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News Archive
October 2003

 Monday, October 27, 2003

 Doom Builder 1.1
 Posted by Darren 'Doom Dude' Finch at 8:28 PM
Category: General

Once again Gherkin has updated his editor! So all us editing freaks should go to Xode Multimedia and download Doom Builder 1.1 The following changes have been applied to version 1.1:
  • Fixed Rotate feature.
  • Fixed bug of Sector dialog doesnt appear with new drawn sectors.
  • Added option to mix Textures and Flats resources.
  • Fixed Things raw flags (was limited to 255 for hexen format).
  • Attempt to make script editor work better.
  • Several Doom Legacy config additions.
Perchance you already have version 1.0 then all you'll need is the patch and not the full download. Go forth, download Doom Builder 1.1 and edit us some DOOM...


 New Wad Reviews At Doom Realm
 Posted by Darren 'Doom Dude' Finch at 10:20 AM
Category: General

Just noticed that Agent Spork has done not one but two new map reviews on Doom Realm. First up is a review of Kaiser's Not Another E1 Wad and seconded is a review of Cyb's Void map. Doom Realm also sports some site changes so it's all good at Agent Spork's site.


 Sunday, October 26, 2003

 Bella II Screenshots Extravaganza
 Posted by Darren 'Doom Dude' Finch at 4:59 PM
Category: General

Chris Hansen sent word that he's updated The DooMer's RecesS after a lenghty slumber with a big set of new screenshots from Bella 2, the Megawad that he and Paul Corfiatis are working on, that is promised to be full of small, tough levels. The DooMer's RecesS awaits your inspection of Bella 2 which just might be ready before the end of this year!


 Friday, October 24, 2003

 Exl's Latest Wacked Release
 Posted by William 'Phoebus' Mull at 6:41 PM
Category: General

Dennis 'Exl' Meuwissen sends word that there's a new version of WhackEd2 available:
The new setup package (version 0.50.166) can be found here. The most important changes are:
  • Added cheats and miscellaneous editors.
  • Fixed the setup package; it now also includes previously missing system files.
  • The selection of sprite frames is no longer limited to those frames found in the IWAD.
Head to the WhackEd2 website for more info and the download.


 Wednesday, October 22, 2003

 Gherkin Lets Loose With Doom Builder 1.0!
 Posted by Darren 'Doom Dude' Finch at 6:35 PM
Category: General

Over on the Xode Multimedia site, Gherkin unleashed Doom Builder 1.0, which not only edits Doom levels it also supports Heretic and Hexen editing! Not only does it do all that, it's also 100% free. The source code for Doom Builder is also available for download to anybody interested in tweaking the code. Anyhow you should go get Doom Builder 1.0 because it's the coolest thing since the .wad file was invented.


 Hellmouth Staff Appeal
 Posted by William 'Phoebus' Mull at 12:53 PM
Category: General

The Heretic sends word that the Mamtech team is in need of a new mapper.
Team Mamtech are looking for a skilled mapper to join the team right now, and work with us. No messing around involved, we check you out, we like you, you start. We are understaffed for a current workload, so if you fit the bill, get moving.
Check the Team Mamtech site for details.


 Tuesday, October 21, 2003

 Vilecore2.0 On The Megawad!
 Posted by Darren 'Doom Dude' Finch at 2:32 PM
Category: General

No need to send in news when I can just do it myself! Bwahahahahaha! :D Ummmm, anyways I updated The MegaWad late yesterday about some of the work I've done on my Vilecore upgrade during the last few weeks, which is coming along nicely by the way. Anyhow the full story of what I've been up to with Vilecore 2.0 is on my site. Oh and theres a new before and after screenie of map05: Hellknight's Temple so go have a look at that at The MegaWad the Home of Vilecore! One last thing! There's also something about a review that some Spork dude did on my Blood Pentagram wad with a link to said review...


