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News Archive
July 2001

 Tuesday, July 31, 2001

 Dreamcast Doom
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Tom Kidd sent us this news about a port to the Dreamcast of Doom.
There is a port of DOOM to the Sega Dreamcast. Since the Dreamcast has the ability to run CD's other than those made by Sega (Bleemcast being a perfect example) groups of hackers have ported development tools to the console, and since DOOM's source code was readily available it was ported to the Dreamcast. This port is 100% legal and requires an IWAD from the registered game or the shareware version.
You can get it from Here.


 X-doom doings
 Posted by at 7:00 PM
Category: General

X-doom has updated his website with some info on ZD3K and ZD3K ZDoom Addon launcher, so what are you waiting for? click here!


 Monday, July 30, 2001

 Hall of horrors... again?
 Posted by at 7:00 PM
Category: General

It seems King REol made a slight mistake in his news update about Hall of Horrors and actually forgot to update his website accordingly, which is now all fixed, so head over to the REol Tough Death Site now!



 Sunday, July 29, 2001

 Halls of horror
 Posted by at 7:00 PM
Category: General

King REol sends word that the archetecture for Halls of Horror (DooM II/ZdooM 1.23) has been completed. He is doing some bug exterminating tomorrow, to truly squeak in the archetecture by the end of this month.

To view some statistics, and other information, check out the REoL TOUGH DeatH Site!





 Mole'ing along....
 Posted by at 7:00 PM
Category: General

Wim Vanrie from The Mole has reported that within a week he has all ready recieved 4 entries and still expecting more! Also He is hosting what he calls a mini-conest. Here is an except from his webpage:

First, a small storyline. To qualify for playing a certain spooky ... guaranteedy level (Hint, hint :-), you need to go to the arcade hall nr. 11, kill all nonhuman beings inside,and exit without getting hurt. In Doom: Reality (100% kills without getting
hurt) demo of level 11.

More info plus an example demo available on the competition right here


 Saturday, July 28, 2001

 Week 30
 Posted by at 7:00 PM
Category: General

Jaakko has updated his website with week 30 of his work on his port Jdoom, more info here


 MyDOOM Frontend 3.0
 Posted by at 7:00 PM
Category: General

King Elvis sends word that his MyDOOM Frontend version 3 is out! Here is just some of the features included in this release:

  • control all your Doom ports with just one GUI
  • store specific settings for every Doom port.
  • compose complex lists of Doom related files and store them in a database
  • let Dr. WADson give you some basic informations about a WAD file
  • load your saved games by their title directly from the frontend
  • store servers for multiplay in an adressbook

MyDOOM can run any port: PrBoom, ZDoom, ZDoomGL, Legacy, JDoom, DoomGL, glDoom, WinDoom, Win32Doom, Doom3D, EDGE, it can keep inividual settings for each port. Click here to find out more !!




 Wanted: Texture's !
 Posted by at 7:00 PM
Category: General

Fanatic over at doomworld, is looking for someone to create a small set of custom textures for a single level he is making for Edge. He is looking for something along the lines of gothicDM/DM2 textures. Interested? Check out more details here


 Friday, July 27, 2001

 Reminder...
 Posted by at 7:00 PM
Category: General

Just a reminder, the second week of
Metabolists
One-week Mapping contest ends on Sunday night. Get those entries in ppl!!!


 League of Liberty
 Posted by at 7:00 PM
Category: General

After plently of hard work by Tobester over at the League of Liberty website, it is nearing completion. New Screen shots have been posted and MAP01 is 95% finished. Cool!



 Brad's Update
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Brad Spencer's Maps-Demos has got lots of news for you to read up on. There is a new level to come from him soon which he says is a unique sort of theme. Also news on Alien Vendetta.


 Thursday, July 26, 2001

 Wadster of the Week
 Posted by at 7:00 PM
Category: General

Doom Center have a new wadster of the week, GoldenEye Doom2's Derek, aka Ourumov. The profile includes information, links, downloads, a screenshot gallery, and an interview covering Doom, the community,lots of GoldenEye stuff and more, click here to check it out.



 Tuesday, July 24, 2001

 Opulent's Demo Doings
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Opulent has updated his Speed Demos ArchiveThis time around there are some nightmare TAS demos for Requiem which were made by Xit Vono. Also Opulent himself mades runs on 00_e2m8 and 2 2 Classic_episode movies. There more to see at Opulent's Speed Demos Archive.



