October 2001
| Wednesday, October 31, 2001 |
Planet Of The Imps Moves!
The comical Planet Of The Imps site has moved from geocities to a new resting place at gamix.org. Hop on over to the new site's resting spot and check out Zack's daily comics. Zack also reports that a full review of DooM GBA will be posted on POTI sometime in the near future....so keep your eyes peeled.
1Week Map Contest Out!
After many weeks, that Metabolist fellow, welded together a wad with the best entries submitted to his One Week Map Contest. All in all it's 11 levels of DooMing, so get it right here and get into the game!
Doom Legacy Connector 1.4
Gherkin sent us this update news about the DooM Legacy Connector:The Doom Legacy Connector version 1.4 is available. Users that have it already installed can just run it and they will get the update automatically. New users can download the DLC from the new site we opened for it.
What's New: - Support for ZDoom, CSDoom, ZDaemon and SkullTag! - AFK messages (type /afk [message]) - Less data transfer for pings - Support for 'Dedicated Rooms' (see help documentation) - Game information visible in lobby on each room - Some bug fixes Get your copy at the Doom Legacy Connector site.
Enjay Returns
Enjay has updated his page just to let us know that he is still Dooming. There is a big thanks to all the response that he got for his Aspects TC. However it is not to be released and will remain private for him and a few freinds. He also mentions Deepsea and The Darkest Hour project. Read Enjay's Little Place Of Doom's first update in ages.
Elbryans Toon Time
Elbryan42's Doom Depot is tooned up to the eyeballs again this week. He is looking for someone to help him out with some space to store the toons. Three gigabytes of the stuff. If you think that you can help then let him know I am sure he will be pleased to hear from you.
| Saturday, October 27, 2001 |
Lost Doom Sites
More sites of Doom currently residing in the Where Are They Now? files, kissed with a twist of lemon, finished off weak but satisfied, and basking in the glow of a hot fudge sunday with a cherry on top:· The Doom Zoo This place has all of the cannon fodder that is in Doom. It does not work as well as it should but it is worth a look.
· Niko's Doom Page All of the usual stuff. Cheats and wads. Except the wads don't work but if you email him and ask nice he might send them along. Only might I have not asked him or anything.
· Noddybox Doom This place has some of the owners favourite wads, a list of all of the versions of doom, with a small description, that he has played and is also home to viDoom. This is a doom editor released under the GNU GPL. Got to go William just opened one of the cages at the Doom Zoo. I only left him for a minute....HONEST. (<-- wot? -Ed.)
XWE
The latest version of XWE has been released. The new 1.08 version has just bucket loads of fixes, so go have a look at XWE.
JDoom Fixes
Jaakko Keränen has sent us an email about some things he has been working on lately with his Doomsday engine. These are better more efficient netcode, current status, savegame fix. Head to jDoom.
Russian Doom
Andrew Shepard let us know that he has completed the port of ZDoom and classic Doom into Russian. These versions are 1.666 and 1.9 for classic; 1.17c (for DOS) and 1.22 (Win32) for ZDoom. Head over to Russian Doom.
| Tuesday, October 23, 2001 |
Cheb's Models
Cheb's Models For JDoom has annouced the release of another Model Pack Update. Head over to Cheb's page for details and download.
Karthik's DEH
Karthik's DOOM Pages have updated with the news that there are no wads today. He has made one but you can't have it. Well, you can if you ask nicely. You see, it contains his first attempt at a deh file, which contains these tweaks:- The hitpoints for players, shotgun guys and zombies are changed. - The ammo you start with, ammo of pistol and shotguns are changed. - The pistol and shotguns fire faster. - The zombies and shotgun dudes make the player's death sound when they die. There are also a number of demos for his last wad, called Out of Phase.
Elbryan42's Big One
Elbryan42's Doom Depot has had a huge update. There have been new sections added, and because of this the site map has been redone. Too much to list here, so get over to Elbryan42's Doom Depot.
| Saturday, October 20, 2001 |
Préscient News
There's been an addition to the Présage site, specifically in Dense 13's Projects section. You'll find a description of Machine 1, a map that was recently added to our New Doom Review Center. Enjoy!
