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#       The Lost Episodes of Doom, aka JPTR        #
#          version 4.0 (December 09, 1994)         #
#        by Christen Klie and Robert Carter        #
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           __---------------__
         --__--- WARNING ---__--
_____________---------------____________________

Most part of this text file is a copy & past of this page:
http://doomworld.com/pageofdoom/lostdoom.html
This page was made by teapot:
Mailto: richycoolband@doomworld.com for any information about this page.

Many great thanks also to monfriez: monfriez_geo@yahoo.com
who made this Klie's interview made for Doomworld:
http://doomworld.com/pageofdoom/interview.html

==============================================================================
The Lost Episodes of Doom is a book/disk package.
The book provides a detailed guide of the 24 new levels with stories
that are a crucial element to this game. 
Created by Christen Klie and Robert Carter with Jonathan Mendoza,
the author of The Official DOOM Survivor's Strategies and Secrets.

Requires registered version of Doom (1.2 or higher

Also referred to as "Doom: The Lost Episodes", this mission pack flows very
closely to Doom's puzzle map stile, but don't let the cover fool you.
There are no new weapons, only maps, 3 demos, and new episode names.
This book is out of print and it is no longer available from the publisher,
but you can still buy it from places like Amazon.com, ebay and used bookstores.

Chris Klie, one of the authors of Lost Episodes said this in a recent interview
"Basically, I was an amateur WAD author at the time, looking to break into the
industry, and happy to have someone publish my levels. ;-)" 
===========================================================================

Title                   : Lost Episodes Of Doom
Filename                : JPTR_V40.WAD
Release date            : 09/12/94
Authors                 : Christen Klie and Robert Carter

Description             : 3 episode replacement for DooM
===========================================================================
* What is included *

New levels              : Yes.
Sounds                  : No.
Music                   : No.
Graphics                : Only menu items.
Dehacked/BEX Patch      : Nope.
Demos                   : Yes.

* Play Information *
Game                    : Doom
Map #                   : E1M1-E1M8, E2M1-E2M8, E3M1-E3M8
Single Player           : Yes.
Cooperative 2-4 Player  : Not sure. Heh.
Deathmatch 2-4 Player   : Again, not sure. Heh.
Difficulty Settings     : Maybe.


* Construction *
Base                    : Original maps.
Build Time              : This took me about a lot of hours or so
Known Bugs              : Yeah, probably a few.

* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse, granted you ask me for permission first.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as my name is in there somewhere.
You don't have to tell me, but I'd like to know if someone wants to do this.

* Where to get the file that this text file describes *
FTP sites: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

===============================================================
Level List: (There are no secret levels in The Lost Episodes of Doom)

Massacre on Callisto:
°°°°°°°°°°°°°°°°°°°°
E1M1 : UAC Spaceport                    by Christen Klie
E1M2 : Fusion Power Plant               by Christen Klie
E1M3 : Jovian Deuterium Plant           by Christen Klie
E1M4 : Jupiter Planetary Control Center by Christen Klie
E1M5 : Weapons Research Center          by Christen Klie
E1M6 : Halls of Injustice               by Christen Klie
E1M7 : Core of Evil                     by Christen Klie
E1M8 : Callisto Consecration            by Christen Klie

The Killing Fields of Io:
°°°°°°°°°°°°°°°°°°°°°°°°
E2M1 : Io Anomaly                       by Christen Klie
E2M2 : Io Munitions Works               by Christen Klie
E2M3 : Io Toxic Disposal Plant          by Christen Klie
E2M4 : Weapons Testing Facility         by Christen Klie
E2M5 : Io Training Camp                 by Christen Klie
E2M6 : Io Military Garrison             by Robert Carter
E2M7 : The Draining Pit                 by Robert Carter
E2M8 : Late For Supper                  by Robert Carter

Hell's Gate-The Red Spot:
°°°°°°°°°°°°°°°°°°°°°°°°
E3M1 : Jovian Stonehenge                by Robert Carter
E3M2 : Pillar of Peril                  by Robert Carter
E3M3 : Subterranean Stoneworks          by Robert Carter
E3M4 : Pools of Despair                 by Robert Carter
E3M5 : The Cat-Skinner Box              by Robert Carter
E3M6 : Somber Io Promenade              by Robert Carter
E3M7 : Jovian Killjoy                   by Robert Carter
E3M8 : Jovian Déjà Vu Again             by Robert Carter

========================================================
THE LOST EPISODES OF DOOM:
THE STORYLINE IN A CAPSULE

       You're the lone occupant aboard a utilitarian deep space probe returning
       to Earth. Your six-month reconnaissance mission of the outer Solar System
       is over and you're finally headed back home.

