May 2003
Having A Moment
Andrew, a.k.a. 'Ike' of Team Kill fame sends word that although he hasn't been able to work on Kill's E3M4 much lately, work is beginning to start up on it again. There's also this bit:My project for Creative Writing was a community project of sorts. Basically, I was supposed to promote creativity in a community. So, I decided to try something completely new: create poetic Doom levels. Yes, you read that right, poetic Doom levels. I think the website I quickly made up for it describes it best (and there are also screenshots and the zip file there). The levels will need jDoom to run, and unfortunately, due to space limitations at the moment, you can't download the version with the music in them. The bad thing about using Mp3s in wad files. You can download the levels, read his poems, find out more about the project, etc. at his site.
Golly Gee Wiz
Just when you thought it was safe (and you know what it is), Monsieur Joel Murdoch updated his GG Inc. site with some Doom Millennium & Mordeth progress news:Doom Millennium is staggering drunkenly closer to completion. It's just a matter of time and a certain guy performing certain actions which will result in certain sprites being made available for use (hint, hint).
Mordeth is less staggering and more crawling purposefully, but is going forward. Gaston has been having immense amounts of fun playing with Eternity's new 3D capabilities, and was last seen on the floor, having fainted at the announcement of Julian implementing the old rorDoom code in Eternity. The teams of both projects have pretty much disintegrated, so anyone wanting to see these projects before their firstborn grandchild please volunteer your services. Joel's also excited, as we all are, about the upcoming DOOM 3 and Half-Life 2, so he's planning on up-purchasing his video card accordingly. Not a bad idea, and best of luck to him!
Coffee Stains Your Teeth
Huh? Well, that may be an extremely random headline having to do with absolutely nothing, but Karthik recently updated his karthik82.com site about a lot. Namely, about some new DOOM related items. In particular:- Firstly, 5 new WAD reviews have been added. The maps reviewed are SnQ and SnQ2 by my brother, Sarge Baldy's WTC 911, Chris Hansen's latest Helpyourselfish, and Doom_Dude's Underhalls Remake.
- I've also added a WAD called Simpler to the site. This is a very small level running on Doom II MAP07, that demonstrates a cool effect I came up with (the level has just one mancubus and once you kill it, you'll get the yellow key automatically no matter where you're standing in the level!).
Alrighty, well head on over to karthik82.com, then why don't ya.
Super Sonic DOOM
Stephen 'The Ultimate DooMer' Clark has released a 4-map demo of his Super Sonic DooM project. The purpose of releasing this demo is hopefully to obtain feedback on its features, some of which are experimental in nature. Such as, in TUD's own words:- 32 innovative levels, set in 15 zones and 2 secret bonus stages.
- A wide variety of themes throughout. (covering all traditional styles and beyond)
- A scripted intro and outro, with some cutscenes as well.
- Sonic features, including springs and monitors!
- A new health/armour system, based on the one used in Fragport map 09.
- Lots of innovative ideas and textures. (including the alphabet and many from LTSD)
- New enemies, including enhanced monsters (many with altered behaviour) and armed marines, bringing the total number of enemies to over 50!
- New sprites. (including Sonic monitors with DooM items!)
- New sounds. (including Sonic sounds and Quake 2/Unreal/Sin-style ambient sounds)
- New music. (Sonic tunes!)
- New automap names and victory text.
- Lots of cool ZDoom features, including coloured lighting, fog, ACS scripting, underwater zones and more!
- My very own futuristic status bar.
Head to The Ultimate DooMer's Page of DOOM for more info and the download.
Dark Nexus Work Continues
The Dark Nexus team has updated their site recently to include more details on their project.Dark Nexus has developed to be a team effort since the last project, and the same team members of the Doom64 TC are working on DN now, as well as several other individuals, whose names you can find at the DN page. Another thing on the update are several shots from the JDoom version of DN, which have started being developed at full speed here recently. Since this project uses DOOM 64 graphics extensively, the team was afraid they'd get sued by Midway (who developed DOOM 64 for the Nintendo 64 console, back in the day). But since that company is itself fighting for its own life, such fears have subsided and progress resumes. Melfice is also working on a side project called Doom64: REvisioned, which will remake the original Ultimate DOOM, using (you guessed it) Doom 64 graphics. More info on all of this can be found on the Doom Depot site.
