Archive maintainer: Jive for Doom Legacy Wads aka DLW

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This document must be viewed with a fixed width font (as "Courier new")
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      Revised on 30/sept./2002 20:43 by Jean-Yves Delpech, aka "Jive"

(No fondamental modifications of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

(PWAD examination with "Wintex" ver 4.7 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.1.0, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(Graphic's creation or modification
      - Paint Shop Pro 7 (WinShare Killer Apps)
        http://www.wska.com

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################

What have I made?
- I have merged the two text files (the old and the updated one).
- I have included within the old pwad the entries of the updated one.
- Used ZenNode 1.1.0
- Using Wintex, i have corrected the entries and added the missing ones.
- Creation of "TrinityU.dfl" to use with the King Elvis Launche "KDX".

TrinityU is "Trinity" + "Trinity2" + "TrinityU" in one file!
TrinityU means: "Trinity for Ultimate Doom".

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Title                   : The Unholy Trinity
Filename                : TRINITY2.WAD
Authors                 : Steve McCrea, Simon Wall, & Elias Papavassilopoulos
Email Address           : sm@eng.cam.ac.uk
Misc. Author Info       : -

Description             : A reasonable representation of Trinity College,
                          Cambridge. "Oh no, not again," I hear you cry.
                          "Some lamers' first WAD. Prob'ly got a cyber
                          in there." But wait! Read on. Much cannon fodder.
                          Many new graphics. Cool bits. Guaranteed
                          entertainment or your money back (see below
                          for terms and conditions of this offer).
                          And NO cyberdemon! Well... oh, never mind.
                          Although designed for single player, has
                          multiplayer weapons and starts, and large,
                          well interconnected areas.
                          Version 2 fixes a bug and some ugly bits.

Additional Credits to   : Peter Morgan for the camera
                          Olivier Montanuy for the wraparound sky idea

Release Date            : Version 1: 22nd August 1994
                          Version 2: 4th September 1994
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 1 Month or so
Editor(s) used          : DEU 5.21 (GCC), IDBSP (Watcom), Midi2Mus,
                          DoomTex 1.0b, DMGraph 1.1, WAD Tools 1.0,
                          BSP12x, RMB 1.0
Known Bugs              : Minor hall of mirrors with DOOM 1.2

   (This version fixes the V_BadDrawPatchDirect bug which plagued the
    previous version. There are also some minor cosmetic fixes.)

Level layout and graphics : Steve
Logic and UV setting      : Simon and Steve
Other difficulty settings : Elias

The new textures were put together using DoomTex, available at
infant2 as dmtex10b.zip. As you can see, it works. I highly
recommend it. But then, I'm biased.

One area has a HOM in DOOM 1.2 which goes away with 1.6.
To use 1.6:
        registered 1.2 WAD => doom12.wad
        shareware 1.6 WAD  => doom.wad
        doom16 -file doom12.wad trinity.wad
Multiplayer 1.6 has an extra sprite called IFOG. Get your local
Doom guru to sort this out, or read the available info on
patching 1.6.
When 1.666 comes out, it _should_ be directly compatible.

Elias has looked at the Bad V_DrawPatchDirect problem.
It is gone.

I always told myself if I was going to write a level that it
would not have really slow bits, but the setting demands that
one area is slow, at least on my machine. Oops. Sorry, me.

One thing that really pisses me off is that the GUS sound code
gets slower with every incarnation of DOOM. Why oh why? I hope
Paul "sound-dork" Radek is twitching on a spike outside the
iD offices.

* Copyright / Permissions *

You MAY use this level as a base to build additional
levels. However, due credit should be given in the .TXT file
accompanying the WAD. Especially if you rip off any textures.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. However, if you include the WAD on CD or floppy disk, you
may not make _any_ kind of money from the sale of the product,
unless you send me free copies. Note that this includes the so-
called copying charges of shareware vendors.

* Where to get this WAD *

Official BBS Distribution Site:
 Í------ Í--+ Í-Ê-+ Ê--+  Ê-----+ Í--+ Ê    Í--+ Í--+ Ê--+
 ¦       Ã--¦ ¦ ¦ ¦ Ã-    ¦     ¦ Ã--¦ ¦    Ã--¦ ¦    Ã-
 ¦   +-+ ð  - ð ð - ð--+  Ã-----+ ð  - ð--+ ð  - Ë--+ ð--+
 ¦     ¦                  ¦                       BBS
 Ë-----+                  ð                  (305) 587 4258

FTP sites : infant2.sphs.indiana.edu - /pub/doom... - trinity2.zip

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The Ultimate Trinity
--------------------
by Steve McCrea
Released Wednesday 13th September 1995

The Unholy Trinity for The Ultimate Doom:
A patch wad to accompany trinity2.zip which allows it to run with
Thy Flesh Consumed. Note that if you include this wad on your
Doom command line, it will no longer work with plain Doom. And it
never worked with Doom II, so don't even think about it.

To use, put trinityu.wad in the same place as trinity.wad and
type

doom -file [waddir]trinity.wad [waddir]trinityu.wad [-nomusic]

where the optional -nomusic is for those unfortunates who have
soundblasters and encounter a crash after about 40 seconds of
play.

Enjoy!

Steve.