       Lying motionless, seemingly lifeless, in the cryogenic glass and metal
       chamber, you resemble a techno-mummy in display. Only the readouts and
       blinking panel lights reveal there is indeed a heartbeat, though its
       rate crawls at a tenth of its normal resting state. When you put your
       head down in the comfy cushion of the cryogenic chamber and took a deep,
       prolonged breath, you knew two months would pass before you would open
       your eyes again, at which time you would be approaching the lunar space
       station. "Then I'm headed for the mountains," you told yourself, giving
       in to the overwhelming feeling of elation induced by the chambers' gases.
       But fate had other plans for you.

       As your probe enters the large nether region between Mars and Jupiter,
       coming within a few thousand miles from the asteroid belt, the navigation
       system eases the ship into a complete stop. A chain reaction of commands
       and subroutines restores breathable air in the cabin. Meanwhile, the
       chemicals in the chamber self-adjust to normalize your metabolism.
       As consciousness returns and the clouds of deep steep begin to dissipate,
       You see yourself headed for the mountains. But you're still dreaming.
       Any premature feeling of euphoria is swiftly squelched as the seal of the
       cryo-chamber breaks open. The high-pitched shrill you hear is an
       unmistakable distress code signal.

       Moving with the characteristic stiffness of one whose body has just been
       awakened from suspended animation, you move to the console to find the
       source of the transmission that caused the ship to stop. Much to your
       amazement, there are two incoming signals. One is from the scientific
       Martian outpost in Phobos. The other signal beckons from the smaller
       facilities on Io, the outermost moon of Jupiter. You immediately think
       of the Anomalies and wonder whether the United Aerospace Corporation's
       experiments with inter-dimensional space travel are to blame for 
       whatever's happened.

       Before embarking on your long scientific mission, you pleaded with
       UAC's board to postpone human experiments until more studies could
       answer basic questions about the Anomalies. But the giant conglomerate
       could not wait. The Anomalies were the single most important scientific
       discovery of the century. Apparent ruptures in the fabric of time/space,
       the Anomalies opened the possibility of instant space travel. This was
       of great interest to UAC and not only for scientific reasons. Potential
       for profitable military, industrial, and commercial applications was
       immeasurable. UAC moved quickly to set up bases in Phobos and Deimos,
       the twin Martian moons, where the Anomalies were first discovered.

       Many scientists, who, like you, had also voiced their opposition to
       UAC's experiments, were quickly "relocated" to other projects. A good
       number of your colleagues wound up on Io and Callisto, Jupiter's
       outer- most and innermost moons, respectively. After confirming the
       location of the transmissions, you only hesitate for an instant as you
       ponder what you should do. You know there is a large contingent of
       Marines on Mars. Surely they have already mobilized to help Phobos.
       Io and Callisto, on the other hand, only count with marginal military
       support. In the blink of an eye, your mind is made up. Though science
       is your main interest, you've been a Marine before. 
       You know how to fight.

       Your hunch about the Anomalies, as you will find out soon enough, is
       dead on. The gateways have become completely unstable. The human subjects
       who dared to jump through are emerging as blood-thirsty killers. But
       even more disturbing, a host of interdimensional creatures are also
       materializing in our universe. No one in Mars, Phobos, or Deimos could
       imagine that the interdimensional aliens were also materializing in
       Jupiter's moons. But then again, no one could possibly know that
       Jupiter's Red Spot was the largest gateway to Hell in the entire
       Solar system.

       With a last click on the keyboard, the course for Io is set. 
       You don't know what evil awaits you, but you're sure the mountains of
       Earth will have to wait just a little bit longer.

        ====================================================
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                               ===

14/oct./2003 5:12
Made by Jive:
- this compilation of texts (for the users of my site).
- The dehacked file for displayed texts during the game.
- E1M3: * added missing texture linedef 657, second side.
        * sector 61: changed some textures to help... ;-)
- E2M7: * added missing texture linedef 455, second sidedef.
- E3M2: * added missing upper textures sector 116, second sidedefs.
- E3M6: * added missing texture linedef 996.
        * added y offset on linedefs 51 & 58 to help... ;-)

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 49       #
#  Email    : dlw@newdoom.com                                         #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://newdoom.com/hosted/dlw/                          #
#######################################################################
                    Where to get Doom Legacy :
#######################################################################
#    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
#            bpereira@newdoom.com (Boris Pereira)                     #
#                                                                     #
#  Web site: http://legacy.newdoom.com/                               #
#    e-mail: legacy@newdoom.com                                       #
#######################################################################
# Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
#  their large contribution and to others Legacy Team members.        #
#######################################################################