HeXen Legacy Shots
DarkDruid has added two new screenshots to his HeXen Legacy site, showing off the new linedef system that is being implemented into the Doom Legacy engine.
Purge Site Updated
Andy B has updated his site with the following info:- Completed the second level of the 'Purge' mod for EDGE. This is now available for download as a single, all inclusive, wad.
- Have also been working to update the DDF Documentation to EDGE 1.27, as this has been woefully out of date for some time. Hoping to have this done in the next few weeks.
Head to the Team Purge site for more info and the download.
Doomsday v1.7.9 Released
On the heels of the recent Release Candidate, Jaakko has released version 1.7.9. The changes include:- jtNet2 has been ditched and the low-level network code now uses DirectPlay 8. This should fix some the problems people have been having when trying to connect to a server.
- Servers now send much more information about themselves to clients and the master server: game mode (e.g. doom1-ultimate, doom2-plut, hexen), game options (DM/co-op, jumping), WAD file names and player names. Servers can also restrict the maximum number of players using the new server-player-limit console variable.
- The network setup GUI has been revised.
- Better support for external resource files. It's now possible to replace music and sound effects by placing files into the appropriate directories under Data\\. It's also possible to replace patches with high-resolution images. Patches include jDoom background pictures, ...
Head to the Doomsday HQ site for more info and the download.
Room To Doom
YaK sends word that he's created a little pop-up site for some of his DOOM II maps, entitled Doom Room. The site offers 9 of his wads so far, with the promise that as soon as he finds some of his older projects there will be more.
MAZter Tunes
MAZter sends word that he's made a DOOM remix from The Niklas - We Like You, called Doom Power - Hymn. You can download it from MAZter's Russian Doom Power site.
New Doomsday Release Candidate
Jaakko has released a new 'snapshot' of his fabulous Doomsday Engine, featuring many improvements. You can consider this Release Candidate v1.7.9. Jaakko would also like it if somebody could try out a netgame or two, as the low-level network code has been completely rewritten using DirectPlay 8. With any luck, this solves some of the problems people have had connecting to a server over the Internet. Post any and all bug reports to the Doomsday HQ Forum.
jDoom Modelyard
There are a lot of people who make new skins and models for jDoom. Cheb decided to open a new page on his excellent Modelyard site devoted for their work. So, he's decided to change the name of the site to jDoom Modelyard, since the models & skins aren't all his, anymore. Makes sense? Good, head to the newly rechristened jDoom Modelyard!
Sounds Like A Pistols Lyric
Chris Hansen's latest creation, Helpyourselfish has been released. There's not much to read on The DooMer's RecesS, as he doesn't want to bore anyone with a bunch of boring text. But be sure to check out the map, and make Chris a happy man!
Shadowcaster and Licence to Spell DooM
The Ultimate Doomers Page of Doom has update two of its sections, Shadowcaster and Licence to Spell Doom. The updated versions now require ZDoom 2.0 beta 39 or higher (tested with beta 47), go to the relevant pages to doenload them. As well as all that the links page has also been updated. Check out all this Ultimate Doomer Goodness.
Original Doom Review
We have added to our Doom Shrine an original review of Doom from way back when it was released. This was only possible with help from PC Zone Magazine. Here is a small snippet:So much hype, so much panic. I was almost sick of this program before it appeared. The tenth of December will go down as Doomsday. This was the day it was to be uploaded. People in the Action/Arcade forum of Compuserve lost all semblance of patience or manners. Take a look at the rest on our PC Zone Magazine Review page.
Megawad News
Doom_Dude has update The Megawad with the news that he has remade American McGee's Underhalls map. The wad is 100% from scratch and contains 3D water and 3D floors, and a few customized DOOM flats and textures.I emailed American McGee just to let him know what I up to and he said he was ok with what I was doing, so that alone is cool methinks. This all started on a spur of the moment. Weird how that can happen sometimes and result in some fast creation You can try it for yourself from The Megawad's Projects page.
Reznor Still On The Case
Rumour was rife last week that Trent Reznor was no longer working on Doom III. Well, over at Caryn Law's website, Hellchick.net, she has been talking a little about E3. Every year Caryn has a celeb encounter and this was what she had to say about last year's:Last year's celebrity encounter was Trent Reznor, since he was/is working on the sound for DOOM 3. This was in reference to the fact that last year Caryn had spent E3 on the Doom III booth. So it would seem at the moment that the rumours are not entirely true.
