*************************
                              *** W A R N I N G ***
                                  *************
        
                    *** DON'T USE ZENNODE 1.08 ON E1M9! ***

        If you don't find the secret level E1M9, don't be too sad: 
           you will be able to play it at E2M3.
        If you find it, well... Just enjoy with the single player level E2M2!!!

        E2M1 is a deathmatch level, without any monster. Use it to have 
           the needed weapons to play the next level E2M2.
        E2M3 is the level E1M9.
        E2M4 - E2M6 are deathmatches levels without any monster.

____________________________________________________________________________________________
DRAW DEVELOPMENT : DRAW DEVELOPMENT : DRAW DEVELOPMENT : DRAW DEVELOPMENT : DRAW DEVELOPMENT

http://www.drawdevelopment.co.uk

SLAVE DOOM

by Gareth Williams and Mark Morgan

created on July 21, 2001

An entire episode for DooM1

To run: at command prompt type "Doom -file level.wad"
Or click Start|Run and type "c:\doom\Doom.exe -file level.wad" presuming it's installed in c:\doom

First Episode:

9 levels

DM: Yes
1 Player: Yes
Coop: 4 Player

Second Episode

5 Levels

DM: Yes
1 Player: level 2,3 only 
Coop: No

Hope you enjoy playing it :)

DRAW DEVELOPMENT : DRAW DEVELOPMENT : DRAW DEVELOPMENT : DRAW DEVELOPMENT : DRAW DEVELOPMENT

_______________________________________________________________________
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
This document must be viewed with a fixed width font (as "Courier new")
=======================================================================

      Revised on January 27, 2002 by Jean-Yves Delpech, aka "Jive"

(No fondamental modifications of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

(PWAD examination with "Wintex" ver 4.7 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.08, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(Graphic's creation or modification
      - Paint Shop Pro 7 (WinShare Killer Apps)
        http://www.wska.com

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################

- E1M3: Linedefs 429, 430 & 431 aligned to display correctly texture.
        Thing 38 (green armour) replaced out of the wall... (linedef 328).
        Changed first linedefs membership sectors 151, 152 & 158.
        Added x offset to linedefs 666 to align textures.
        Changed lenght linedef 752 to display texture properly.
        Changed height sector 151.
        Aligned texture linedef 753.
        Changed lenght linedefs 678, 694 & 695, and changed position linedef 694.
        Changed lenght linedefs sector 152.
        Added y offset linedef 694.

In case you miss all the secrets (like me...), you will not be able to enjoy
with the secret level E1M9... 
So, I have added it: now, you will find a map E2M3...!

- E1M9: Nodes reconstruction with WinDEU32 (ZenNodes sucks on it!)
        Added y offset on linedef 223 & 248.
        Aligned textures linedefs 32, 33 & 34, 4, 6, 7 & 118.  
- E1M4: Aligned textures linedefs 349, 350 & 351.
- E1M5: Sector 29 bugged (all the linedefs were tagged to lower it!!!)--> 
           player is trapped if he make a step back before bypassing it.
        Removed action lindef 126 (lower sector 29), otherwise entry in
           sector 43 can be impossible, because of the sector 39 lowering.
- E1M6: Bug on linedef 466: changed membership of the second sidedef.
        Sector 104 bugged (membership linedef 355 & 358 changed)
        Erased two bugged unused linedefs.
- E1M7: Aligned textures sectors 160 & 161.
        Linedef 1091 bugged: tag "impassable" was set --> access to the secret
           room 161 was impossible!!!
        Linedef 914 & 923 bugged --> textures correction.
        Aligned sectors 115 & 116.
        Aligned and scaled sectors 117 to 121 on editor grid lines.
        Changed ceiling texture sectors (doors) 166 & 167 (F_SKY1 --> MFLR8_3)
- E2M2: Aligned textures sector 38, 91 to 94.
        Added missing lower textures sector 133.
        Changed y offset all linedefs sector 154 ("turbo_king" room)