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Site created on July 31,
2000 |
| How to be informed about my Work In Progress (WIP) |
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JIVE'S TUTORIAL ![]() |
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Outrun.mid [6mn35s] from "Doom3057", map01 |
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| What is DLW, and how to use it |
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How
can I find a wad ? You needs more
explanations? And
the "Converted" wads ? Do
I have projects ? I
am in trouble...! |
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This site
was created
to offer you my work, and some wads, pwads and megawads this site, finally, is an authors' apology. Oh yes! |
| The
wads on the « Download » pages are certified
without any error! They had been tested on « skill 4 » (to test the playground difficulty). They also are certified without any missing texture. All missing textures has been added. When this work was jugged too important, a separate wad containing modified levels was created (to respect the ownership and the integrity of the authors work). All the modifications or additional works (screens, messages, ...) were stored in external wads, as addons : I think that, with this precaution, all the concerned authors will never say that I have modified their work against their wish! (special thank to Mister Ty Alderman for the patience he had when he explained me by email , several times, what I can do and what I don't have the author's permission to do...) A lot of utilities are used for my job, but the most important is « ZenNode.exe » from Marc Rousseau. « Thank you, Mister Rousseau, for your fantastic work on the latest versions and for having, each time, made all the modifications and debugging I suggested... How many times?... And so quickly!» With ZenNode, no more holes in textures! If a texture is again missing, it's because, IN MOST CASES , when the map was built, the author didn't care to put the vertices ON the intersections of the grid lines of the Map Editor (no matter which one), or too close to each other (Doom LEGACY don't like vertices on 4x4 or 6x6 grid!) With 8x8 grid, all is fine! Thus, when I found a texture absent after having used ZenNode, I just had to put the concerned vertices on the grid and... "magic magic"... hello the texture! He he he... |