=======================================================================
This document must be viewed with a fixed width font (as "Courier new")
=======================================================================

      Revised on March 22, 2002 by Jean-Yves Delpech, aka "Jive"

(No fondamental modifications of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

(PWAD examination with "Wintex" ver 4.7 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.08, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(Graphic's creation or modification
      - Paint Shop Pro 7 (WinShare Killer Apps)
        http://www.wska.com

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################

E2M3: added sectors 255 & 256 to avoid hugly effect 
E2M6: added flag "invisible on automap" on linedefs 2717 & 2714 to avoid wrong
        player thought, thinking that they are secret lines... 
E2M7: Incredible bug: impossible to take the yellow key because of the too 
        little space between ceiling and floor...!!! So, I have tagged this 
        sector. Now it is lowered  at the same time as the door (sector 214).
      Because of a Legacy bug, I have deplaced linedef 2116, otherwise the 
        door don't open.
      Action linedef 2089 is changed: S1 --> SR otherwise you can fail to
        reach the door before having understood what happens!

=============================================================================
Date                    : June 28, 1998
Title                   : The Parallel Dimension 1.8
Filename                : parallel.wad
Author                  : The Parallel Team
E-mail Address          : parallel@doomworld.com
Website                 : www.doomworld.com/parallel
Editors used            : Deth 4.xx, DEU 5.21 GCC, Ted, DeHackEd, New Wad
                          Tools, Warm 1.6, RMB
Base                    : New episode for BOOM 2.02
                          -Requires doom.wad-
Known Bugs              : A few graphical ones

=============================================================================

* Play Information *

Level #                 : E2M1-E2M9
Single Player           : Yes
Cooperative 2-4 Player  : Yes, but not recommended
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yep, all five
New Sounds              : No
New Graphics            : Yes
New Music               : Yes 
Demos Replaced          : All four
Monsters                : All the monsters you'll ever want (and some more)
Status                  : Complete 

* Copyright / Permissions *

Authors other than Parallel Team members may NOT use these levels as a base
to build additional levels.  
     
=============================================================================