===========================================================================
Title                   : Jive's Collection (Jive_Col.WAD)
Date Finished           : 06 october 2000
Author                  : Jean-Yves Delpech aka "Jive" aka "Le freeman", 46 ans
Email Address           : dlw@newdoom.com
Ancient Web site        : http://perso.wanadoo.fr/jiveforyou
New Web site            : http://newdoom.com/hosted/dlw/index.shtml
Other Files By Author   : 777.wad, Wood.wad, Wads1or2.wad, Wads1to2.wad,
                          Tex_Tnt.wad, Tex_Plut, Sky_Tnt, Sky_Plut,
                          SkyDoom1.wad, SkyDoom2.wad, unofficial testing of
                          ZenNode 1.00 & 1.01, work correction on various wads
                          (adding missing Linedefs, correcting placement of 
                          vertexes on various wads etc...)
Misc. Author Info       : Friend of the Doom LEGACY Team, Doom lover
Description             : Megawad made to share what I have with you.
Additional Credits to   : Thierry Van Elsuwe and the Doom LEGACY Team.
                          William Mull (http://newdoom.com)
===========================================================================
          * COLLECTION OF 32 LEVELS MADE BY SELECTED AUTHORS*

New level WAD           : Yes (collection of existing wads)
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No
Required To Have In Dir : Doom2.wad + doom1_2.wad (by Paolo) 
                                  (or Wads1to2.wad, by Jive)

* Play Information *

Map #                   : Map 01 to 32 (For DOOM II only)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Music               : No
New Graphics            : No

* Construction *

Build Time              : What importance?
Editor(s) used          : - WinDEU32.exe (version 5.99b1 BCC by the "DEU team")
                          - Zennode.exe (version 1.01, de Marc Rousseau)
                               (e-mail : rousseaum@pictel.com)
                          - Wintex.exe ver 4.3 (A WAD Editor Copyright (c) 1995) 
                               (e-mail : Olivier Montanuy (montanuy@inf.enst.fr)
                          - Wadman.exe ver 1.03, de Carl W. Moore)
                               (Sysop: The Cutting Edge BBS  (505)-479-4064)
                          - Paint Shop Pro 4.1fr. (WinShare Killer Apps)
                               (http://www.wska.com)
Known Bugs              : None!

################################################################################
* Description *
                 Not all the MAPs have complete description of their author, 
                 the creation date, or an email adress! I have putted all the
                 informations in my possession... I will be very gratefull if
                 somebody could give me the missing informations!

MAP01          : Caverne.wad  : MAP04 from "Cerebral.wad" (2000/04/16) ; 
                 Bogog Frog (Chris) Bogog@hotmail.com
                                   
MAP02          : The-Zone.wad : "The zone" (94/11/14) ; Claude Phillips 
                 Software Creations 
                                   
MAP03 to MAP05 : 99ways.wad   : "99 Ways to Die" (96/03/30) ;
                 Warren Marshall dealerpro@msn.com
                                   
MAP06          : Claustro.wad : "Claustrophobia" ; 
                 Robert Berkowitz
                 docbob@slip.net ; http://www.slip.net/~docbob/doom2.html
                 
        Made by Jive : Bug = linedefs 1987, 1990, 1995 and 2002 had action 22
        (W1 : Walk 1 raise floor to nearest, change texture only) to raise
        sectors 371, 380, 381 and 382 to bypass "Nukage" ; but, if you
        don't wait the rising of each sector before crossing on the other,
        the raise stop...! And finaly, the last sector stop raise too low :
        impossible to bypass on the sector 372 (sector with the blue key
        door) --> action 95 (WR : Walk Repetitively raise floor to nearest
        floor, change texture only) was choosen --> now, you can walk back
        to raise to the correct height if necesssary.

MAP07          : Painhill.wad : "Pain Hill" (95/3/19) ; 
                 Phil Robinson philrobins@aol.com
                                   
MAP08 to MAP15 : Sincity.wad  : Sincity5.wad & Sin678.wad (94/11/08) ; Kurt Maples
   Made by Jive : Added secret exit toward Map31.
        
MAP16          : Hoover.wad   : "Hoover Dam" (95/09/23) ; Michael Reed ; MReed3015@aol.com
                                   
MAP17          : AW_HECK.WAD  : Aw, Heck! (07-09-95) ; Michael Wildt ; mwildt@execpc.com
                                   
MAP18 & MAP19  : 2-and-2.wad  : Rob (Cisco) Sorsorito
	Made by Jive : lower texture added on linedef 1170, sidedef 1801 ; suppression lower
	texture on second sidedef (1802). Sectors 317, 88 to 93 realigned on editor grid.
	Lindedef 1094 : "S1" (space one) was choosen as action , but action "SR" (space
	repetitively) must be the correct action ! (raise floor to nearest floor)

MAP20          : D2BROYAL.wad : "Battle Royale" (95/06/05) ; Greg Hagedorn aka (The Poolman)

MAP21          : Gatehell.wad : "Gateway to Hell" (95/21/07)
	Made by Jive : added missing lower texture on linedef 387 and linedef 922, sidedef 1435.
MAP22          : Return.wad   : "Return to Hell"  (95/21/07)

MAP23          : Dante2.wad   : "Dante's gate" (MAP02) 2.1 for DOOM ][ (94/10/17)
                 John W. Anderson (aka Dr. Sleep)
                 drsleep@hooked.net ; 75211.1113@compuserve.com
                 infant2.sphs.indiana.edu /pub/doom/incoming or /wads
MAP24          : Acheron2.wad : "Crossing Acheron 2" (MAP03) (94/10/12)
                 John W. Anderson (aka Dr. Sleep)
   Made by Jive : missing upper texture on second sidedef linedef 493 to 496.
                                   
MAP25 to MAP29 : FTHL1-5.wad  : "Foot hills of hell for Doom2" ; David Ramos
                 73324,2036@COMPUSERVE.COM
                                   
MAP30          : ITP1_v2c.WAD : "Into The Pit 1", WAD for DOOM ][ (94/10/21) ; Mikael Wiberg
                 mi9343@haddock.cd.chalmers.se
   Made by Jive : added animated wall on linedef 1566 and 1551 ( I don't remember why,
   but the effect is pretty cool!)
                                   
MAP31          : Raven8.wad   : Part eight of the RAVEN SERIES Map 8 ; Tim Willits
                 will0057@mermaid.itlabs.umn.edu
                 63 N. Ruth St. ; St. Paul MN 55119
   Made by Jive : added secret exit toward Map32

MAP32          : Raven9.wad   : Part nine of the RAVEN SERIES Map 9 ; Tim Willits
   Made by Jive : added missing texture on linedef 66, sidedef 94

#################################################################################

* Copyright / Permissions *

Authors may NOT use this levels as a base to build additional levels.
They are all the ownership of their respectives authors!  

You MAY distribute this MEGAWAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################