 Monday, October 20, 2003

 Updated Doomsday Links
 Posted by William 'Phoebus' Mull at 8:26 PM
Category: Hosted_ClassicDoom_Editing|x|Hosted_ClassicDoom_SourcePorts

Several updates to the Doomsday Links page, from Fallen Man:
I added Sambo9000's Golem skin for jHeretic and a few patches from Besli. Oh, and updated Nephil's broken links. Also added: Nephil's various titlepics and logos for jHexen, and Besli's CREDIT pics, BOSSBACK pic (shown at the very end of Doom 2), and shellbox skin.
Fallen Man also says he'll actually fulfill his "oh-so-flowery promises" and put up all of the screenshots he has on the site. There's lots more Doomsday talk on the forums.


 Slide's JDoom Environment Pack
 Posted by Darren 'Doom Dude' Finch at 8:13 PM
Category: General

Slide packaged together a cool JDoom User Interface Pack, which is now downloadable at Slidespace. The pack combines a number of peoples work to enhance the JDoom experience with new hi-res graphics. Further info about the pack can be discovered on our forums on this page.


 Big Olde DSV Outworld Update!
 Posted by Darren 'Doom Dude' Finch at 10:35 AM
Category: General

Kaiser updated his DSV Outworld site with a new link and some screenshots of a E1 wad that he made for Doom1. There's also four new screenshots of Dsv5 and a new update for the Doom64 TC that patches 2.1.8 to 2.2.3 (patch 2.2.3 can only be used for patching 2.1.8). Furthermore, DSV5 is up for beta testing, but its not downloadable yet, if anyone is serious in testing, you will have to email Kaiser.


 Sunday, October 19, 2003

 DOOM Movie News
 Posted by William 'Phoebus' Mull at 1:59 PM
Category: ClassicDoom|x|Doom_III|x|id_Software

I saw this little bit of news regarding the DOOM movie, over on Ain't It Cool Games:
While covering SWAT, (Review will be along THursday) I came upon this nugget regarding the long delayed film. seems the writers of SWAT (Ron Mita and Jim MCClain) have beeen hired to write the script for DOOM .This is according to sources at Sony and verified by the media kit for SWAT in the writers Bio. We can only hope that this might make it to the screen after all. Now can Half Life be far behind?
There isn't much known about the DOOM movie, which has been on again / off again longer than the Duke Nukem Forever game has been in development. Supposedly, the DOOM movie is currently in the beginning stages of production by Warner Bros. Pictures. What little we have heard so far has been less than exciting. Nevertheless, we're still interested as long as it's related to DOOM, and of course we'll keep you informed as well.


 DLW Is Bitchin'
 Posted by William 'Phoebus' Mull at 1:41 PM
Category: Hosted_ClassicDoom_SourcePorts|x|Hosted_ClassicDoom_WADS

Jive has updated his Doom Legacy Wads site with The Bitchin Series version Summer 97 from Bob Symonds (aka Bitchin). Here are a few comments from Jive:
It's an update of an existing pwad at DLW, "Bitchin", with 2 new maps, and greatly updated by Bob, who contacted me to advise me of its existence... Sorry Bob, I missed this one, even if it was one of my prefered old pwad!
Check that out, and a plethora of other stuff, at Doom Legacy Wads.


 Nexus, Darkly From The Ashes
 Posted by William 'Phoebus' Mull at 1:34 PM
Category: General

New Doom Forums community stalwart, Melfice sends word that he has begun the first step in working on his Dark Nexus project again; namely, starting a new website for it.
This website will be where you can find all news on Dark Nexus from now on! Upon completion, it will include an about section (including a story that goes to Dark Nexus), a screenshots section, and a links section. Possibly, even a forum. This is the first Dark Nexus site I've hosted where you won't be bothered by popup adds and bannders/adds all over the page :) (Note that at the moment the links aren't correct, its a work in progress).
Check out what he's got up so far on the Dark Nexus site.


 Friday, October 17, 2003

 Star Wars Legacy
 Posted by William 'Phoebus' Mull at 1:09 PM
Category: ClassicDoom_Editing|x|ClassicDoom_SourcePorts

The Star Wars Legacy site has moved from its previous location and can now be found at freeartistweb.com/StarWarsLegacy/. The team says to expect some tutorials and perhaps some new screenshots of the project sometime in the future.