 10 Good Reasons...
 Posted by at 7:00 PM
Category: General

DoomCenter has got an article online written by Rex Claussen (of the Darkest Hour)its his 2nd edition in his "10 Good Reasons..." series. This one is "Ten Good Reasons Not to Stick Your Finger in a CyberDemon's Eye." Click here for a bit of a laugh




 Monday, July 23, 2001

 DoomCenter new Designs
 Posted by at 7:00 PM
Category: General

BigDog sends word that Doom Center have added a new option to their website, in which the user can select what web design he or she would like to use - they currently have "normal" (the original Doom Center design) as well as "Classic Doom," a design By ZarcyB that uses Doom's original sprites and logo. Go check it out @ DoomCenter !!!


 Oblivion Doom III Interview
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Oblivion Doom III is going to hit the ground running when the next installment of Doom arrives. Well thats the plan anyway and you can read about what they want to achieve in our NewDoom.com interview with TheRequiem Here.


 REoL Tough Doom Stuff
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

REoL TOUGH has updated for the first time in a while. This along with the lack of editing George says is due to real lief stuff. Anyway the level is called "Halls Of Horror" and is eing made for Doom2/Zdoom1.23. Read about this and other news at REoL TOUGH.


 Subversion Released
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Pablo's Place has updated with this piece of news.

I'm writting this update just to say that Subversion, a project that I started w/ Joel Muroch way back in april is released. I already sent the maps to cdrom and, like always, is going to take a while to get from the "incoming" folder to the "newstuff" folder, so I added the file in this site. I recomend you to read the story before you start playing, so you can get an idea of what is going on and stuff.




 Saturday, July 21, 2001

 EDGE News
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Saw this piece of info over at the EDGE homepage.

All changes since EDGE 1.24 have been posted in it's lenghty entirety. Click the "Change Logs" button in the menu to get to it.
Skidoodle over and check it out.



 Metabolist's Results
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Metabolist's Site has updated with the results of the first 1 week map contest. Although this did run over to eleven days it will be a week in future.


 Stepping Out
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Team Kill has released the finished TI-86 program "STEPS". The program makes it easier to work out the value of steps in Doom. There maybe some bugs so if you come across any please report them to Ike .


 Friday, July 20, 2001

 Wim's New Contest
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

The Mole's Lair has updated with news that terrere2 isnt the new competition wad. But don't panic as it is in the pipeline. But for now arcade.wad is going to be the new competition wad. This doom 2 megawad by Kim Vidal pretty similar to phtga.wad. Also there are some screenshots of terrere2 for you to look at.


 Thursday, July 19, 2001

 Karhtik's Plethora Of Goodies
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Karthik's DOOM Pages have got quite a few things for you to browse through. Lets start with Karthik's WAD Changer. This is a small programme made in C++ for an easy way to change the level ID of a map. This will only work with Ultimate Doom though. Also news on The 9th Gate which is project that he is working on with Tobias Münch, Varun, Pablo Dictter and a new member Damian Lee. Finally it is Varun's birthday today and there is a Doom type card on Karthik's DOOM Pages. I would just also like to say a Happy Birthday to Varun from NewDoom.Com.


 Wednesday, July 18, 2001

 Mellow Update
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Mellow Land Productions have updated with this little piece.
Daniel F. (Lynx) has released the source code to Doomwars here. says Daniel: "With the blessing of Yoghurt, he has allowed me to release the source code for DooM War version .32. . . .Please do not e-mail me or Yoghurt with questions dealing with the code. We have distributed this as is and will not answer any question."



 One Week Is Up
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Thats right folks Metabolist has sent word to remind everyone that his One Week Map Contest is nearly up. So if you planned on entering you had better hurry on over to Metabolist's Site.


 Monday, July 16, 2001

 Moving Along
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Espi's Site has moved to a new place. This has made him happy as there are no more pop-up banners. Don't forget to change your bookmarks.


 Wanted
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Oblivion HQ is on the look out for a sketch artist who would be able to sketch and draw weapons, monsters and various parts of levels. If you think this could be you then contact TheRequiem.


 Sunday, July 15, 2001

 Pokedoom
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Philip Heggie sent news that he has released Pokemon Doom . It replaces all of the monster, soldier and sargeant sprites with Pokemon. Also some of the sounds and music of Pokemon have replaced as well.


 Saturday, July 14, 2001

 EDGE Departure
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

The EDGE homepage has updated with this piece of news:
Andrew Baker, also known as Darkknight, has left the EDGE Team. Unfortunately, Real Life constraints (such as a busy job) meant that he couldn't make the kind of contribution to EDGE that he wanted to, or felt that EDGE deserves. Andy had been with EDGE like forever, since the early DosDoom days, and we thank him very much for all the great work he did.