DoomarenA News
Our pal Facey has updated the DoomarenA with some news on his Star Trek TC project. He's got a snazzy new screenshot up as well, so head to the 'arenA!
The Megawad Hit List
Our cohort, Doom_Dude updated The Megawad with some news about Vilecore version 2.0. He's now working on Map 02: Halls Of Doom, which will be a remake of the old map 02. This time around, the map will have better architecture and will feature custom textures and flats. There's a new screenshot on the site to illustrate. Ol' D_D has also updated his Vilecore fix list, so check all that out!
eXtendable Wad Editor 1.07
The excellent wad editing program XWE: eXtendable Wad Editor has been updated to version 1.07· Added support for Eye of Beholder 1 and 2. [Requested by Enjay]. · Added support for Lands of Lore (TLK Files). [Requested by Nick Baker]. · Added support for Adrenix, NecroDome, Witchaven, Dark Forces, Descent 1. · Encrypted Blood files are now also supported. · Much better VOC and WAV support: segmented and 16bit VOC files are working. · XWE now automatically recognises most sound files by the header, regardless of entry name. · New Feature: For EOB3, Duke3D, Blood, PowerSlave, Witchaven, Dark Forces (any game with multiple sub-images): Image|Save All will automatically save all sub images. · Map Editor: Flip LineDef feature, LineDef textures can now be edited. · XWE warns users to save changed entries, finally [Thanks to ReX for the suggestion]. · Lots of improvements and fixes. This wad editor rocks, so go get it RIGHT HERE! It's one of those must have tools for the serious DooM editing fanatic, like myself.
Lost Doom Sites
As you may have guessed, I am not finding as many of these as I used to. But I do persevere and every now and then I get enough to do a few more Lost Doom Sites.· Send Coffee Doom: I have no idea about this title except maybe they play so much they need coffee. Anyway, there are four wads to download here which are all for doom II.
· Franco's Doom 2 Page: This site contains a load of deathmatch wads by himself and friends.
· The Doom II Room: Good looking wads here. Although some of the wads are linked to cdrom which is of course no longer storing doom files. We'll keep scouring for more Lost Doom sites!
| Thursday, October 18, 2001 |
DeeP Doings
SB Software, home of Deepsea always in search of your hard earned cash have made some changes to get Fredrik Johansson to part with his. The changes are Optional Player Start error checking, Palette lump used in a pwad warning message will not display if expert mode is checked in F5 options and finally Linedef merging now uses textures used on either of the lines before using the default definitions.
| Wednesday, October 17, 2001 |
Knee Deep In Lava
Doom Heaven is home to the latest deathmatch wad by Alastair Montgomery called Lava Plant. I have to say I didn't know Lave grew on plants. You learn something new every day. Head over to Doom Heaven and grab it.
| Tuesday, October 16, 2001 |
MSA Demo
Disciple-X dropped a note through the door to say that the broken link for the MSA 12 level demo has been fixed. This will eventually end up as a 32 level deathmatch wad. Thats about all it says. Head to MSA Doom.
Lava Plant Map Released
Forums regular Big_al finished up work on his Legacy Deathmatch wad the Lava Plant. Get your copy at Doomheaven while it's still hot! Furthermore, the Doomheaven site has updated the Utility page and fixed links. Go see!
PrBoom 2.2.2 released
Version 2.2.2 of the merged source for Linux and Windows released. Changes from v2.2.1 to v2.2.2:- more demo sync problems for original Doom and Boom fixed - added changeable samplerate for soundmixing - added fullscreen/window toggle in option menu - added double buffering - floor rendering made more accurate - Win32 config file handling fixed - fix endian conversion problem on Linux/PPC It's over at the Prboom site, so get it if you want it...
Espi's Big Gun
Espi's Site has news of a new release of his Guns PC. This version adds new smoke effects, some redesigned graphics and new weapons for mappers. There are no new maps and it only works with EDGE 1.26.