 Thursday, October 16, 2003

 Station Of DOOM Wads
 Posted by William 'Phoebus' Mull at 5:55 PM
Category: General

It's been a while, but Sematary has a few new reviews posted on the Doom Wad Station, including Missile, Villa De Rais and Mandheling. Here's the scoop according to Sematary:
All three maps cover the spectrum of difficulty from Mandheling which will be excellent for Rookie marines to Villa De Rais which should give all a good run for their money. Also, coming soon, a review of a new megawad for Doom, Episode 2 entitled "Into the Unknown". Watch for it in the next couple of days. Also, for those who would like to check it out, I have the Doom III trailer available on my site in the news section. There is also and excellent post by Blue Paladin on the upcoming new game on the same page. News on the new reviews can also be found there. Enjoy!!
And with that, you can head on over to the Doom Wad Station.


 Zero Tolerance For jDoom
 Posted by William 'Phoebus' Mull at 3:06 PM
Category: ClassicDoom_Editing|x|ClassicDoom_SourcePorts|x|ClassicDoom_WADS

sLydE has officially anounced his jDoom Zero Tolerance TC project:
This will at first be a faithful recreation of the original Genesis game, but will then evolve into using the Doomsday Engine's advances in technology, including models, particle effects etc. At this point, I'm still in planning, and have only completed a few level layouts, and haven't gotten a chance to recreate the resources.
Head to the jDoom Zero Tolerance TC homepage for more info.


 Tuesday, October 14, 2003

 Risen From The 3rd Dimension
 Posted by William 'Phoebus' Mull at 2:06 PM
Category: General

Please welcome our newest hosted site, Risen3D, which is an MBF / Boom compatible source port for DOOM port based on Jaakko Keranen's wildly popular Doomsday Engine. Risen3D's author, Graham Jackson, has vastly improved the rendering algorithms to cope with the demands of advanced maps in OpenGL.

Be sure to check out the Risen3D Home Page for all of the info and downloads.


 Sunday, October 12, 2003

 Doomsday v1.7.14
 Posted by William 'Phoebus' Mull at 12:04 PM
Category: General

Get your itchy downloading fingers ready! Doomsday v1.7.14 is now available. Here's the scoop from Jaakko:
This is a maintenance release, but I've also implemented a number of the smaller RFEs (mostly stuff related particle generators). See the change log and the DED Reference for details.

This is the first release that supports the Hexen 4-level demo. jHexen will recognize the WAD and use the game mode hexen-demo. Savegames will be written into a separate directory. If you've never played Hexen, I recommend that you download the demo and give it a spin. The 3D models work with the demo just as well as they work with the full game.

Speaking of the models: Slyrr has sent me a number of new models, so I'll be updating the model packs shortly. The model packs are already available in PK3 format, but you'll need to download them directly from Fourwinds. I'll try to update the Models for jHeretic and Models for jHexen pages soon.
As usual, all of the relevant info and downloads can be found at Doomsday HQ.


 Tuesday, October 7, 2003

 Plans For The jDRP
 Posted by William 'Phoebus' Mull at 1:57 PM
Category: Hosted_ClassicDoom_Editing|x|Hosted_ClassicDoom_SourcePorts

Dani sent me this bit of a progress report on the jDoom Resource Pack, which is still in the process of extreme optimization:
Progress is happening swiftly now, and other than a few minor problems (unavoidable bugs with particle generators until new Doomsday features are added), I'm definitely on track for a final release.

Savage Messiah has gotten back to me on the KickStart pk3 issue and while a permenant fix hasn't happened yet, he's found away of adding support for the jDRP. This won't allow easy intergration of third party packs but it's the final piece of the puzzle stopping a full release. Once he's made the needed changes (and the remaining jDRP bugs are ironed out), we'll be good to go.
Be sure to check The Modelyard for more info.


 Monday, October 6, 2003

 Plans For Doomsday v1.8
 Posted by William 'Phoebus' Mull at 9:36 AM
Category: General

Jaakko has written a short document that outlines his plans for Doomsday version 1.8. Also, you can get the latest Snapshot: 1.7.13-5. Here's a quick list of fixes:
Sound popping with DS8. For example the jHeretic item pickup sound.
Lighting on vertically inverted models (jXRP stalactites).
You can also view the full list of changes on the DoomsdayHQ site.


