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New Doom News
 Wednesday, May 14, 2008

 Not Much Going On Yet
 Posted by Darren 'Doom Dude' Finch at 10:03 PM
Category: Quake

I don't see anything going on in the Doom community so here is a Quake 3: Arena map Xavier Ferrairo released that is called Not yet.
This is my first Quake III map. I've a good experience to mapping QUake I maps with a total of 9 maps. Not Yet is my last creation and their name is for inexperience on QUake III. The map is based on the qw style.
That map is on Map Factory.


 Tuesday, May 13, 2008

 Nexiuz 2.4.2
 Posted by Darren 'Doom Dude' Finch at 8:59 PM
Category: Quake

Zorn sent me an email message that Nexiuz 2.4.2 was released. Nexiuz is a 3d deathmatch game that is based on DarkPlaces of which is based on Quake. It has been in development since 2002 (Nexiuz that is) and you can read the full list of changes right here.


 Monday, May 12, 2008

 Cold Breath v0.7
 Posted by Darren 'Doom Dude' Finch at 3:55 PM
Category: DOOM

Dafama2K7 keeps showing up somehow. This time he took the olde Doom 3 mod Cold Breath and upped it to version 0.7.
This mod makes several adjustments to your stock version of D3, such as: player, sounds, weapons, monsters and a few graphics elements. Its ultimate goal being "to make doom feel more like doom."
For the list of changes hit the Cold Breath page over on Doom 3 Files.


 Sunday, May 11, 2008

 Unpredictable 2.1 Patch
 Posted by Darren 'Doom Dude' Finch at 10:25 PM
Category: DOOM

Dafama2K7 is back again and this time he took the Unpredictable mod for Doom 3: Resurrection Of Evil and updated it to version 2.1.
  • Fixed bugs in Grabber weapon.
  • Updated with latest NG shaders.
  • Updated with latest tweaked Chromatic Dispersion shaders.
  • Enhanced BFG and Plasmagun weapons.
  • Enhanced ZCommando Plasmagun and BFG fire rate and FX.
  • Updated materials, particles and FX.
  • Removed weird metallic thing in the weapons, beucase this mod doesn't look good with them.
By the way this is a 'patch' and you need the last full release of the Unpredictable mod for this to work. I tried to find that on Doom 3 Files but thier search jobby isn't working for me. heh.


 Saturday, May 10, 2008

 Z-Hunter Screenshots
 Posted by Darren 'Doom Dude' Finch at 8:10 PM
Category: DOOM

Red Uk updated the Z-Hunter site today with the news that the screenshots were replaced on the site and 4 new ones were added.
Progress is chugging along at a steady pace, you can expect a trailer real soon, and We are on target for a release this summer!
Check out the Doom 3 mod, Z-Hunter.


 Friday, May 9, 2008

 Desolated Update
 Posted by Darren 'Doom Dude' Finch at 8:14 PM
Category: DOOM

davethefreak updated his Desolated - The Crying Fate site with the news that he added three screenshots to the site, his coder has the healthregeneration working and the release date is pushed back to december 2008 for the Doom 3 mod.
I've decided to change the release to december 2008 for some simple reasons. First of all, the project became much bigger than planned.
To finish in about two months would mean releasing more kind of an alpha instead of a final mod. I made that mistake with Hell Island so I don't
wanna do that again. Second thing is, in two months I have to join the army for nine months. Therefore I'm gonna by myself a laptop to continue
working but I won't have time for it in the first six weeks, only afterwards.
There's more info over on the Desolated - The Crying Fate site.


 Thursday, May 8, 2008

 Happy Belated Birthday Wolf3d
 Posted by Darren 'Doom Dude' Finch at 10:06 AM
Category: Wolfenstein

I didn't realize that Wolfenstein 3d turned 16 back on the 5th.... nobody said anything... Due to a visit to Planet Rome.Ro I noticed that John Romero posted about the birthday in question.
So here I sit, typing this update on my MacBook, an amazing Apple product, writing about a game I worked on 16 years ago which just happened to be a mere 3 years after I stopped writing for my first Apple love, the Apple II platform. It's been a long time between heavy use of Apple products but now is the time for me to fully switch back into Apple mode. I'm already addicted to my iPhone, Apple TV and MacBook. Next up: iMac and Mac Pro and I'm off and away - goodbye Microsoft.
Have a look at the Wolf3d = 16 update John posted.


 Wednesday, May 7, 2008

 ZOMG Doom 4 Announced
 Posted by Darren 'Doom Dude' Finch at 1:50 PM
Category: id Software

OMFG! I was on Shack News just now looking at some Mass Effect news and when I changed to the main page I saw the Doom guy in the corner of my eye and THEN noticed the word Doom 4..... and I blinked and looked again. Holy crap I wasn't expecting that! id Software officially announced they're working on Doom 4!!!
id Software today announced that it has begun production on Doom 4, and is now in the process of expanding its internal team of developers to work on the shooter sequel.

"Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said id Software CEO Todd Hollenshead in a release.

"It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."
OMG I'm all excited n stuff!


 Tuesday, May 6, 2008

 Some AwesomeSauce On Your Demon Steak
 Posted by Darren 'Doom Dude' Finch at 5:58 PM
Category: DOOM

Dafama2K7 fixed up the AwesomeSauce mod to version 1.1, which includes .dds compressed textures, plus fixed and enhanced weapons particles, fx and lights. So yeah, get some AwesomeSauce... it's like HP Sauce for Doom 3.


