°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
		°°            JIVE'S PACK            °°
		°° (complete megawad with 32 levels) °°
		°°                                   °°
		°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

	Collected & revised on 14 december 2000 by JYD, aka "Jive"

		(No fondamental modification of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

	Map15 : added secret exit (sector 81 & 82)
	Map31 : added secret exit (changed linedef action somewhere...)
	
	Map09 : Added missing lower texture on linedef 1068, 1069, 1064, 1065, 68.
		Added missing upper texture on linedef 70, second sidedef.
	Map19 : Sectors 59 to 61 were unreachable! --> changed action on linedef
		357, 361, 338 and 341. Now, linedef 361 open door sector 57 ;
		linedef 357 open sector 58 ; linedef 341 open sector 57 ;
		linedef 338 open sector 58.
	Map21 : Added missing lower texture on sector 103 and 104, second sidedef.
	Map24 : Replacement backpack (impossible to have it...!)
		Added missing lower texture on linedef 380,first sidedef.
	Map27 : If player push linedef 138 (right button into lava), the left button
		become unreachable --> impossible to open doors (sectors 27 and 29)
		--> change action linedef 136 (the left button) : 112 (S1) --> 109 (W1)
		Changed action linedef 289 (90 = WR open door, close after 4 secondes,
		--> action 2 = W1 open door)
	Map29 : Added missing upper  texture on linedef 373 and 378.
	Map30 : Added missing upper texture on linedef 856, second sidedef.
		If player don't have pushed trigger (linedef 918), door (sector 130)
		can't be opened --> return to unvisited rooms impossible --> added
		action 103 (S1 Open door) on linedef 902, with secret for sector 130.

(PWAD examination with "Wintex.exe" ver 4.3 (A WAD Editor Copyright (c) 1995) 
       (e-mail : Olivier Montanuy (montanuy@inf.enst.fr)  

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.03, from Marc Rousseau)
            (e-mail : rousseaum@pictel.com)

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(Graphic's creation or modification
      - Paint Shop Pro 4.1fr. (WinShare Killer Apps)
        (http://www.wska.com)

(Creation and Pwad integration : screens with author(s) and game names 
      Interpic, Titlepic, M_Pause, M_doom, Wimapxx ...)
      Rsky1  : Mark Klem (MkBigWad)
      Rsky2  : Jive
      Rsky3  : Myscha (Iditarod)
      Sounds : Myscha (Iditarod)
      Water  : used in T-Dunn02

(creation of "JivePack.deh" and screenshots)

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################

_________________________________________________________________________
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
	°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
	°° The Complete RAVEN SERIES (Maps 01-11) °°
	°°                                        °°
	°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
This file contains all eleven levels for the premier Doom 2 RAVEN series.
These .wads will challenge all Doom players regardless of skill level.

Features:
- support for all 5 skill levels
- Great DEATHMATCH level. 
- well placed monsters
- use of all three keys
- can be completed without cheating
- excellent texture alignment

Level Creators:   Tim Willits & Theresa Chasar
 
Level Tester:     Robert J. Cody

Please contact us if you wish to include these levels in a commercial package. 

E-Mail to: chasa001@maroon.tc.umn.edu

World Wide Web Home Page : http://www.umn.edu/nlhome/m206/chasa001/raven/

=============================================================================
=============================================================================
	°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
	°° The Authoritive T_DUNN02 (Maps 12-22) °°
	°°                                       °°
	°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Title                   : The Authoritive T_DUNNxx.WAD Series - For Doom2
Filename                : T_DUNN02.WAD
Author                  : Travers Dunne & Alister Dunne
Email Address           : tjdun2@mugc.cc.monash.edu.au

                          if this address no longer exists then
                          post to a newsgroup to find me.

Misc. Author Info       : Traralgon, Victoria, Australia.

Description             : The counterpart to my Doom levels .WAD,
                          The levels contained are VERY id like so
                          if you didnt like the id variety then
                          too bad. MAP17 and MAP32 are multiplayer
                          specific. Also see T_DUNN01.WAD for my
                          Doom levels and T_DUNN03.WAD for my lone
                          Heretic level.

Additional Credits to   : Thanks to id for creating DooM &
                          DooM2. And kudos to all those smart
                          people out there, you know who you
                          are, who created the tools we used.

* Play Information *

Episode and Level #     : MAP12 - MAP22
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Build time              : Please don't ask... ok LOTS
Editor(s) used          : Doom Construction Kit
Known Bugs              : None

* Where to get this WAD *

FTP sites: ftp.cdrom.com

Other: tjdun2@mugc.cc.monash.edu.au
=============================================================================
=============================================================================
	°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
	°° IDITAROD.WAD 10 LEVELS (Maps 23-32) °°
	°°                                     °°
	°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
         
         ******** NOT A DEATHMATCH WAD *********

Created by: MYSCHA (THE SLED DOG)
	    		T.ELLIOT CANNON Tallahassee,Florida
            Age 30  ARCHITECT
            (904) 671-7862 Voice mail
			
Email:      ecannon@freenet.fsu.edu

Special Thanks to:
         Only 3 people probably know I have 
			been working on this 10 level wad. But, as 
			always I am grateful to MYSCHA AND SIENNA 
			my 2 Siberian huskies. These two are my best 
			friends and they helped "daddy" by making sure I
			had plenty of cigarettes, junk food, and time to
			go mushing each night after working on the 
			individual levels.

Additional credits to:	DRSLEEP for guidance...and coolness

Cooperative: 	the starts are there....
 	
Deathmatch: 	No!! NO deathmatch starts.I've already made too many 
		deathmatch levels as it is now this one is NOT for 
		deathmatch. If you want to see a cool deathmatch wad go get
		SLEDDOG.ZIP at Compuserve like I mentioned before.

Difficulty: Not necessary just load the wad and play it, I suggest
            Levels leaving any -skill command line parameters out. 
            I designed this wad to play as ULTRA-VIOLENCE difficulty
            w/o having to specify a -skill argument.	

New sounds:	Ya damn right. The weapons SFX/WAVs are created from
            scratch by me and I think they kick butt. Let me know
            what you think about them. 

New musics:	No unfortunately I have too many friends on Compuserve
            and you can't do anything that may somehow be copyrighted 
            there.

New Graphics: Stars 

New sprites:  no
===========================================================================