 Friday, July 13, 2001

 Oblivion Doom
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Oblivion HQ has updated with this information.
Some more changes in the format of this news page have occured. A page with more information about the Oblivion TC for DoomIII will shortly be appearing in the Projects Section of this site. For those whom are too lazy to check it out when, or if, I get it up, here goes: The Oblivion Total Conversion is a MOD for the upcoming game from ID Software which is commonly refered to as DoomIII or the Newdoom. We here at Oblivion HeadQuarters are in the process of organizing a team of varying talented Coders, Mappers, Artists, and Audio coordinators to create a stunning TC using the groundbreaking technology that will be found in the upcoming Doom Engine. Though still a year or longer remains between our team and the actual game, we our currently writing a story and planning for our modification. After that, we will progress with making more MODs, possibly for upcoming games like Unreal2, Half-Life2, or whatever we think we would like to work with. Please feel free to e-mail me at Mtm33@aol.com or contacing MTM33 using AIM.



 Cronodoom
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Some news has been sent in from Khakionion to tell us about a Doom project he is working on. It incorperates aspects of the Super Nintendo game Chrono Trigger into Doom. For more on this visit antikhakionion.com.


 Thursday, July 12, 2001

 Triple Doom
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Over at TheTripleHelix.com a piece has been posted that takes a look at what will be the next installment of Doom. It looks at all aspects of the game and gives it's view on what we should expect from it.


 Inky Fingers
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Rick Clark dropped us some post to tell us about a short Doom noval he is writing. It is called "Incident at Tei Tenga" and the first of three chapters are available at The Ink Well.


 UAC Resurrection
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Deathwarrior has updated the U.A.C Ressurection with five new screenshots for you to set as wallpaper. Also in this dispatch was news that the Official UAC Resurrection Chat Room has been set up.


 Wednesday, July 11, 2001

 Metabolist Redesigned
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Metabolist's Site has been changed about a bit with a redesign. Also in this update are some new textures which are Metabolist first attempt at some textures. There is also a review of ADSPP for you to look at.


 Doom M
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Doom Millennium has updated with news on the new website and also news on the project. Here is a sample.
I finished the 2nd-to-final build of Millennium. The team has two weeks to review it and make final changes to their contributions and offer suggestions for what else should be changed. After that, I'm putting together the final build.




 Doom 3D
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Andy Mckie sent news that he has added two more levels to his site Doom 3D. This sites is aimed at wads that use the new 3d floors feature in Legacy. The levels are 3Dphobos7 by Jive and Processing Acid by MR.Rocket.


 Boingo Boingo Gone
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

I am not refering to the man himself in case you are wondering. However some of his skins at the Epidermis Emporium will be soon and he needs your help to sort out which ones are to go. What he would like from you is to tell him which skins are your fave ones so that he can whittle them down and remove the unpopular ones. My advice would be to get over there and grab your fave skins just incase the ones you like end up disapearing. Grab a trolley and go shopping at Epidermis Emporium.


 Tuesday, July 10, 2001

 Reviewing Robin
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Sir Robin's Doom Castle has three reviews before he heads off with his bike. The three getting the Robin roundup are CH Retro, Selfish Series 1 and Vrack.


 Eternity
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Eternity have updated their pages with this news.
The level plan for Eternity TC has been streamlined to include 26 maps, 6 of which are purely event maps. The entire level plan has been incorporated into the Screenshots page for your reference, although there are still only links to shots for a small number of the maps, not even close to the number of which have had serious work done on them. The add_fs utility has also been uploaded to 3D Downloads and is available from the Engine and Releases pages.



 More SDA
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Opulent Speed Demos Archive has demo delights for your viewing pleasure. Included in this months batch are some by John Romero who has made them using Legacy 132beta1.


 Monday, July 9, 2001

 U.A.C
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

U.A.C Ressurection has updated with these tasty morsels.
Sorry for not updating in a long time, but I have been working on UAC Ress, rest assured. Anyway, earlier today, I converted the DDFs to EDGE 1.25 WIP version. I must say, it's bloody brilliant! It's a lot more organized then the old DDFs, and the best thing, MUSIC! Oh yeah.

As a nice present, I've uploaded 9 new screenies. They're all sorted out by level name, except two which have been put into the other screenies section.




 Doom Tournament Release
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Doom Tournament has updated with this:
Alright! After a month of no updates I have returned... school has finally ended. And now I'm going to show you the newest creation --> Condenado: Arena 2. This mod was made by Mr. Holly and myself. Kick ass weapons and a big creepy boss.
Head over and grab it.


 Stimpee's jDoom Emporium
 Posted by William 'Phoebus' Mull at 7:00 PM
Category: General

Stimpee's JDoom Resource has been updated! All download links to the JDoom Resource tweaked files are valid now. News of Jaakko Keränen's JDoom coding priorities for the future. Added a link to the NewDoom.com interview with Jaakko. There's lots more, so check all of that out over at Stimpee's JDoom Resource!


