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| News Archive |
April 2003
| Wednesday, April 30, 2003 |
Leavers Rave
Andy Leaver has update his site with news that R.A.V.E is going to be map01 of No Hope For Life II:Fate. Now that map01 is complete map02 is underway. Take a look at Andy Leaver's Doom Projects.
Throwing Flames
The Rust website has updated with the interesting news that the Rust and Doomsplat now has a flame thrower. Here is a snip:This means that monster now actually burn to death, with flames licking around their body and then their corpses smoulder on the floor for a while. There are no pics of the Flame Thrower but you will be able to try it out soon in Doomsplat.
Monster Condo 2
Monster Condo 2 is the latest release from Ninja_of_DooM who seems to be flat out at the moment in some sort of level making factory. The wad is designed to run with an open_gl port and you can get it by clicking HERE. You can visit the forum where this was posted and let him know what you think by clicking HERE.
New Models
Dani j666's Realm has updated with some work that he is doing on updating the skins for jDoom. He is by profession a graphic artist and thought he would see if he could improve them. There is a picture up of a pinky to take a look at and he plans to release each skin when it is done. He does say that this might be some time though.
Toxed Up And Fluffy
Toxicfluff has emailed us to say that the Rust Doom2 mod website is up, and now has its own messageboard. Here is a rundown of the mod's features:· Conversation system · Walking, talking NPCs who are affected by the decisions you choose to make · Ultra-detailed lighting · New cheat system · New usable items and inventory system More details are available on the site.
Nothing Fancy
Darkwolf has released a new map called The Duel. It needs legacy to run and pits you against wave on wave of monsters. Also with the aid of fraggle script you get your score kept. Darkwolf said 'It's nothing fancy but I find it fun'. You can find it in the Maps section on Darkwolf's Page.
MultiFX ver1.2
Dani has been hard at work on some stuff for jDoom. This has emerged in the form of MultiFX ver1.2. MultiFX is just a combined version of other effects so that they will work together. Here is a list of whats in here: · S.Zenith's textured particles (fixed and should work for everyone now). · Cheb's bullet ricochet effects. · Cheb's moreblood_short mod. · Bloodsplat on Walls\Floors You can get the latest version and take a look at some screenshots by entering Dani J666's Realm.
Ninja's New Design
Following hard on the heals of his Ninja 3 release Mr.Ninja has redesigned his website. Here is what he had to say: Remember how annoying my old one was? Well I have a new one and its like a real website! It has ninjawad2 and 3 and pics of each! So to take a look at this click by clicking HERE.
Hexen Legacy Screenshots
There has been an update at the Hexen Legacy website. Some new screenshots have been added that were taken from the latest development of the engine. It is now apparently possible to move around in Hexen Legacy, although it's not yet possible to open doors or break windows.
Doomad Textures
DooMAD has posted in our Editing Forum that he has updated his textures resource wad. The wad now contains 45 new images which brings it up to a grand total of 210. This is for textures, flats and skies. The link to the zip can be found on the forum.
NDCP Shots
The Newdoom Community Project has got some screenshots from Archville. Here is what he had to say:The level is titled Waste Station Beta and basically, you start in the sewers, clear out a storage area and outdoor area before decending into the waste processing area, and then into some sort of quarters before ending the level. The shots can be found on the levels page.
Ninja III
Ninja has released Ninja 3 which took him 3 days of editing with Deepsea and was stopped by it running out of space. I guess he'll have to register. Grab this wad by visiting Ninja's page where there are also some screenshots.
Wad Station Reviews
Mr. Larkin has two reviews on the Doom Wad Station for your viewing. The first - Blind Ally U "Deja Vu" by Gene Bird is a midsize map with reasonable difficulty. The second is KS1 by Cory Banket.
