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Title                   : Return to Castle Wolfenstein (doom2 ver)  
Filename                : r2wolfII.zip
Author                  : Norman Scott/Tim Scott
Email Address           : tscott@plains.nodak.edu

Description             : Replaces first 10 maps of Doom][ with
                          new maps.  This is a revision of the doom1
                          Episode 1 replacement. The maps contain 
                          some levels previously released by
                          authors, modified levels, and completely
                          new levels.   Contains characters and
                          textures from Wolfenstein.  There is 
                          also a new weapon to add to your pack.

Additional Credits to   * The creators of Wolfenstein
                        * The creators of Doom
                        * The creator of Deusf to handle all the sprites.
                        * Bill Neisius for his audio and graphic
                          editors for both Doom and Wolfenstein
                        * The creator dehacked2.0
                        * The creators of Trinity for use of graphics
================================================================

* Play Information *

Doom][ Level #          : MAP01, MAP02, MAP03, MAP04, MAP05
                          MAP06, MAP07, MAP08, MAP09, MAP10
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
New Music               : No
Demos Replaced          : No

* Construction *
Base                    : Contains the following previously released
                          single level wads by same authors - Afro, 
                          Thekeep2, Lookout and Hooter (Stepper) wads.

Editor(s) used          : Dmgraph * Dmaud * BSP11x * Deu521 * Neopaint
                          Norton Utilities * Dehacked * DeuSF * Waded

* Copyright / Permissions *
Authors MAY use these maps as a base to build additional maps.  
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

=======================================================================
      Revised on 8/oct./2004 16:08 by Jean-Yves Delpech, aka "Jive"
=======================================================================
- No fondamental modifications of the levels!

- Edition / Rectification / Missing textures research and addition with :
       "XODE Multimedia Doom Builder" ("The cornerstone of every map")
       by Pascal "Gherkin" vd Heiden, Version 1.60 build 280.
       http://www.doombuilder.com/

- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

- Nodes, Blockmap and Reject Table rebuilt with :
       "Zennode.exe" (Ver 1.2.1, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

- Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
- Graphic's creation or modification
       Paint Shop Pro 7 (WinShare Killer Apps)
            http://www.wska.com

- ".dfl" file to use with KDX, the King Elvis Launcher:
        The King Doom Experience - Your Doom Frontend Experience.
        This toolset allows you to get the best out of your Doom installation.
        This is the best software available of this kind
        Available at http://kingdoom.tk/

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "The Freeman", 50      #
#  Email    : dlw@newdoom.com                                         #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://newdoom.com/hosted/dlw/                          #
#######################################################################
                    Where to get Doom Legacy :
#######################################################################
#     e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)               #
#             bpereira@newdoom.com (Boris Pereira)                    #
#                                                                     #
#   Web site: http://legacy.newdoom.com/                              #
#     e-mail: doomlegacy@newdoom.com                                  #
#######################################################################
# Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
#  their large contribution and to others Legacy Team members.        #
#######################################################################


- Map06 is "The Stepper" (Map28 in "Cobra2_3.wad").
- Map04 is"Afro" (E3M1, by Tim Scott, in "Cobra1.wad", and E1M1 in
"Heroes.wad"). Like you can see it, when the compilators made their job on
1994, Norman and Tim Scott were always in the Top Ten of the Authors!!!
- I had to manage the entries and to rectify some of them (some were
uncorrectly named, some were empty, etc... )
- Rectification of some sprites and textures.
- I merged all the wads into one.
- I used Dehacked v3.0 in order to translate the old dehacked patch,
no more available, and I changed the height of the lights, uncorrectly
settled.
- Using the names of the levels as shawn thanks to WinTex, I made the
needed changes within the dehacked file, so that they are now displayed
also when viewing the map while playing.
- I had also to change particulary some misplaced vertices on the map
editor grid lines, because of graphical bugs under OpenGl mode (for
example, I found a wall without any displayed texture, because and only
because of misplaced vertices!!!)
- Other than that, I didn't find any error, like missing texture, which is
to underline, because it was very rare at that date...

Jive, for Doom Legacy Wads (aka DLW), 8/oct./2004 16:35