 Sunday, July 8, 2001

 Interview With Jaakko Keränen
 Posted by William 'Phoebus' Mull at 7:00 PM
Category: General

Hope you enjoy our interview with Jaakko 'Skyjake' Keränen, the man behind jDoom (hosted right here at NewDoom.com), one of the most popular source ports for classic Doom!


 X-Doom Launches New Site
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

X-Doomhas been updated and redesigned. So apart from his site looking nice what else has X-DOOM been up to? Well as it turns out he is at the moment working on his own launcher. Head on over to X-Doom for more on this.


 Goodbye Ethh?
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

It would seem that after six years of enjoying doom Ethh has had enough. He has updated Ethh's Doom Page for probably the last time.
My passion for DooM has extincted. for the remaining 11 days, I have been trying to play and enjoy DooM, playing my fave levels from my fave iwads. something was wrong. I just have no more fun playing.
So there you have it.


 Saturday, July 7, 2001

 ZDaemon 0.99 was released!
 Posted by Darren 'Doom Dude' Finch at 7:00 PM
Category: General

ZDaemon the client/server for DooM was unleashed a few days ago (Friday methinks) with an upgrade to version 0.99. Somehow it seems a lot of people missed this release. This latest version has some new deathmatch flags and has some minor bug fixer uppers, plus a newish auto-update feature. So go get that beast and kill yourself some doomers!


 Lost Doom Sites
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Lost Doom sites time again so check out these little lost ones:
· Welcome To Boothill.
Contains 12 wads for you to download.

· Unofficial Doom Website.
The title to this page is something I would have to agree with.

· Luca Mugnaini's Doom.
This is not the title but it did not really have one. Two wads here to grab so go grab.




 Marc's Midi
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Fanatic's Asylum has updated here is a summary sent in by Marc.
The 4th class is done, show is ready for download. Class 5 has started. I
also recorded some of a class 5 song on the end fo the 4th show, since it's
got some weird instruments.




 Theme Killed Again
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Team Kill have updated with news that the theme for E2M9 of Kill has changed once more after going through several already. It is now based around being inside a pool pump.


 Friday, July 6, 2001

 Soccer It To Ya
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Team DeiM have released DooM Soccer beta v0.6.
This version of DooM Soccer is incomplete, but playable. It runs under DooM II or any source port running DooM II. A DEHackEd patch (included) is required to run the game. For 2 or 4 players (played in coop mode). DooM Soccer replaces MAP 01 of DooM II with a soccer stadium. Instead of shooting demons all the time, you can now engage in a nice relaxing game of soccer.
Sounds great.You can try it for your self by clicking HERE


 Homework Please
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Marc A Pullen sent some mail to remind you all that the 4th MIDI music class assignment is due today. Only 2 have been recieved so far. If you plan on entering then head over to Fanatic's Asylum.


 Thursday, July 5, 2001

 Doom SDA
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Opulent Speed Demos Archive have got wonderous things in the form of demos. Varun Abhirama Krishna, Albert Valls, Mark Thompson and Mike Toliver are some of the people who haved blasted through levels to entertain ya. So don't let their hard work go to waste. Pop along to Opulent Speed Demos Archive and take a look.


 Doom E1 Week At Center
 Posted by William 'Phoebus' Mull at 7:00 PM
Category: General

This week's been dedicated to Doom's Episode 1 over at DoomCenter. Be sure to check out what all the fuss is about, which includes an interview with The Romero himself.


 Tuesday, July 3, 2001

 Shooting Star? Na it's Just Mr Rocket
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Mr Rocket's Megasphere has released a new new dm map for doom2. It uses Leagacy 3d and just happens to be the one entered into the NewDoom 3d competition. Download, Load Legacy, Load wad and enjoy.


 Monday, July 2, 2001

 Doomheaven's Release
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

Doom Heaven has released three new levels. All three are by Andy Mckie and all use the Legacy 3d feature. The first is A Deathmatch wad using the Mummy Phuquers theme. the second is the first level of the new 3D version of Mummy Phuquers and finally a new fixed version deathmatch/single play wad. This may feature as part of the forthcoming Megawad from the Pregnant Mice.


 Chaos News
 Posted by Jason 'FACE.UK' Sloan at 7:00 PM
Category: General

The Chaos Crew have news on Phobos: Anomaly Reborn in this update. New graphics have been created to help people find there way around as one of the criticisms was that it was hard to know what to do next. The crew are also on the look out for some help from anyone who is good at using DeHacked.




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