New Doom Sections
We have a couple of new sections here at NewDoom. The first is a complete list of the Doom Maps , Doom 2 and Ultimate Doom. The list includes the name of the map and the name of the Author as well as the episode and map number.
Secondly we would like to welcome you to our Doom Shrine . This contains pictures from different game releases like SNES, Sega Saturn etc. There is also an original advertisment for doom from way back in 1994. We hope to have more for you soon but if you have something that you think belongs in there then email us and let us know what it is.
Doom Depot Update
Three more levels have been finished for Doom64 Total Conversion. The levels are Research Lab, Pitfalls, and The Lair. Lots of the Doom64 features have also been added including Unmaker, Baron fireballs, Pain Elemental and quite a few more. Take a look at the rest of the news plus some screenshots at the Doom64 TC homepage.
NewDoom Collectors Items
Fancy getting your hands on some genuine NewDoom.com merchandise? Well if you do there is plenty to choose from. Here is the list just so you know: New Doom T-Shirt (white) New Doom T-Shirt (Ash Grey) New Doom Mug (Large) New Doom Mousepad New Doom Baseball Cap Well thats my christmas list sorted.
ZDoomGL v0.74 Release
The Homepage of ZDoomGL has updated with the news that it is now up to v0.74. Here are a couple of the new features: · mirrors and skyboxes! · flat animation blending! Grab it from the ZDoomGL downloads section.
Issues Of A Design Nature
Tormentor667 has updated with three items. First off is the news of his latest map which is placed on a mountainside with a huge cathedral, some old houses and lavafalls. Secondly there is a new wallpaper called 'The Cold Heart 4' and finally Tormentor is thinking about redesigning his page.
Recess Returns
After about 5 weeks the Doomers Recess has updated. Chris has finished his wad 'Helpyourselfish'. It has now gone out to ten beta testers who have been reporting back with different bugs and glitches. Chris has also been doing other stuff as well:While I am receiving feedback, I am keeping myself entertained with a new level. I originally wanted to start rewamping my old "Paranoia" for Doom Millennium, but instead: I had a great idea! This new level I am building won't be big. It won't be superdetailed. It won't look at all like Helpyourselfish! It will be red, hot, bloody and pure evil There are a couple of screenshots from this level and if you are interested there are also twelve for Helpyourselfish.
DeepSea v11.76 Released
Version 11.76 of DeepSea has been released. Here are some of the highlights:· New F7/ PWAD Lump Fixing Texture TOOL automatically deletes FLATS, TEXTURES, PNAMES and LUMPS not used. Besides being a real timesaver, it makes your distributed PWAD smaller with all the advantages that go along with that. · Change to Thing editing when multiple Things selected. Changing the angle does not change anything else. · New method to select Objects: Turn Additive Select OFF (F5 Options) and then press the Ctrl+Left mouse button to select multiple objects. If you do not press the Ctrl key, only one object at a time is selected. The default setting in F5 automatically adds multiple objects without having to press the Ctrl key.
There is a complete listing over at SB Software.
'Tis Nigh Unto The Days o' Sunshine
Doomsday HQ has some great news. The semester at the university has now ended and all my exams have been dealt with. This means that The Quiet Times are over, and progress should speed up once again. But thats not all as a new developer has joined the project and is interested in debugging Hexen. Wait there is more, it has been suggested that DHQ could link to and/or host 3rd party maps for Doom, Heretic and Hexen. I think this is a good idea. If you've got links to good maps, please mail them to Skyjake. Thats your lot for now.
Doomarena
Doomarena has had a redesign as the old page was not that nice. I like to think the new one is better although I have had some new ideas already for it so it might change again. There is also a change of address and you can access it by clicking on the nav bar on the left.
Bunch Of Wads
The Doom Wad Station has updated with a bunch of new wads including one from Eric Buck called Arcane. I am also told there is a review of this as well so be sure to check it out.
X-Doom Screenies
X-Doom has updated with 35 screenshots from the 4th and of the 5th chapter of ZD3K. The first wave of testing has gone well and the report will help him root out the bugs. The thumbnailed screenshots are on the news page but take a while to appear.
