NEWDOOM.WAD for DOOM1 converted for DOOM2 by Jive with addition of
IO14.wad (MAP28-29-30-31) converted for DOOM2, and, to finish,
NOFEAR1.wad (MAP32)
Nothing changed except the number of the level :
(E1M1 ==> MAP01, E2M1 ==> MAP10)
	
	Révisé le 12 décembre 1999 par Jive, dit "le Freeman"
(aucune modification fondamentale des niveaux!)
(Recherche et adjonction des textures manquantes avec "Dck32.exe" ver 3.62)
 	 (e-mail Ben Morris regarding DCK at : dck-help@islandnet.com)
(Examen du PWAD avec "Wintex.exe" ver 4.3 (A WAD Editor Copyright (c) 1995) 
	 (e-mail : Olivier Montanuy (montanuy@inf.enst.fr)  
(Reconstruction des nodes avec "Zennode.exe" (Ver 0.98a, de Marc Rousseau)
	 (e-mail : rousseaum@pictel.com)
(Reconstruction du PWAD avec "Wadman.exe" ver 1.03, de Carl W. Moore)
	 (Sysop: The Cutting Edge BBS  (505)-479-4064)

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################

-------------------------------------------------------------------------
This PWAD represents the combination of just 27 of some of the best levels 
I have found on the net.  I say best meaning that they convey the spirit of 
the game, and are done with focus on quality.  Also, they had to run 
reasonably well even on a 386/40, which is my deathmatch partner's machine.  
I did NOT create any of the levels, I only used Movelev (c. Steve Simpson) 
to renumber them, and DEU (c. Raphael Quinet & Brandon Wyber) to group (and 
edit if needed) them.  And of course BSP11W (c. Colin Reed) for redoing the 
edited wads' nodes so quickly.

They are definately texture, monster, and thing protected from usage by 
Shareware DOOM.  These were compiled to provide the most compatibility with 
multi-player, deathmatch, and solo settings--Not favoring one setting over
another.  You get some of everything with this PWAD, and it's excellent in
groups.   

Listed are the levels, their order, and the author's name.  All levels can 
be FTP'd via Internet FTP from infant2.sphs.indiana.edu.  Their respective
text files have been included in the zip file with this wad.

Also, the secret levels are mostly puzzles that don't work too well in Death
matches (hence why I give ya a choice of going to them or not), except 2-9.

01=MAZE1.WAD         (Jeff Cochran)
02=MOONBASE.WAD      (Curtis M. Turner II)
03=LEGEND3.WAD       (Tony L. Hayes)   *Surprise with the secret exit*
04=THETA-4.WAD       (Michael Houston) *edited so that monsters appear on medium* 
05=STONES.WAD        (Michael Kelsey)  
06=FORTRESS.WAD      (Curtis M. Turner II)
07=MEGAWATT.WAD      (Casey Miller) 
08=MEGALAB.WAD       (Casey Miller)
09=OCTAGON.WAD       (samneric@connected.com) 
10=LEGEND2.WAD       (Tony L. Hayes)
11=WILLE1M1.WAD      (William Leslie) *added a 4th deathmatch spot*
12-SEWERS.WAD        (David Calvin & David Blanshine)
13=OUTLAND.WAD       (Russel Gruber)
14=MXK_D-11.WAD      (Denis Auroux)
15=RAMPAGE.WAD       (Adam Froio) *by JYD, added secret exit to MAP31*
16=NUCLEAR.WAD       (Brant M. Sweeny-Katkansky) 
17=REALM10.WAD       (Darren K. McKeigan) *removed SpiderDemon*
18=H_HOTEL.WAD       (Brian Plumb) *added 4 deathmatch spots*   
19=THEKEEP2.WAD      (Norman Scott) 
20=LONGMTCH.WAD      (Shane Boyer)  
21=CORTYR_B.WAD      (Michael Kelsey)
22=DEADBASE.WAD      (Alberto Barsella)
23=XENO11.WAD        (Daniel Griffiths)
24=UCA.WAD           (Eddie Nguyen) *added 4 deathmatch spots*
25=EVIL_E.WAD        (Ian Suhrstedt)
26=COLOSEUM.WAD      (Dean Ashley Svendson) *Made Last Room Spider's Lair :>*
27=BARREL2.WAD       (Cameron Newham)
28-29-30-31=IO14.WAD (Daniel Hornbaker) *by JYD, added possible exit to MAP32*
32=NOFEAR1.WAD       (...unknown! )     *Revision made by JYD*

Other:
SKY1- Jean-Serge Gagnon (FOREST.WAD) *\
SKY2- Spackle Ltd. (YAKWORLD.WAD)    * |=> with modifications, by JYD*
SKY3- Daniel Griffiths (XENO11.WAD)  */
Status Bar- Andy Chen, Claude Martins (INVADE1.WAD)
VICTORY2- Unknown (WORLD.GIF)

Title Modification and End Screen change by me :)

All levels created by their respective authors.  Levels are unchanged 
besides their episode and level designations.  (Unless otherwise noted)

Special thanks go to Glenn Edgar of Bermuda Triangle BBS (206-771-8420) for
helping me playtest this concoction.

Frank Provo (strife@u.washington.edu)

============================================================================