X-Doom's BIG Update
X-Doom has made a big updated over at his page. There is a gargantuan amount of screenshots taken from map's 6, 7, 8, 11 and 12. There is also infromation on maps as well as some new monsters.
Pablo's Gateway To Doom
Pablo's Place announces that Pablo is to make some more Wolf 3d maps after stopping earlier this year. There is also some news on 9th gate. In a nutshell though they have not done a great deal due to real life stuff. Real life just gets in the way sometimes.
Heaven Is A Game Called Doom
Doom Heaven has another new small level from Andy called Mystic 3. It has the same hi tech look as Mystic 1 and Mystic2. Needs the latest Doom Legacy.
Karthik Phased
Karthik's DOOM Pages has updated with a new release. It was ready for release on october the 3rd which was one year to the day that Karthik created his first wad. For this and news on Varun head over to Karthik's DOOM Pages.
| Saturday, October 13, 2001 |
Vilecore Ver2.0 Update
I updated my site yesterday with some news as to what I plan on doing with Vilecore version 2.0 Also have 2 screenshots on the main page of map01: The Evilzone. Go have a look at The Megawad site and see what's happening......
DeeP
SB Software, home of Deepsea has got news on the latest version of their editor. Version 11.3 of DeePsea is taking advantage of the new minimum screen size requirement of 800x600 with a larger linedef editing dialog. Raw flag editing is also revised and documentation added for Linedef Dialog Clone command.
TNT Update
TeamTNT has updated with some news about the fate of the doom archives at cdrom.com. Apparently they are going to be there no more and are moving to 3d Gamers.
| Thursday, October 11, 2001 |
Doom Botty
Mellow Land Productions has kindly updated his page with news of the new version of Doombot 5.1. Vincent Po asked if he would post the news due to cdrom.com being down. The program, based on ZDoom v1.22, now has new deathmatch modes, skins and those all importent bug fixes.
| Wednesday, October 10, 2001 |
Slayer Wad @ Swedish Fish
The Swedish Fish site finally got an updated copy of Richard Wiles "Slayer" and it's ready for downloading. This latest version should now be compatible with all engines and source ports. Go down_grabb the wad at Swedish Fish and get into the game!
Dark Image Redesign
Anybody interested in the redesigned of the Dark Image Software site should click on over there. There's also some news over there about thier current project "The Starportal Crisis". Go look!
Final Week For 1Week Contest
Metabolist says that the final week has arrived as the one-week contest comes close to the end. Hop on over to Metabolist's site and have a look around. Metabolist says:Well, this is the final week out of the ten I promised. See the theme on the one-week contest page. You know what, I've got a right royal collection of maps here that you'll be able to appreciate come the 15th or 16th of this month. Sounds kewl!
Doom Legacy Connector Released!
Gherkin sent in the news that the Doom Legacy Connector is ready for downloading.This Connector brings Doom Legacy players together to chat and play online using the well known Lobby/Room system (think of the good old MPlayer). We recommand everyone to try this out, at least to take a look to see if you like this Community. Download it at the XODE Multimedia site and get DooMing!
Trek TC Shots
I have updated my page again with a new design. I know I am almost as bad as Jayextee for changing my site around. But it's better that the last one plus it contains two shots of the Star Trek TC that I am working on. Both of these are showing the new designed phaser. Pop along to DoomarenA.
DSV Outworld Bulletin
Kaiser has hardly had anytime to do anything according to him. Although he has finished maps 12 and 13 and working on map 14. He is still working on making new tutorials as well as trying to finish his 32 level project as fast as he can. Get more on this at DSV Outworld.
Problems
Due to some problems with his host King Elvis has posted up his latest news at his old King Doom site. He reports that his doom frontend has now reached v3.1 is ready to download. Head over to King Doom.
