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Title                   : Townhouses (Townhous.wad)
For                     : Doom2
Date Finished           : November 21, 1995
Author                  : Dino M. aka:(D.T. Legna) aka Pangier
E-mail Address          : Pangier@afternight.com
Misc. Author Info       : 30 years old. Owner of entertainment based web site
			  at http://www.afternight.com. I work with the music
			  community of Chicagoland. Owner of a Recording
			  Studio and rehearsal studio spaces.
			  
Description             :Have you ever wanted to snipe your neighbors? Well
			 you can now snipe mine. The are five complete houses
			 The idea here is to go from house to house killing
			 the inhabitants. This is a VERY detailed level.
			 There are about 2500 sectors. I believe it may be
			 THE most detailed level made for doom2. OH,.. and
			 watch out for my mailman. He carries a gun.. (go
			 figure!)
			 
Additional Credits      : Thanks to Ben Morris for DCK and his help with
			  questions I had through e-mail and ID of course!
			  
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Title                   : PANGCITY.WAD (Pangier's City)
For                     : Doom2
Date Finished           : July 19, 1996
Author                  : Dino M. aka:(D.T. Legna)
E-mail Address          : Pangier@aol.com or Pangier@primenet.com
Misc. Author Info       : 30 years old. Owner of entertainment based web site
                          at http://www.afternight.com. I work with the music
                          community of Chicagoland. Owner of a Recording
                          Studio and rehearsal studio spaces.
                          
Description             :This wad takes on a whole new concept! Check
                         this out. It's a deathmatch city that you actually
                         play under co-op mode. Why you ask? Because it's
                         designed to take on a whole new concept silly!
                         Every building on the map needs a specific color key
                         to enter it. The buildings are divided up as follows

Blue Keyed Buildings:    Average cover in blue buildings. Weapons available
                         are limited to Chaingun, Single Barrel shotgun and
                         chainsaw.

Red Keyed Buildings:     Poor cover in buildings. Weapons available are Rocket
                         Launcher, Plasma Rifle, Chaingun, Double Barrel
                         Shotgun.

Yellow Keyed Buildings:  Best cover in buildings. Weapons are limited to
                         the Chaingun and Chainsaw. However, a person in
                         possession of a yellow key has access to many
                         switches that greatly effect the strategy of the
                         game. This is where the game takes on magic!!!

                         I divided up the items and armor as well.. You'll
                         have to figure that out yourself :-)

                  Note:  Just because you start out with a certain key does
                         not mean that you are limited to that one key for 
                         that life. In each blue building there is a blue
                         key, in each red building there is a red key and in
                         each Yellow building there is a yellow key. The way
                         to obtain the other keys is to follow an opponent
                         into his building and grab the key. (see this gives
                         you something else to value besides your life).
                         
                         The strategy changes a bit because of the unfortunate
                         circumstances of playing in co-op mode. With the F12
                         key you are able to look from an opponents eyes and
                         get an idea where they are hiding (not to mention
                         that they become visible on the map as well..) What 
                         a neat little new advantage. Everyone is wearing a
                         tracking device!!! :-) Another semi-downfall is that
                         the ammo does not respawn. Actually this also may be
                         a good thing in a way because it forces people to
                         leave the security of their building and venture
                         forth. The last bad quality is that doom does not
                         keep track of frags in co-op mode. I dont think that
                         there is a good point to this though ;-(

                         I wished that doom had an option to start deathmatch
                         play with no keys.. That would have really helped
                         make this wad incredible.

                         Dont let it's downfalls keep you from trying it in
                         "co-op deathmatch". It's quite a breath of fresh air
                         to normal deathmatching.

                         
Additional Credits      : Thanks to Ben Morris for DCK and his help with
                          questions I had through e-mail and ID of course!
                          
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