Robotech Update
Lobo has made an update at Robotech. Here is what he had to say:I've almost got ESL version 1.1 ready for release and it should be up for download in about a week(I'm still testing it for bugs). Changes include the possibility to change the language from inside ESL (bye bye to language files!), a new option to define 4 custom buttons to call whatever editing programs you want, a couple of bug fixes and a bit of code clean up. Find out more on this project by checking out the Robotech homepage.
| Wednesday, April 23, 2003 |
Another Project On The Way
Tormentor's Realm 667 has made an update concerning the introduction map to his latest new project. Here is a summery of things that have been done: · Introduction map "Into the Night" is finished (structur, enemies, music, scripts, weapon balance) · All Heretic weapons have been converted and work (pickup sprites and ammo also; weapons can be used by 1-7 buttons on keyboard) · Almost every single Heretic enemy has been converted (except D'Sparil) · 4 of the new enemies are already in the game (just some sounds must be added) and 3 others are finished as sprites on my hd · Doom pickups look now like the one in the Heretic/Hexen world (stimpack -> health vial; includes FLOATBOP) Daniel has already put in a great deal of work on this and the ressource wad is almost finished. There is more to learn about this project on which you can found out about by clicking the link at the top of this item.
Karthiks Fate
Karthik82.com has updated with some news on his recently released Dark Fate. There have been some demos made of the level. Opulent made a UV maxdemo and Joe Pallai did some first-look demos of Dark Fate, and not only that, he did a very detailed review of it which you can find on the Dark Fate Page.
Larkin DM
Bob Larkin has released his first DM Wad callled Power Plant Deathmatch. It plays with most ports except for jDoom and Vavoom. It's been playtested pretty extensively on Bob's LAN using Legacy and he has a server set up on Zdaemon for those who are interested in playing it. Just look for the Doom Wad Station Deathmatch server. The wad is available from HERE.
Loads Of Nothing But Quality
Thats how Opulent describes his latest up to the Doomed Speed Demos Archive. Here is a snip: Richie Agnew recorded 2 impressive maxdemos on Hell Revealed2beta Map32. Highly Recommended. -- He does a great job with the Archvile traps. The 34-minute demo has less than 20 resurrected monsters.
stx-Vile managed a full-episode movie on TVR!. Recommended. So if you fancy putting your feet up and watching Doom rather than playing it then head along to Doomed Speed Demos Archive where you should find what you need.
Dark Connected Group
Dark Nexus is the planned follow up to the Doom 64 TC and it has a new home. You can now find it HERE. It will work with ZDoom, Legacy and JDoom. The JDoom version will use the Doom 64 TC's engine, enemies and such. The other two have been confirmed to have the Doom 64 textures. This page currently has a map listing for all three ports, screenshots, and two demo wads.
Mega News
Our good friend, Doom Dude of hosted site, The Megawad, has updated his screenshots page with a few new pics of both the original Vilecore and Vilecore 2.0. He also re-uploaded Vilecore with a major bug fix to map 30, Battle HeX, that appeared when running the megawad in the Doomsday Engine. Head to megawad.newdoom.com for more info(s)!
Cheb's Models
Cheb has made a posting on the Doomsday HQ Forums to say that he has done a little work on the Lost Soul model. It is only about half an hour's work, but Cheb says it now looks nastier.
Dark Fate For Doom II
Karthik has been tinkering with his editor and come up with a new map called Dark Fate. As you have probably gathered from the title it works with Doom2.exe and is made in the Episode 3 style. Karthik describes it as 'A small, hellish map with lots of action'. You can make up your own mind by taking a look at Karthik82.com.
Blood, Battle and Fiends
Doom Dude has been working on Vilecore over the past month and has retextured map 25: Blood Fountain, which is near completion. There has also been work on Map 30: Battle Hex, Map 13: The Morbid Arena, Map 09: The Vile Complex, Map 08: Temple of Fiends and Map27: Infested Tomb. There is a little update on those maps, and The Megawad also has a new screenshot to feast your eyes upon.
Two From Bob
Bob Larkin has put two up for review one is T&T3 from Tormentor and the other is the first release from Eric Buck. Here is what Bob had to say: Eric has taken advice from people to heart and worked on his skills and come up with this very fun and playable wad. You can read these two over at the Doom Wad Station.
