Made by Jive on 3/juil./2004 12:02:
- Map changes made with:
         "XODE Multimedia Doom Builder" ("The cornerstone of every map")
         by Pascal "Gherkin" vd Heiden, Version 1.60 build 280.
         http://www.doombuilder.com/ 
- I used ZenNode v1.2.1 to rebuild blockmap, reject table and nodes.
- TwZone.jpg, using the entry "TITLEPIC"
- ".dfl" file to use with KDX, the King Elvis Launcher:
         The King Doom Experience - Your Doom Frontend Experience.
         This toolset allows you to get the best out of your Doom installation.
         This is the best software available of this kind
         Available at http://kingdoom.tk/
- Map09: I changed the texture of the walls of the sector 21 from AASHITY to a sky.
         I also moved the vertices of the linedef 113 because of a graphical bug (glitch)
- Map14: Added tag "hidden" (forgotten) to linedef 1238.
- Map31: Added type "secret" to sector 52, so that player is warned that
         he missed a secret (it was possible to find the whole 6 secrets, but
         you were still missing the entry toward the secret level).
         And there were remaining zero length linedefs, which should be deleted.

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "The Freeman", 50      #
#  Email    : dlw@newdoom.com                                         #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://newdoom.com/hosted/dlw/                          #
#######################################################################
                    Where to get Doom Legacy :
#######################################################################
#     e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)               #
#             bpereira@newdoom.com (Boris Pereira)                    #
#                                                                     #
#   Web site: http://legacy.newdoom.com/                              #
#     e-mail: legacy@newdoom.com                                      #
#######################################################################
# Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
#  their large contribution and to others Legacy Team members.        #
#######################################################################

========================================================================
Title                   : The Twilight Zone
Author                  : Paul Corfiatis
Email Address           : pcorfiatis@our.net.au
Other Files By Author   : Please visit Paul's Doom Page to see.
			  http://www.geocities.com/paul33_au (doom page)
			  http://www.geocities.com/pcorfmania (homepage)
	
Description     	: The Twilight Zone is a 32 level megawad for Doom2. The original
			  version was completed in 1997. Most levels to todays standards
			  have an old school feel. There have been many changes to the
			  level design in all maps to improve the feel. A few of the earlier
			  maps still have wolfenstein textures in them.

			  The rerelease (May 30, 2004) includes...

			  - Improved overall level detailing, some areas completley redone -
			  - Some other areas re-textured, such as all of MAP31 -
			  - Vastly improved lighting effects, esp shaded lighting -
			  - Most textures aligned -
			  - Better music selection -
			  - All New title screen -
			  - Automap names and storyline in ZDOOM -
			  - Seperate per level skies in ZDOOM -
			  - Some slight changes in gameplay (particually MAP30)
			     
========================================================================

* Play Information *

 Episode and Level #     : All 32 maps
 Single Player           : Yes
 Cooperative 2-4 Player  : Yes
 Deathmatch 2-4 Player   : Yes 
 Difficulty Settings     : Yes
 New Sounds              : No
 New Music               : Yes (Taken from various wads, see below)
 New Graphics            : A few
 Demos Replaced          : None

* Music Taken From *

 Doom 1 (id)
 Final Doom TNT (TeamTNT)
 Heretic (Raven)
 Memento Mori 1 and 2 (TiC)
 Vile Flesh (by Gwyn Williams)

* Construction *

 Base                    : All new levels from scratch
			   
 Editor(s) used          : Doom Builder, Doomcad v5.1 and 6.1, Deth v4.16b, Wintex v4.1 and 4.3, 
			   BSP 2.3 and 3.0.
                           
 Known Bugs              : None

* Copyright / Permissions *

 Authors may NOT use these levels as a base to build additional
 levels without my permission. You can use sprites, textures, etc.

 You MAY distribute this WAD in any electronic format (BBS, Diskette, 
 CD, etc) as long as you include this file intact. 

 If you want to put it on CD you MUST mail me and send me a free copy of 
 the CD.

* Where to get this WAD *

 Paul's Doom Page: http://www.geocities.com/paul33_au