Carmack Talks Doom
John Carmack has given a Q&A session in a private room at E3 today. In this Q&A he gave a few details away about the game itself. Here is a morsal from it:When asked about the considerable quality and realism of Doom 3's graphics and how the id team is making character animation consistently realistic, Carmack said that for the game's human characters the team has decided motion capture is the most appropriate technique. The game's monsters will pretty much all be animated by hand, but the humans--most of which you'll encounter in the early part of the game, before the portal to hell is opened--will use motion data to enhance the realism of their movements. Read the rest of this over at Gamespot. There is also another three pages on this same subject over at Gamespy.
WHY Undo Or Redo
Why, Doom Editor, has news on what is going on over in it's little corner of the web. It seems that Mr.Pakkanen has not seemed to be busy due to three reasons: anime, Serious Sam and an Idea. The first two explain themselves and the third is a little more complicated and I leave that up to Jussi:Some time ago I had a revelation of sorts regarding the UI of Why. It is quite a big change, and requires a lot of coding. That is now half done, but currently the code is so broken that I can't make a release until it is fixed. So you'll just have to wait. To make up for this delay, the next version will have full undo/redo capabilities. Thanks Jussi. If you want to take a look at the last release then get yourself over to The Homepage Of Why
X-Com News
X-COM: Deep Space Operations has updated with this: We are still working on the mod, and kinkyfriend is working on a new skin. He'll be added to the team shortly. Also massive coding is taking place thanks to Jow. Spectre is currently retexturing the entire JDoom texture set, then get to mapping. We have been busy working on things like crazy around here. News will be thin, but massive content is being put in, we aren't dead, don't worry, we never will be. So keep checking back. I'll post some new screenshots after the new snakeman model gets in game! Also check out the latest screenshot at X-COM: Deep Space Operations.
Mordeth News
There has been an update over at the Mordeth TC Site with some good news after the bad news last time around. The majority, if not all, of episode two ressources have been rebuilt. The current status of the levels are now further along than they were before and there are a few screenshots to take a look at.
ZDoom Update
Even though it may seem like he is sleeping or otherwise engaged Randy Heit reports that he is alive and well and that ZDoom is now up to version 2.0.47.
DOOM III Trailer
Blue'sNews reports that the latest Doom E3 Trailer requires registration to be able to get a first-generation copy of the movie. It is twice as long as the clip shown at the MS press conference and is 2 and a quater minutes in length. If you cannot get it from the link above try this MIRROR.
CC 2
Karthik has announced that he has released Congestion Control 2. Here is what he had to say I finished the level some days ago (fine tuning, playtesting and all), and the last couple of days I've just been putting some last minute finishing touches on it. I've also written a very detailed HTML file along with it, which serves as the documentation for the level. Well, the whole thing is ready now for you to download!
CCT2 also comes with an extras package, which contains the above-mentioned HTML file, and the CCT2 story in the form of a one-page comic. The entire ZIP file is 902 KB in size. You can grab it from Karthik82.com.
DOOM III In All Its Glory
USA Today has a piece in its Life Section on DOOM III. There are comments from Todd Hollenshead, David Kushner, Fred Nilsson and John Carmack, to name just a few. Here is a snippet from the article:A team of about 20 has been toiling on Doom III for 2½ years, in id's offices in a nondescript two-story professional building in a Dallas suburb. Other tenants include an insurance agency and a dentist. "We've brought people from the building up here to see what we work on," says Hollenshead, 34. "I'm not sure if it's made them think we're any more or less crazy." It is said that there is a fine line between genius and crazy, and I believe the team at id Software is in the genius section.
New Doom III Trailer
A new trailer for Doom 3 is to be unveiled at E3 tomorrow. id Software and Activision will feature a new trailer of the PC version at the Electronic Entertainment Expo in Activision’s booth #1224 in the South Hall. We have also added two new Doom 3 screenshots to our Doom 3 screenshots section so take yourself over there, have a look and hopefully we may have some more for you tomorrow.
DOOM III For Xbox
In a press release today, it was announced by id Software and Activision that Doom III will be heading for Microsoft's Xbox console system. This is something that has been rumoured for a while now and could give the Xbox a boost in terms of sales. There is no release date as yet, but we will let you know as soon as we do.