Gimmer's Back Again
Tormentor has got some news on his latest project. The aim of this project is to bring you a new fantasy quest in the world of Hexen and Heretic without connecting to the saga of the three serpent riders as Herian and Eternal Doom tried to do. There is a screenshot available to view and you can do so at Tormentors Realm 667.
| Wednesday, April 16, 2003 |
Cyberkiller's Video
La Pagine De Cyberkiller has updated and there is a 4.75 mb video for you to download. This is of his mod for Doom called 'Doom UAC in Hapal'. The video is in WMV format and Cyberkiller says it the mod should be ready in the summer
Don't Dis The Charge
A weak play on words to draw your attention to the fact that Discharge has updated. Rellik has been going through the 3DGamers archives checking the levels to sort the good from the not-so-good. Needless to say there is a huge amount of levels to do. He has added a little stats box below each menu bar that'll give ya the low-down on how this job is going. As of this writing it's at 260 wads checked, and 28 reviewed. Get along to discharge for the full update and a look at the list.
SDA From Opulent
Opulent's Doomed Speed Demos Archive updated a few days ago with the usual goodness we have all come to expect. Ranxeron, Grazza and Andrey Budko are just some of the names you can find, along with some news on HL-CS demoplayer.
Hellmouth Report
Heretic has updated the Mamtech site with this: Progress is strong ; I have totally re-done map01 from scratch (now with one whole side of the volcano visible over the entrance rooftops) , Electro has been tinkering with mapping techniques and implementing them into his mapload. Inferno, Electro and I have made a start on a deathmatch pack for Hellmouth - Jason X, with true Hellmouth feel with a bit of unreal tournament. Thanks to wwefan911 for playtesting. Find out more on this project by heading along to the Hellmouth Page.
Robotech + DOOM = Big Transformable Anime DOOM!
Robodoom has a new release. If you're a Robotech/Macross/Transformers fan, you'll probably enjoy it. The mod features background music from the show, three modes of transformation with sound effects and baddies. Check it out!
Hexen Legacy Unpacks Its Bags
Doom Legacy is now the new home of Hexen Legacy. Support is coming for Hexen on the Legacy engine soon, and according to the to-do list in the CVS, the Hexen stuff is at the top of the list of things to finish up in the C++ version. DarkDruid is the person running it, and he has put up a screenshot which is only of the the game menu, but head along and take a look. More Soon.
Quite Keen On Doom
Commander Keen Doom is a a Doom 2 TC that will feature enemies from Keen4, Keen5, and possibly Keen Dreams. The TC is the work of two people Martin Perez and Thomas Gaskell and it is hoped that there will be a release soon. There are no screenshots at the moment but it is hoped to have them available by next weekend. You can check out the project over at Commander Doom. We'll let you know when the screnshots are up for viewing.
Dooms, Dukes, Heretics, Oh My!
Jaakko 'skyJake' Keränen updated the DHQ site, touching on such topics as a new snapshot release, the recent Duke3D source release, and new hi-res textures for DOOM & Heretic:After finding a few spare hours to work on the project, I managed to fix the problem where sound effects keep repeating when using the default DirectSound 8 sound code. I have posted a new snapshot. If you've experienced this problem and now use the -csd option, please let me know if sound effects in the snapshot don't work correctly without -csd.
Several people were kind enough to let me know that the Duke Nukem source code has been released. Many thanks to 3D Realms for making the right decision. :-) Perhaps I'll have enough time during the summer to see what I can make of the source, but Doomsday 2.0 will have a greater priority. Speaking of which, I must say that it hasn't seen much progress during the last few months. My plans for 2.0 are definitely solidifying, though; and you know what they say, a good design is half the work.
I was also informed (a week ago...) that there are some new high-resolution textures available for Doom II and Heretic, so if you're into textures, be sure to check them out. As always, be sure to head to Doomsday HQ for more info.
Doom 64 TC
Doom Depot has the first screenshots of the Doom 64 TC. This also coincides with his birthday. There is a new Doom 64 section and the screenshots are looking rather good. There is also a release date which will be around Late May or early June.
Daylight Not Saving Deep
SB Software has updated to say that if you have the latest registered version then you may be affected by Daylight Saving. A temporary fix is to temporarily set your computer date back and it will work again but if you send your name, date of registration and how you registered - PayPal or snail mail or send proof of registration then you will get the latest update sent to you.
TDR Update
The Doomers Recess has its first double review of the year. This consists of Congestion Control and that Gimmer fellow again with Torment and Torture 2. Chris has also completed his episode 1 level for Doom Enigma, and that's not all, as his Recent Update's Classic Map is Ola Björling's very classic "Tantrum" from 1995!