 Saturday, October 4, 2003

 Minor Legacy v1.41 Update
 Posted by William 'Phoebus' Mull at 3:48 PM
Category: General

Due to mirror problems and a dehacked bug (bad compiler options), the Doom Legacy team has rebuilt a new win32 package, legacy_141b_win32.zip. They highly recommend you download this if you have already downloaded the package named legacy_141_win32.zip.
You can find the DOS package at the same link above, as well.


 BerneyBoy's Photorealism
 Posted by William 'Phoebus' Mull at 10:33 AM
Category: General

Of interest to DOOM mod makers / level editors / source port afficionados everywhere, BerneyBoy sends word that he has released a new Photorealistic Textures Pack:
Making a level and need something just a little different? Try the new Photorealistic seamless Texture Pack. 2000 high-resolution photo based textures free for the taking. The Photorealistic Textures Pack will increase the realism in creation of levels for virtual reality experiences.

The PhotoRealistic Texture Pack is organized into: bricks, concrete, crate, door, floor, frontage, glassblock, ground, marble, metal, objets, ornaments, parquet, road, rock-stone, roof, sand, terra, tiles, trim, vegetal, wall, wallpaper, window, wood. Also included some textures designed specifically for CTF/Teams maps.

The new pack comes in .jpg format, so they can be used with almost any FPS on the market and ease of use and conversion into games like Half-Life, Quake 3 Arena, Unreal Tournament engine.
Find out more about the Photorealistic Textures Pack at BerneyBoy's Map Design site.


 Thursday, October 2, 2003

 Doom Legacy v1.41
 Posted by William 'Phoebus' Mull at 6:09 PM
Category: General

Doom Legacy v1.41 has just been released! Here's the list of fixes/changes from the whatsnew file:
  • bots (thanks to Anthony Cole)
  • new FS functions (setlinetexture, checkcvar, gameskill, playeraddfrag, skincolor, playerweapon, radiusattack, testlocation, spawnmissile, mapthings, mapthingnumexist, objtype, playdemo)
  • playerkeys FS function compliant with the docs.
  • no more need to add () after the else FS statetement (just like in C/C++)
  • flat support resolution from 32x32 up to 2048x2048
  • translucent HUD in hardware mode
  • support for translated translucent column in software mode
  • made ranking screen smaller for splitscreen
  • alpha support for trans 3d floors in software
  • Sparc/Solaris platform support
  • FreeBSD 5 support
  • improved compatibility between supported OS
  • chexquest support
  • accept running pwad with the shwareware version
  • support of MP3 and OGG Vorbis under win32 using fmod (ignored for now on other OS)
  • fix music pause bug under win32
  • random sound pitch off by default
  • fix spawn in net game
  • more explicit error/warning messages
  • fix the "player spawning instead of weapon" bug
  • new master server host (doomlegacy.dyndns.org)
  • big blockmap support
  • added linedef #s for vertical wind currents. 294 is up, 295 is down.
  • vertical wind currents and friction capability on 3d floors
  • fix the log bug under linux
  • -glide does the same thing as -3dfx (but glide support doesn't work properly for now)
  • saved games and net games are incompatible with previous versions
  • fixes some random crashes
  • fixes some other minor bugs
Here is the link to the download page. Head to the Doom Legacy site for more info, and get boppin' with those DOOM bots!


 jDRP Progress
 Posted by William 'Phoebus' Mull at 10:19 AM
Category: Hosted_ClassicDoom_Editing|x|Hosted_ClassicDoom_SourcePorts

Dani (of The ModelYard fame) gave me this progress report on the jDoom Resource Pack, which also includes info on a new version of Kickstart, the handy-dandy setup proggie for setting up the myriad features and goodies in Doomsday Engine games:
My current plans are to get the rest of the jDRP released ASAP and hopefully aim to be out of BETA by the end of next week. There are a couple of reasons a full release might be delayed, but the main one is waiting on a Kickstart upgrade.

SavageMessiah has updated Kickstart to now include pk3/zip support and soon he'll have a version which supports pk3's in pk3's, with a utility to pick and choose what you want loaded from each pack. Once he's done that I'll be able to put together a final spec ver 1 pack.
This topic, and much more, is up for discussion over on our forums!




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