Will there be any new demons/monsters in DOOM 3?
Latest info:
Yes is the answer to that. They will join the old favorites that will be returning
for DOOM 3. We have no names as yet for these new hellspawn, but
we have some pictures of a few of them. You can view them in our DOOM 3 Enemies
section.
- What will the animation be like in DOOM 3?
Latest info:
John Carmack said,
For the game's human characters, the team has decided that motion
capture is the most appropriate technique. The game's monsters will pretty
much all be animated by hand, but the humans--most of whom you'll encounter
in the early part of the game, before the portal to hell is opened--will use
motion data to enhance the realism of their movements.
- What will the sound be like in DOOM 3?
The sound will offer a full surround sound experience as explained by the John
Carmack:
We offer full dynamic 5.1 channel sound mixing, and multichannel
playback of studio sounds. It isn't clear that the market is really there
for it yet, but DOOM should be a poster child for surround-sound gaming. We
have a nice sound system set up for our demonstration, and I wouldn't be at
all surprised if quite a few people go buy one based on the experience.
- What will the music be like in DOOM 3?
Music will be put together by Trent Reznor (still in negotiation) who as some
of you may or may not know composed the music for the original Quake.
- Will DOOM 3 have multiplayer?
Yes, there is going to be multiplayer. There will be only basic multiplayer
options as id Software is concentrating on making this the ultimate single player
experience. The multiplayer will therefore probably not change much from the
original DOOM games. In fact there will only be support for 4 players. This
should include Deathmatch......and that should be about it. There could also
be co-op play. This is what John Carmack had to say about it:
This has been one of the areas where I know we are going to getsome
negative feedback. DOOM 3 will only have minimal multiplayerfacilities
when released, because we are concentrating all of our effortson making it
an outstanding single-player experience. We have our hands fulljust breaking
in the new technology and creating our world, so there justaren't enough resources
to go around for doing spectacular multiplayer. Youwill still be able to deathmatch,
but don't expect anything revolutionary.We will certainly be doing follow-up
titles that refocus on multiplayer. Istrongly believe that it is better to
do more games with a tighter focus,rather than trying to be all things to
everyone in a single title.
- What platforms will DOOM 3 come out on?
Latest info:
At the moment there are only plans to release DOOM 3 on PC and
X-Box.
- What editing tools will come with DOOM 3?
Latest info:
DOOM 3 will come with its own tools built right into the game
for making levels. This will include everything that you need to build your
own levels, create graphics, sounds and even scripts. id Software are using
the same machines to make DOOM 3 as you will use to play it. This
means the tools included in the game are the ones that id used to develop it.
- Have any screenshots for DOOM 3 been released?
Latest info:
Of course, and we have them for you in our DOOM
3 Shots and DOOM 3 Enemies sections!
- When will DOOM 3 be released?
At this moment the release date is unknown. id Software are famous for saying
that it will be done when it's done. I think though that realistically we are
looking at a release sometime in 2003.
Version history
· v0.5: 7/22/03 - Updated info on demons/monsters,
screenshots, editing tools, gaming platforms, min. computer specs, gameplay, animation,
graphics cards.
· v0.4: 9/29/02 - Many additions and changes.
· v0.3: 9/21/00 - Added gameplay, music/sounds, graphics, and tools/editors
info from recent interview with John Carmack.
· v0.2: 9/2/00 - Added engine and co-op info thanks to Sebastian
'Caesar' Sylvan; added Linux/Mac port info thanks to Matze.
· v0.1: 8/31/00 - New Doom FAQ debuts!
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