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OpenGl mode |
It's not
without reason that the new game "DOOM 3",
from Id Software, will be an OpenGl game...! |
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This texture has been used, in JCM, to adorn walls of a hall. This page has a black background : so, you see black throught the rungs! And black is the vacuum "...color"! But remember : the Doom graphic's engine fill this vacuum with a texture by default! Look now the illustration of this...engine handling : |
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Do you understand better the obtained
effect? You think wall texture on this picture is another
one? |
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Software mode |
OpenGl mode |
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And now, look : I have obtained the
correct texture : it's what I call "Work for OpenGl
compatibility"! |
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Another example : transparent texture (BROVINE1) on one sided linedefs |
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Deathwish E1M2 Software mode |
Deathwish E1M2 OpenGl mode |
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Well, my friends, do you still want to use
Software mode...?
BUT : be carefull ! You can use full OpenGl mode
only on DLW
wads,
without any restriction!
They are all certified by your servitor...by the author's
servitor, I must say,
because my work is like this sort of linedef : absolutely
transparent!
You will never say : "Oh! Jive is passed here!"
Don't look, in the txt files, at the exact description of my
work, and you will never think I have made something!
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OpenGl mode |
Software explosion! |