 Monday, May 5, 2008

 Multiplay Some TOFMines
 Posted by Darren 'Doom Dude' Finch at 10:28 AM
Category: DOOM

There's a Doom 3, multiplayer map on Doom 3 Files that was designed by TomOnFIre which goes by the name TOFMines (v1.01).
It´s quiet bright in most places, only few darker areas. There are narrow corridors and more open places, mostly caves, to keep the balance between open fights and getaway - chasing battles. There are at least three ways out of most rooms.
Take a look at TOFMines (v1.01).


 Sunday, May 4, 2008

 No id Software At E3
 Posted by Darren 'Doom Dude' Finch at 10:06 AM
Category: id Software

I was on Shack News and they report that some game companies won't be attending the E3 Media and Business Summit this year, which includes id Software. It turns out that Activision and Vivendi (soon to be merged) won't be attending and other companies have decided not to as well.
Moreover, four other companies—id Software, NCSoft, Codemasters, and Her Entertainment—have also decided not to attend this year's E3, which is organized by the ESA, a group dedicated to the business and public affairs needs of game developers and publishers.
The developers all seem to have other things going on with events n stuff and id Software has QuakeCon in August. Read more right here.


 Odamex Exta Functionality
 Posted by Darren 'Doom Dude' Finch at 9:32 AM
Category: DOOM

Nes updated the Odamex site with some info about bans and exceptions with Revision 634 adding extra functionality for Odamex server operators.
As of this revision, though, it will not write the ban and exception lists to any file, meaning that you'd have to either input them all yourself or use the "+exec" function and write the banlist separately into a file.
There is much more to read on the Odamex site.


 Saturday, May 3, 2008

 Tower Of Dal Gurak
 Posted by Darren 'Doom Dude' Finch at 12:09 PM
Category: Quake

One of my all time favorite games is Blade of Darkness and when I spotted the title of this Quake, singleplayer map, I had to have a closer look. The map is called Tower Of Dal Gurak and is a remake of the Blade of Darkness map, designed by spy. Check out Tower Of Dal Gurak over on Func_Msgboard.


 Friday, May 2, 2008

 Update On Paranoid
 Posted by Darren 'Doom Dude' Finch at 3:04 PM
Category: DOOM

ReX updated Doom Nexus with the info that work on Paranoid has been progressing. ReX says that Map03 is completed and he has additional ideas for map02 and 04. There's more but you can read all about it on Doom Nexus.


 Thursday, May 1, 2008

 Total Control Review
 Posted by Darren 'Doom Dude' Finch at 6:45 PM
Category: DOOM

Ismaele did up a review for Total Control that was designed by Dutch Devil. You can view the screenshots and also Ismaele put a description for Dutch's Hard Attack map right here. That is all on Outpost Of Doom II.


 Wednesday, April 30, 2008

 UAC Franchise 666 Rebuild 2007
 Posted by Darren 'Doom Dude' Finch at 5:54 PM
Category: DOOM

iwantmore upgrabbed UAC Franchise 666, Rebuild 2007 over on Map Factory. The level is designed for singleplayer in Doom 3.
The UAC has issued a warning of attacks from an unknown alien race to it's smaller franchise facilities on mars. It's your job marine to investigate and eliminate all threats to the UAC franchise #666. Good luck and God speed marine!
That map is available thanks to Map Factory.


 Tuesday, April 29, 2008

 D3 & D3XP Reload 1.0
 Posted by Darren 'Doom Dude' Finch at 8:50 AM
Category: DOOM

Dafama2K7 released a weapons tweaking mod for Doom 3 called D3 & D3XP Reload and you can just read the quote for the description of what this thing does.
This is basically a mod that adds empty reload/fire animations and sounds when the player try to fire a weapons that has the clip empty. But also, it adds more features, like improved MG, CG and BFG GUIS, muzzleflashes for all weapons, better sounds, better FX for plasma alike weapons and more.
Grab some D3 & D3XP Reload.


 Monday, April 28, 2008

 Lock Down And Grab Your Gun
 Posted by Darren 'Doom Dude' Finch at 9:06 AM
Category: DOOM

A visit to Doom 3 Files reveals that Castle released a multiplayer map for Doom 3 that has the title, Lock Down.
This map comes from a time in Doom's past when the thought of the day was the darker the better, so this map may not be to every bodies liking, but for a few of you hardcore DOOMers, this will be like a trip down memory lane.
The author has released maps for Quake 4 and dug this one out of retirement. Check out some Lock Down.


 Cogs Of Conflict
 Posted by Darren 'Doom Dude' Finch at 8:48 AM
Category: Quake

Speedy released a new Quake map designed for singleplayer that he calls Cogs Of Conflict.
I dont think anyone has done something like this before. Its quite an experiment, and you might hate it. Please play it, its all about gameplay. Have fun!
Hit the Speedy site for the downgrab. Also hit the discussion thread if you want to talk about the map or like to read the various comments about the map in question....


 Sunday, April 27, 2008

 City of the Damned Review
 Posted by Darren 'Doom Dude' Finch at 11:02 PM
Category: DOOM

Ismaele did up a review for The City of the Damned - Apocalypse, which is a Tormentor 667 level made for GZDoom. Also check out the screenshots over on Outpost Of Doom II.


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