Elbryan42's Depot Of Doom
I know it's a bad title but it's sunday. Okay then Elbryan42's Doom Depot has got episode 6 of Beast Machines up, as well as Bubblegum Crisis Tokyo 2040 episodes 12-17. Episodes 8-10 are up for Transformers Robots in Disguise. Elbryan42's Doom Depot is also in need of mirrors for the toons. Especially Transformers Robots in Disguise.
| Saturday, October 6, 2001 |
SDA
Opulent's Speed Demos Archive has another batch of demos for you to get your eyeballs around. Anthony Soto and Laszlo Vecsei did a complete Classic_Episode cooperative maxdemo. Albert Valls did a Skill 1 speedrun through the entire Cyberdreams megawad! Karthik Abhirama Krishna did a maxdemo on Dead Simple: Revisited. These are just a few of the goodies you'll find and there is loads more.
Skulltag's Alive
The Skulltag homepage has news from Carnevil that he has been testing out the network code over the past few days and so far has not encountered any problems. There are also levels and artwork being constructed. All this means that there could be a release of 0.93 soon.
Bad Dreams
Bad Dreams has updated with Nick Baker deciding to scrap nmtext3 and split the content into several much smaller texture packs. The first of these packs is available in the new section of the site called Textures. Future packs will include brick, brown/bronze, grey, marble, metal, tech and wood.
| Thursday, October 4, 2001 |
I Wish Jay Would Leave That Editor Alone
If I had a pound for every time Jayextee updated his page I would have about £10 by now. So just to recapitulate The Lost Lexicon has been updated with a new design and a shot of work in progress. Also there is a picture of the man himself and some interesting shots of his girlfriend.
Spruced Up Megawad
The Megawad has updated. Doom_Dude has begun to fix a few of the broken bit's and bobs on Megawad. He has Changed the olde defunct monstrosity page to the deathcore page, Made new navbar, Fixing other items like download links to wads.
TNT Update
Team TNT have updated with this:We've been working all this time, and will continue to do so. It's all Randy Heit's fault. He keeps adding cool features to the ZDoom version 1.23 beta, and we think of ways to use them, and we go work for a while, and then another beta comes out... Since we do require v1.23 features, we can't release any earlier than that. But once v1.23 is released and stable, we'll have no more excuses. Daedalus is pretty tight right now, and it shouldn't take much to cap it off, do final testing, and release it. Head to the Team TNT site for more info!
Eternity Engine Progress
Eternity has updated with a progress report on version 3.29 Beta 5.Dialogue system -- 100% New FraggleScript interpreter -- 15% Thing Type Definitions -- 95% Particle system -- 100% ExtraData -- 50% There is a long way still to go, however there could be a development beta coming very soon. Just keep watching these pages.
Compet-N
Compet-n has updated with a whole host of stuff. The upcoming contest is coming on but Adam did have a few problems with VPO's which is hopefully sorted now. Head over to Compet-n because there is too much to mention here.
Xwadtools patch
André Majorel's home page has a patch release for Xwadtools. This is a patch against Xwadtools-20010615 that brings wadsprit up to version 1.5. The changes are:- Recognise SS_START. - Between S_START/SS_START and S_END, ignore any spurious S_START or SS_START. - Outside S_START/SS_START and S_END, ignore any spurious S_END. - Case-insensitive lump name comparison (E.G. works with"ss_start"). - Use get_lump_by_num() instead of get_lump_by_name() (safer and faster). Head to André Majorel's home page for more info.
The Ninth week
Metabolist's Site has entered the ninth week of it's one week contests.
Planet Of The Imps Revealed!
Zack sent word that he has a brand spankin' new site online, dedicated to DooM comics and he plans to have the site updated with a new strip everyday, of his own making even. It's in full technocolor, so go over, check it out and have a laugh at the antics of the DooM guy and other characters. It's all on his Planet Of The Imps site! Remember to check back daily for more cartoon madness....
Presage
Presage has arrived at Newdoom. Well to tell the truth it was here all along except it was in the guise of Cyberdreams. The site itself I have to say looks really good and houses not only the Cyberdreams site but also Gonzalo's personal page and Vroomers personal page. It is well worth a look so get over there.
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