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05 levels,
created on 5th
January 1997, released here
on January
15, 2002, updated on Oct. 28, 2003
Chris Pisarczyk Here is his Homesite
2926 Kb
(Zip =
1342 Kb)
Map01-Map05 : Chris's Multi-pak (btsa
DoomRev)
Compilation
of five wads found in "Chrispak.zip" +
"deh" file for the levels names + resource file
Sprites sorted in a correct order and at the
correct place to be displayed by Legacy. (Jive)
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09
levels, created on October 17, 1995,
released here on January 27, 2002
Kurt
Maples
4362 Kb (Zip = 2120
Kb)
Map01 - Map09 : The Sin City Series (ver
2.9)
Updated version of Sincity5 and Sin678.wad (btsa
Jive_Col)
Plus a brand new level 9.
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01 level,
created on August 08, 2001,
released here on January 27, 2002
Lee Wallis (aka
DOOMad)
You're welcome to Team Hell Spawn
210 Kb (Zip = 85 Kb)
Map01 : Weird
Too short, but with a perfect gameplay. Many other wads
are available at Team Hell Spawn.
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01 level,
created on 11th June 1995,
released here on January 27, 2002
Graham Evans
1731 Kb (Zip = 1218
Kb)
Map01 : Urban01
You are on an Urban
training exercise when it
all seems to be going wrong...!
Are you able to find the
only way toward the control room and to open up the exit? (Graham)
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01
level,
created on April 04, 2000,
released here on January 27, 2002
John
Cartwright also known as "bejiitas_wrath"
Site: My
Doom2 wadfiles
710 Kb (Zip = 169
Kb)
Map01 : also known as
"Tei
Tenga"
A very challenging
base map
for
Boom with
excellent achitechture and design. (John) |
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01 level,
created on May 30, 2001,
released here on January 27, 2002
Espi, a Finnish Doom freak
Site : Espi's site
681 Kb (Zip =
222
Kb)
Map01 : Entryway aka
Karmea
"This is going to be the first map
in my Doom ][ episode, "One Hell Of A Day"
(espi)
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01 level,
created on Jully 24, 1995,
released here on January 27, 2002
Matt Lebel
364 Kb (Zip = 171
Kb)
Map01 : Slaves Of Hell
You've got to get
through the caves and man made tunnels and get inside that base!
What you find in the base
may shock you, or
worse, KILL YOU!!! (Matt)
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01
level,
created on 11th December 1994,
released here on January 27, 2002
James
Denny. Additional Credits : "Bugger
off! It's mine!"
514 Kb (Zip = 207
Kb)
Map01 : Command Post
A reasonably large
outpost/depot/recycling
facility. 2 landing pads, crusher(fun), evil sludge silo(also fun).
(nb. funny looking 3-piece door included) (James)
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32 levels,
created Way
back in Jan '97,
released
here on January 15, 2002
Nathan
Lineback (btsa
Megawad)
7633 Kb
(Zip =
3594 Kb )
Map01 - Map32 : MarsWar
All the levels just lead
up to the last one.
So if you want a quick anti M$ fix, then warp strait to MAP30.
(Nathan)
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01 level,
created on 11th
December 1994, released
here on January 15, 2002
Avery D. Andrews
1031 Kb
(Zip = 370
Kb)
Map01 : Gulph
Big house
with brakable windows, 336 monsters, and new
textures... What a strange feeling!
W A R N I N
G !!! DON'T USE ZENNODE on it one more time, or you'll
ruin it!!! (Jive)
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01 level,
created on 25th
August 1996, released here
on January
15, 2002
Scott F. Crank (btsa
Caslotr)
731 Kb
(Zip = 234
Kb)
Map01 : Castle
of the
Renegades 2
"Here
at last is the Doom 2 version of Castle of the
Renegades.
I incorporated most of the new monsters and some
of the new graphics and linedef types."(Scott)
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30 levels,
legalized on Nov
2000 (v6.0 - Dec 1995),
released
here on January 15, 2002
Chris Polan & Sparky of KISS Software
6673 Kb
(Zip =
2918 Kb)
Map01-Map30 : ChrisWAD
v6.1
This is a
legalized version of CHRIS60.
20 levels support all play modes, and there's 10
Deathmatch-only levels as well.
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08 levels,
created on 25th
August 1996, released here
on August
18, 2001.
Glen
Payne, Marshal Bostwick
4957 Kb
(Zip =
2439 Kb)
Map01-Map08 : OSIRIS
Total
Conversion
"It's
the much-expanded sequel to btsa
Anubis (a DOOMGATE "Best
Doom2 of all time" level).
OSIRIS is a totally immersive experience. A
connoisseur's wadset. Not for the weak." (Glen)
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10 levels,
created on 8th
May 2001, released here on June
03, 2001.
