**************************** W A R N I N G ***************************
**                              by Jive                             **
** I have used a special ZenNode feature to rebuild the E1M9 nodes! **
**              So, don't use anymore ZenNode on it!                **
**                                                                  **
**********************************************************************


****************************************************************
***           This is a pre-release version.                 ***
****************************************************************

================================================================
Title                   : OTTAWAU.WAD ver 0.9 (pre-release)
Creation date           : 20 March 1995
Author                  : Jean-Serge Gagnon
Email Address           : az589@freenet.carleton.ca
Site (added by Jive)    : http://www.gaaj.qc.ca/jsg/mainpage.html
Misc. Author Info       : I am a systems analyst at QMS Canada Inc.
================================================================
How to use this PWAD    : Simply type OTTAWAU at the DOS prompt.
================================================================
Description             : You are at Ottawa University and are about
                          to go to the pool for a swim, but...

Additional Credits to   : Peter Naus and Daniel J. Deighan for maps,
                          Denis Milette for graphics and monsters,
                          Mark Rich for monsters, Marc Lefebvre and
                          Marc Lusignan for debugging. See README.1ST
                          file for all other credits.
================================================================

* Play Information *

Episode and Level #     : E1M1, M2, M3, M4, M5 & M9 (so far!)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New demos               : Yes
New Sounds              : Yes
New Music               : Yes
New Monsters            : Yes (with patch files included)
New Graphics            : Yes

* Construction *

Base                    : New levels from scratch
Build Time              : Many many, many weeks of hard work!
Editor(s) used          : DEU 5.21 and BSP 1.1x

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com                    /pub/doom/wads/o
           bear.montefiore.ulg.ac.be        /pub/doom/wads/episode1

BBS sites: Synapse BBS                      (819) 246-2344
           The Grapevine                    (613) 834-3156
           The Machine                      (819) 778-8840
           
**********************************************************************
AND, the Official BBS for OTTAWAU is the Synapse BBS at (819)246-2344.
**********************************************************************


=======================================================================
This document must be viewed with a fixed width font (as "Courier new")
=======================================================================

	Revision: July 21, 2002 by JYD, aka "Jive"

(No fondamentals modifications of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

   - For 4 maps : Erased forgotten unused sectors and linedefs
   - E1M1 : Erased type "secret" for four doors accessing real secret rooms
   - E1M2 : Changed height sector 429 to display texture wall linedef 1906
            Changed orientation sector 492 & 494 to allow bypass toward secret sector 493 

(PWAD examination with "Wintex.exe" ver 4.7 (A WAD Editor Copyright (c) 1995) 
       (e-mail : Olivier Montanuy (montanuy@inf.enst.fr)
       
   - I have sorted the entries at the right place!
   - I have corrected "WALL25_1" to make a perfect tilable texture 
        (look at "M1_1.BMP" and "M1_1_Jive.BMP" to notice the differencies)
   - I have changed a little one of the color for "M1_1" (bright white was not fine)
        (look at "Wall25_1.bmp" and "Wall25_1_Jive.bmp" to notice the differencies)
   - My last intervention was to put the patche "SKY1" at the correct y offset!

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.1.0, from Marc Rousseau)
            (e-mail : rousseaum@pictel.com)

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(Graphic's creation or modification
      - Paint Shop Pro 7 (WinShare Killer Apps)
        (http://www.wska.com)

(creation & pwad integration of "Ottawau.deh". So you don't to worry about it!)

(screenshots)

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################