D L W

Special selection for Doom Legacy (Click here to email Hurdler)Doom Legacy WadsMail me !
by Jive

Site created on July 31, 2000
Proudly hosted byProudly hosted by Newdoom.comsince Sept 17, 2000
58162  times visited.




How to be informed about my Work In Progress (WIP)
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Utilities

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Outrun.mid [6mn35s] from "Doom3057", map01


Click here for more info




Cool map, no?

It's my... "masterpiece"
for Doom Legacy
opengl mode!
( 777.wad )

And this one:
Wood (final room)
Crazy, no?


 
What is DLW, and how to use it

How can I find a wad ?
All the wads on the download pages are placed one after the other,
the most recent ones are on top and the older ones are at the bottom page,
without any other order ! So, you will find easily the most recents wads on DLW !
You just have to look at the top of each page to find them.
(look at the "Wads pages" menu)
On the "
Wads' List" page, they are sorted by name and type of game,
with a link toward the concerned download page.

How to use wads ?
Simple! You do not need any ".bat" file or any other program but the launcher!
Just read the option "Help..." on the launcher :
(
sections
[1.SETTING UP] and [3. SINGLE MAP] ... and the others, of course!)
Or use KDX, the King Elvis Launcher ("Utilities" page)

You needs more explanations?
Ok, click here: How to use Legacy

And the "Converted" wads ?
They are wads originaly made for Doom1, but now playable with Doom2,
or the concerned Pwad contains such maps.
But, to do so, you needs an addon with the missing Doom1 textures:
Look at this txt file what needs to be known!

Do I have projects ?
YES!
I have ~ 1 Go of selected Wads on my comput! (and this number grows every day...)
(43 megawads and ~100 pwads, unreleased on DLW)
The Doom directory is seized 3.06 Go
and I have still 12 free gigaoctets on my second hard disk...

I am in trouble...!
No panic! Tell all to dad !
He will answer you very soon, as usual !


This site was created to offer you my work, and some wads, pwads and megawads
collected on the net. There is so many sites, so many wads...
Do you know a site whose goal is to put authors in front?
NO !?! There isn't enough!
All of them (when they comment on...) are oriented toward the gamer,
not toward the author(s)!
My goal, with this site, is to give to you the best, but with the following idea :
are you able to give the name of the author of « The Twilight Zone II »?
***
And « Biowar »? ...Yes?...No...?!?
*** ***
Do you know that the father of « Odyssey » is « T. Elliot Cannon »
aka «
Myscha » aka « the sleg dog »?
Do you think it is normal to play without being able to give the name of his author?
Do you think it is normal to read a book or to see a spectacle without knowing who created it ?
One example : can you give the name of a wad made by « Chris Harbin »!
And « Paul Corfiatis », what have he made? He he he...! Hard, isn't it ?
Me, I am like the hand pointing toward stars : don't look at me!
Don't look the finger, but the stars! And here, authors are the stars!
Well, writing this, I am thinking that

this site, finally, is an authors' apology.

Oh yes!
When you play a wad, will you send an email to say : « Thank you! » ?
Ok! That's enough! You know what you have do do, now...

 
The wads on the « Download » pages are certified without any error!
They had been tested on « skill 4 » (to test the playground difficulty).
They also are certified without any missing texture.
All missing textures has been added.
When this work was jugged too important,
a separate wad containing modified levels was created
(to respect the ownership and the integrity of the authors work).
All the modifications or additional works (screens, messages, ...) were stored
in external wads, as addons : I think that, with this precaution, all the concerned
authors will never say that I have modified their work against their wish!
(special thank to Mister Ty Alderman for the patience he had
when he explained me by
email , several times, what I can do and
what I don't have the author's permission to do...)

A lot of utilities are used for my job, but the most important is
«
ZenNode.exe » from Marc Rousseau.
« Thank you, Mister Rousseau, for your fantastic work on the latest
versions and for having, each time, made all the modifications and
debugging I suggested... How many times?... And so quickly!»

With ZenNode, no more holes in textures!
If a texture is again missing, it's because, IN MOST CASES ,
when the map was built, the author didn't care to put the vertices ON
the intersections of the grid lines of the Map Editor (no matter which one),
or too close to each other
(Doom LEGACY don't like vertices on 4x4 or 6x6 grid!)
With 8x8 grid, all is fine! Thus, when I found a texture absent after
having used ZenNode, I just had to put the concerned vertices on
the grid and... "magic magic"... hello the texture! He he he...

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