Doom III Official Benchmarks
Hard OCP with id.Software and Jim Black of NVIDIA, who delivered the demo personally, have benchmarked Doom 3. John Carmack has described the demo used as a random code drop from a recent build of DOOM 3 and he believes it to be representative of the final game in a performance sense.
Hard OCP were allowed to test on whatever video cards that they wished to with whatever drivers they wnated. The cards used were a GeForceFX 5900 Ultra and GeForceFX 5600 Ultra both supplied by NVIDIA. The 5600 Ultra you see here is the final specification of the NV31 GPU and has not yet been seen by the public. It will be announced soon. The ATI cards used included a sample 9800 Pro 256MB and a 9600 Pro sample supplied by ATI. Hard OCP also included a 9500 Pro card from TYAN.
The test platform consisted of: Intel Pentium 4 3.0GHz "C" - 800MHz FSB CPU, ASUS P4C800 mainboard (i875 Canterwood chipset), 1GB Corsair XMS 3200LL (Dual Channel configuration - 2x512MB), Koolance Exos water cooling system, Vantec 550w PSU, WindowsXP SP1, DirectX9A.
NVIDIA DetonatorFX v44.03, ATI Catalyst v3.4 & v3.2.
Read the Benchmarks and weep....I did.
Bad To The Bone
The Megawad has updated with the latest progress on Vilcore 2. There is a before and after screenshot showing the same room in Vilcore ad Vilecore 2.Map17: Aztecore has gotten a face lift. I made some new textures for it, including some tiled floor that looks like the cool mesoamerican floor from HeXen II. I worked so far into that one and then went off to do other maps. There are another six maps reported on so move along to the Megawad there nothing more on this story to see here.
Tomentor667 Turns 3
Tormentor's Realm 667 is three years old. To celebrate a new section has been added under the Maps & Wads area where you can get information concerning enemies, weapons, story, levels, screenshots and the title. There are other additions to the site so head along and join in the celebrations.
Meet Thy DOOM!
According to Wired magazine there will be an extra single player campaign in DOOM III. That's not all though, as it also reports there is going to be an auto level generator add-on. There's lots more background insight into the game, such as:For years, games have been racing to catch up to the visual standards of animated films. Before long, Carmack says, game graphics will rival Monsters, Inc. in their detail. When that happens, technical advances in games will proceed at Hollywood's more measured pace - incrementally instead of in great, creative leaps. Innovators will focus on optimizing existing code, and major revisions will happen less frequently. In effect, Carmack will be obsolete. "There's a real chance that the next-generation rendering engine will be a stable, mature technology that lasts in more or less its basic form for a long time," he says. "Programmers will move from being engine coders to being technical directors in the Pixar style." Be sure to check out the rest of Wired's excellent 3-page DOOM III article!
Blind Alley
Searcher has released the 11th map in the Blind Alley series for Doom 2 called Necrophobia. There is a Legacy UV max demo of the level included in the zip file and feedback is asked for. You can find more information and the download links on our FORUMS.
Doom Nexus
A new DOOM site has opened its doors, called Doom Nexus. There are progress reports on his latest maps, including In The Castle Of The Wolf, which is a Map32 replacement for the NewDooM Community Project. There are DOOM stories listed under Fiction, and plenty more things to see.
Congestion Control II
Karthik82.com has announced that May 15th is the day he will be releasing Congestion Control 2. Like the original Congestion the follow up is also a single player level for Doom II. There are 5 screenshot's from this level to take a look at and they can be found on the Congestion Control 2 page.
Sonic The Doomer
The Ultimate Doomer has updated his Website with news on Super Sonic Doom. This is that basically he has finally completed the second zone of Super Sonic DooM, and a bunch of screenshots have been uploaded. So go on and check them out.
Electro Demo
Electro has released the demo for his single player project called Mission. As we mentioned a few days ago the demo contains three levels. There are no screenshots that I am able to find so I guess you need to download the wad from Electro's Website.
Level You May Or May Not Like
Cornbolish has released a level which was made a while ago. It was originally going to be a huge level, but because of the limitations of WadEd it didn't turn out that way. You will need Legacy to run it, and you can get it HERE.
SDA
Doom SDA has updated with Scythe, Evil 1, Step Step and Trinity 2 being just some of the wads getting worked over. Rich Sham, Magikal and Graham "Grazza" Burgess are just some of the names and theres a lot more so it check out.