"Mystic"
Mckie
8491 Kb
(Zip =
3329 Kb)
Map01-Map10 : The
Mummy Phuquers
II Series for Doom ][
"This
bunch of levels were inspired by the movie
Stargate, the deathmatch wad STARGATE.WAD,
the wonderful total conversion OSIRIS.WAD and
also the lovely ADDICTIV.WAD with its cool 3D
effects." (Andy)
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32
levels, created
between Sept 1994 & May
2001, collected on May 24, 2001
& released here on June 03, 2001.
Authors
Collection (8
selected authors : S. Malinen, S. Maes, J.
Gaughan, T. & A. Dunne, A. & B. Sze et
Turdburglar.)
6619 Kb (Zip =
3197 Kb)
Map01 - Map32 : complete Megawad
It's my 11th compilation
to make complete megawad ! Skies are
my own creation, and some graphics also.
Some Levels, originaly, were made for DOOM1, and
I have converted them to Doom2, to make a
complete Megawad. (Jive) |
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14 levels,
created between
sept 28, 1999, & May 11,
2001,
released here on May 12, 2001, updated
on May 17,
2001
Jason aka
Hellion.
2325 Kb (Zip =
1000 Kb)
Map01-Map03 (3dPhobos7.wad)
& Map01 - Map13 (Slay2dl.wad)
: Hellion
compilation.
"Well
here is a map i converted over to use legacys new
3d sectors, and a Modification level for your
doom legacy". (Jason)
3dPhobos7 updated on May
17, 2001 (Zip=104 Kb) with the name : "3dPhobos.wad". 3d + xP + talent
= ^_^ |
3d
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32 levels,
created Way
back in Jan '97,
released
here on Apr 29 2001
Paul
Fleschute (btsa
Veangeance, Invasion1, SiriusIV) & Rick
Lipsey
13437 Kb
(Zip =
4415 Kb)
Map01 - Map32 : Megawad
"This
is sorta a BETA of Invasion II, the next
version will be called Invasion 98 (for TeamTNT's
BOOM engine). And I will make a full attempt to kill ALL the
bugs. Which should't be that hard, anyway". (Paul)
But Invasion 98 was...NEVER RELEASED !!! (Paul
has a bigger project...top secret !)
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2 levels,
created on Aug 22, 2000 & Nov
06, 2000, released here on Apr
29, 2001 June13, 2004
Made
by SoM (Steven Mc Granahan) btsa
LGDM01 ,
Polution , Master
836 Kb
(Zip =
284 Kb)
Two Map01 : lgdm01.wad &
q2o.wad, with q2.wad as
resource file (no text file).
SoM
asked me to delete the zip, because his maps
were
under developpement, and he wanted to put his finished maps
on his site ... before DLW! But, since this date, nothing
happened... So... !!!
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1
level, created on Jun 25, 1995, released
here on Apr 29, 2001
Bill J. McClendon author
of 'The Unofficial WAD Designers Handbook' (Handbook21.html)
170 Kb (Zip = 82
Kb)
Map01 : Triple
play (or, Practice What You
Preach :) is one, two, THREE
levels in one!
"This
is the first level I've seen (and I've seen a lot
of them, kiddies; over 1,700 at
last count) with semi-random monster placement". (Bill) Play
& die often before success! (Jive)
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1
level,
Creation date : June 15, 1995, released
here on Apr 29, 2001
BOSCO
1310 Kb (Zip = 757 Kb)
Map01 : One year and the flaming
corpses of three Doom editors later... Da
Crypt !!
"Par
for this giant level without cheats and 100%
across the board is 33:12" (Bosco)
SAVE ALOT ! SAVE ALOT !! SAVE ALOT !!!! But, in
the same time : very playable ! |
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1 level,
created on April 18, 2001, released
here on Apr 29, 2001
Mike (Felix) J &
Jean-Yves Delpech aka Jive (artistic
co-author)
251 Kb (Zip = 150 Kb)
Map01 : Swimmin'
Pool (beta
release)
Deathmatch 3dFloor level
Recreation of Rise of
the Triad's Swimmin' Pool level. |
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6
levels, originaly created on Nov 04, 1994, released here on Apr
29, 2001
Anonyme(s)
[Ty Halderman and Robert Taylor ???] (Pwad found on 'The
Immaculate
Collection')
1304
(Zip =
613 Kb)
Map01 - Map06 : Sacrifice
2
No txt
file with it! BUT : I
know this pwad! It's btsa
Sacrifice from Ty Halderman and R.
Taylor, originaly made for Doom1, and converted for Doom2,
with some changes, additions (double gun, Doom2 monsters) and
improvements (on
architecture)!
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1
level, created on Nov 04, 1994, released
here on Apr 01, 2001
Daniel "Stormin"
Norman
1243 Kb (Zip =
384 Kb)
Map01 : Shrine
of the
Warriors
"The
shrine is a large complex that pays tribute to
the hell spawn.
Some what of a cross between an artmuseum and a
mausoleum." (Stormin)
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