----------------------+---WAD Description---+-----------------------
sw_mort01.wad: the first of a series of 'Mortiser' wads.  
This one is called 'Lookout
Base'.  It basically means 'lookout' for more wads in the series!!!
:-)  It's a short map with a _lot_ of action in it.  Enjoy, and try
and find the 'telefrag secret'.  Yep.  You'll know it when you find
it. :-)  Clue: it's near the blue key...

Thanks to Mr. J. F. Ormrod for telling me what a mortiser does.
(JFO was my GCSE Electronics teacher) A mortiser is an industrial tool
used for general cutting and polishing.  Yes -- we had industrial
equipment at our school -- including a bubble-etch tank used for
developing printed circuit-boards.
----------------------+---WAD Information---+-----------------------
Name:           sdw_mort01.wad
Game:           Doom II 1.9
Maps Replaced:  map01
Authors:        S. 'Metabolist' Woodman
Date:           October 31, 2000
Email Address:  sewoodman@talk21.com
New Graphics:   MORTRES.WAD
New Sounds:     no
New Music:      Yes - "Rage" by Mark Klem (REQMK01)
New Demos:      skill 4, 03:38, 100/100/100
Known Bugs:     might be a few mis-alignments here and there
Unknown Bugs:   None
Build Time:     A day and a half
Tools Used:     DETH 4.24, BSP 2.3x
----------------------+---Where To Find It---+----------------------
At the central Homepage:
   http://www.doomworld.com/metabolist
Or at the Walnut Creek Archive:
   ftp://ftp.cdrom.com/pub/idgames/levels/doom2/s-u/
(you can paste these URLs into your browser if you're a
repressed kid whose parents have enforced browser restrictions...
or if you can't be bothered to type them in by hand :-)
---------------------------+---E.O.F.---+---------------------------

Made by Jive on 7/févr./2005 4:19
For Doom Legacy Wads (aka DLW)
http://newdoom.com/hosted/dlw/
dlw@newdoom.com
==============================
- Compilation of the five wads and of the MortRes file
- Deh file for the names of the levels and of the musics.
- Map01: I had to move the linedef 1268, because of a Legacy's bug,
which is not allowing 2 linedefs to be efficient if they are not at
a distance of 24 at minima.
- Map04: added missing texture on linedef 1091