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OpenGl mode need, to be perfectly displayed, a program as « ZenNode.exe » from Marc Rousseau .
Pretty soon
"ZenGl"?
Humm?...YES! When ?...Humm...soon !...he he...with RMB option?...YES
! Whaou !
ZenNode + RMB + GlBsp = ... ?
I have found THE solution to use ZenNode very simply! Follow me... It's for you... ^_^ |
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Here is an example of my batch file to make ZenNode at work on one map:
F:\Doom\Utils\ZenNode-1.1.0\win32\ZenNode.exe -ni C:\Doom\KDX\pwad\Doom2\BestOfSoM\Polution\Polution.wad map10 -o C:\Doom\KDX\pwad\Doom2\BestOfSoM\Polution\Polution2.wad
When I need to treat the totality of a multi-map pwad, I just double-click on its icon, because I have assigned ZenNode 1.1.0 to be the one at work by default on wads:
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But... It's not all ! Some others broken rules may give holes : cheats with the rules of an editor to obtain special effects are the most often reasons! And here, problems appear : don't forget the fact that, at the beginning, Doom was a software game ; and in software mode, you will never find a missing texture due to the port (for me, the best port to play is "Doom LEGACY")!
So, with wads
writen for software mode, it is necessary to use an editor to
make some corrections and to translate it for OpenGl mode.
The perfect example of what I have said is the Wads "DckWads2" and "KneeDeep": Doom masters have made the
wads contained in it ; and I have found missing textures...
How is it possible? Because, in software mode, those missing
textures are not missing ! I believe that it is because OpenGl
mode give really a 3D effect ; no error possible, no cheat with
that mode...for the moment ! But in the future ? No life without
dream !
How can you use ZenNode ?
1) Never use the same name for the input and the output wad
2) Put the complete path for the wad : for example, in the following lines, ??? is for "f:\Jeux\Doom\Doom2\Name of the wad"
" ZenNode -bc -nq -r ???.wad MAPxx -o ???2.wad "
or " ZenNode -bc -nq -r ???.wad MAPxx+MAPxx+MAPxx -o ???2.wad "
or "ZenNode -bc -nq -r ???.wad -o ???2.wad "
3) Create a batch file with in it this line
4) In some rare cases, you could try -nqi instead of -nq :
this option is for invisible lines (action lines) ; BUT : I have verified on some wads the terrible effect of this option ( in "Eternal.wad", Map02 and Map21, some pontoon totally disapeared and, instead of walking on those "roads", you fall down in the water...!
--> Legacy's bug ? ZenNode bug ?
It was a Legacy bug! Now, all is fine!
5) Try your "???2.wad". If problem has disappeared, delete "???.wad" and rename "???2.wad" "???.wad"ZenNode Version 1.1.0 (©) 1994-2002 Marc Rousseau
Usage: ZenNode {-options} filename[.wad] [level{+level}] {-o|x output[.wad]}
-x+ turn on option -x- turn off option * = default
-b[c] * - Rebuild BLOCKMAP
c * - Compress BLOCKMAP
-n[m=1,2,3|q|u|i] * - Rebuild NODES
m - Partition Selection Algorithm
* 1 = Minimize splits
2 = Minimize BSP depth
3 = Minimize time
q - Don't display progress bar
u * - Ensure all sub-sectors contain only 1 sector
i - Ignore non-visible lineDefs
-r[z] * - Rebuild REJECT resource
z - Insert empty REJECT resource
-t - Don't write output file (test mode)
level - ExMy for DOOM / Heretic , MAPxx for DOOM II / HEXEN6) You think it is too difficult, or you don't obtain the expected result?
send me the exact URL to find the wad, try to explain where is the problem.
I will try it, correct it and put the result on my download pages.