Descent 3
Bob larkin has finished and released Descent 3, which is part of the Descent project for Doom 2. There are three downloads available the first is the complete package - all 3 levels and the textures in a single wad. The second download is for those of you who already have the first 2 levels. Just download the single file and add it to the -file command line with d2.wad or d2snd.wad and off you go to level 3. The third one is level 3 but separate from the megawad and includes the textures. It has a different set of weapons, ammo, etc.
Mobro Codes And Electro Raves
Mobro has been busy coding for the Hellmouth Project with Electro, Rave and Heretic making progress on the maps. The texture wad has been completed and contains some custom made textures as well as some compiled from other projects.
Mr Gimmer Again?
John has a new review to feast yours eyes upon and it's of.....Torment and Torture II. What is it with Tormmentor, he seems to be all over the place at the moment. Anyway here is a snippet:The mindstate that this level gets you into is numbing. It gets you so involved with the realism from the raw feel of it, it draws you in. For the whole review head along to Doom Wad Review.
SDA
Doug has updated with demos from Ryback, Varun, Grazza, Rich Sham and Gene Bird on a variety of maps and you can check them out at Opulent's Doomed Speed Demos Archive.
Shiney Top Reviews
Sarge Baldy's Hardass Doom Reviews has two more wad reviews. There is 'Quatro' which is quite and old map and there is also the recently released 'Torment and Torture 3' Which is on the post just below.
Torment Or Not Torment
We recieved an email today from Daniel Gimmer, who most of you will probably know as Tormentor, to say that Torment & Torture 3 has arrived. Here is what he had to say: After a developement of almost three months, I proudly present you "Torment & Torture 3 : Fortress of Damnation". What do you have to expect? Amazing effects taking the advantage of all ZDoom 2.0 features, complete new enemies without overwriting original doom ones, 2 maps with astonishing atmosphere never seen in a pwad before, perfect fitting background music and therefore an impressive end in the TNT trilogy. You can grab the zip file now in my "Maps & Wads" section and be sure to have the latest ZDoom version on your harddisk to enter full pleasure of single player gaming without any errors or bugs :) You had better get yourself over to Tormentors Realm and grab it and don't forget the latest version of zDoom as well.
New Textures
The Doom 2 Retexturing project has twenty eight new texutres that are available for use with jDoom. The download is 6 megabytes in total and can be got from The Doom II retexturing project.
Team Kill
Ike has emailed us to say that E3M3 is now complete except for te monsters. There are screenshots available and these have been taken with jDoom. The level is divided up into two sections with half in the last human base in hell and the other half takes place on a demon base. Ike is still in need of some help with jDoom. DED and Mapping people are what is looking for. If you think you can help then head along to The Asylum of Team Kill.
Darkwolf Doings
Our friend Darkwolf has added am short tutorial which will provide help on the multiplayer Legacy FS work-around. He says that he hopes you can understand it and you can get it from Darkwolfs Doom Page.
0.99 Reasons Why
Jussi Pakkanen has let us know about the release of Why v0.99. One of the new features is the installer which means that there is no messing around with paths. Jussi wants to release version 1.0 as soon as he can but for this he needs your help. For the download and other news get yourself along to Why.
John's Two Wads Review
Doom Wad Review has two wads reviewed although only one is viewable. The other is done and should be up today.
New Yadex Release
There has been a new release of Yadex. This is the first since June 2001 and contains the following improvments: · Improved support for HP-UX, OpenServer, QNX, Solaris and UnixWare · Installing in home directory now works · Better handling of config files · Hexen: slightly less broken support · Boom: added 130 linedef types · Boom: integer input now digs hexadecimal (handy for generalized types) · New experimental global editing mode · New split-doughnut function · Vastly better highlighting of things, vertices and linedefs · New shows if several linedefs/sectors are tagged to this sector/linedef · [shift]-[f1] and [shift]-[ins] revived · Fixed segfault on save-as on new levels. Don't forget that Yadex is for for Unix systems running X, including Linux.
Zoow Alien Update
Over at Zoow: Alien Dimension! there is a new beta version of the dll. The most annoying bug has been fixed and this means that the teleporters won't go off loine anymore. There is rat model update and it's included into the soldiers packet. This is because the rat is a soldier too.
Update: Whoops! The link was broke but I have now fixed it so you can all try again.
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