Doom Builder
Gherkin has posted some news in our Forums concerning his editor called Doom Builder. It is in the alpha stage at the moment but there are some screenshots for you to take a look at.
Mamtech Mega
Electro is working on a new megawad for Team Mamtech. Electro sent along a few lines as a kind of intro to the megawad which go something like this: The date is March 10th, 2034, You were sent on a mission to check out a distress call from a nukage plant, you were ordered to report back what happened. Once you find out what happened to them, you might end up facing the same fate.. He has also promised that the first 3 maps will be launched as a demo soon.
John Carmack @ E3
On May 14th between 1:30pm and 3:00pm John carmack will be interviewed in a special conference program session. Here is what the E3 site says:Joining John on stage will be N'Gai Croal of Newsweek magazine. N'Gai will guide the conversation and will ask John to touch on topics including the foundations of his interest in computing and engineering; his passion (and unique ability) for turning state-of-the-art graphics into intense, gut-wrenching gameplay; and his drive to provide the most challenging and engrossing single-player gaming experience with the upcoming Doom III, his current project. This session is designed for developers intent on hearing John's take on how to best take advantage of the processing speeds of today's 3-D accelerated graphics chips, publishers who want to hear where one of the most influential designers is taking action gaming, and retailers who want to hear John Carmack discuss the development process of Doom III. Take a look at the rest of the goings on at E3.
Cheb's Kickstart
There has been a new release of Kickstart (handy-dandy loader for Doomsday Engine games), which brings it up to version 2.08. Here is the information:· Corrected bug in compatibility checking. This would lead to incorrect working of the new particle effects under KS2.07 and below · Added GWA file date/time checking which will rebuild GWA files if they are older than WADs. · Added the German language support (translation by NightFright) Download it from Cheb's Modelyard.
Music To Play Doom With
City of Id! is the latest release from Jamie Robertson and it is a mix of themes from Doom2 Quake and Q3. This is also what Jamie beleives some of the music in Doom 3 should sound like. He describes it as an Industrial version of the popular remixed theme and it is 3.6 megs in size. If you would like to view this then you need to go to Jamie Robertson - Online.
Four From Rellik
Discharge has four Deathmatch wads for you to take a look at. Rellik has reviewed Bahdko1 by Bahdko, PowerDM by Bob Larkin, Amber06 by Matthew (Mattrim) Dixon and finally xfire3, 4, 5, 6 by Lee Szymanski. The reviews also contain information on how ACBots managed to navigate the levels.
Not Just Flaming Rust
Jow has emailed us to say that like the Rust project Zoow also has a flame thrower. But he calls it napalm thrower, because it's so effective. There are also some new screenshots available to look at and these can be found at Zoow: Alien Dimension.
Legacy Interview
We have for you today a treat in the form of an interview with Thierry Van Elsuwe. Some of you will probably know him better as Hurdler and Legacy is what he does for the Doom Community. Read about him and Legacy in our Interview.
American McGee Interview
Fans of id Software or American McGee's Alice will want to read this new interview with the talented game designer American McGee. While it doesn't really delve too much into his games in specific, it picks at his brain and finds out how he thinks of his game designs.Ultimately, game design, like all skills, can be taught but that doesn’t mean that every student is going to turn into a Beethoven. Creativity is innate. Marketable creativity is not. "Genius" in a particular field is usually more a function of extreme focus and hard work on the part of an individual than anything else. While it doesn't go in depth, you can learn a little bit about the upcoming American McGee's Oz (yes, a twisted look at the Wizard Of Oz). Hopefully we'll hear more from American soon, as the world is ready for another twisted fairy tale.
Doom 64 TC
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Category: ClassicDoom_Editing|x|ClassicDoom_SourcePorts |
Elbryan has updated his Doom Depot and it says that only a few hours ago the Doom 64 TC exclusive level, Forbidden Deeper, has been finished! For more information on this, you need to take a look at the TC section. That's not all though, as the Dark Nexus section will be updated again soon. The info, screenies, and more are being collected.
Moving Home
The Doom Wad Station now has a new address. This can be accessed by clicking on the link and adding it to your bookmarks. But thats not all because it has also had a redesign and Bob is looking for someone to help him with getting the old site translated into the new php program.
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