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                                Invasion 1.9
                       Paul Fleschute/Moe541@aol.com
                  http://members.aol.com/moe541/index.html
                                November-1997

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   Revised on april 16, 2001 by JYD, aka "Jive"
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(No fondamental modification of the levels!)

   I had to correct numerous errors in the dehacked patch "Invasio.deh" :
   some level names were not correct, some others were forgotten!

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

   Given that I have started the study of this wad past year, and that
   I havn't noted all what I have made, I have just the possibility
   to give you the corrections from E3M5...! But, what I can say is
   that nothing very important was made (missing textures, vertices
   replacement on the editor grid, ...you see!)

   E3M5 : -Added missing lower texture on linedef 304.
          -Replaced sector 131 and 137 on editor grid.
   E3M9 : -Sector 45 teared --> nodes builded with WinDEU32!
   E3M7 : -Sectors 0 to 16 replaced on the editor grid.
          -Linedef 226 splitted to avoid hole on wall.
   E3M8 : -Added missing lower texture on sector 113 to 115.
   E4M1 : -Sectors 44 and 45 : added missing lower textures.
   E4M2 : -Added missing upper and lower textures on linedef 258.
          -ZenNode 1.07 bug on sector 16 --> WinDEU32 nodes builder used!
   E4M3 : -Vertexe 128 replaced on grid.
   E4M4 : -Vertices 1123 to 1125 replaced on editor grid.
   E4M5 : -Added missing textures on linedef 434.
   E4M8 : -Aligned sectors 17 to 19 (armchair) on editor grid.
          -Aligned vertexe 772 on grid.
          -Added missing upper texture on linedef 1054, second sidedef.
          -Changed action to permit opening of the sector 77 (door toward
           end level) --> linedef 688 changement = action 103 (S1 open door)
           Sector 77 was impossible to open! Tag 666 was putted (lower tagged
           sector whan spider masterming are defeated)!
           But, after that defeat, nothing happened...!
           So...

(PWAD examination with "Wintex.exe" ver 4.3 (A WAD Editor Copyright (c) 1995) 
       (e-mail : Olivier Montanuy (montanuy@inf.enst.fr)  

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.07, from Marc Rousseau)
            (e-mail : rousseaum@pictel.com)

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
    
(Screenshots)

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bไuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################
_________________________________________________________________________
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                                Invasion 1.9
                       Paul Fleschute/Moe541@aol.com
                  http://members.aol.com/moe541/index.html
                                November-1997
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Alot of people seemed to be blown away by Invasion V1.7. Well, you
people ain't seen nothin' yet.

Whats New? even more quality, more NEW ORIGINAL textures, and more flats...
Oh, and more music.
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Whats Next?

Well, Invasion 2 is still in the making, but if its not done by '98
I'll release a Music/Level/Texture/Flat/ version only, with out the new enemies
(not a chance they'll be near done).

The next version of Invasion, will most likely start enemy improvement.
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Additional Credits, these are the authors of the stuff that has stayed
in invasion.

:Mark Klem, provider (Momento Mori 2) of most of the music, in 1.7, 1.9.


:My brother (Chris) Made the Launcher.

:Makers of DoomEd, DETH, WinTex, Paint Shop Pro, Simply 3d2 (even though its
a pain!), and a bunch of other various Doom editors. 
and other various editors.

:The Mad Hacker:  Made the ORIGINAL E2M5, UACPEN.WAD 

:John A. Warren:  Made the ORIGINAL E2M7, URANUS.WAD 

:Ty Halderman:  Made that waterfall texture. 

:The original makers of the stuff i snatched

:id Software: (of course) Made those 2 really cool computer games.

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info.  (for all who have no idea what this is)

Levels:  36, good quality
Graphics:  Over 150 textures/30 new flats/5 new enemies
Music:  20 new tunes
Author:  look at top
Misc Info:  I'm a 15 year old Doom freak.  And DETH rules! 
Installation:  Type "Inva_19" at command line after unzipping in Doom
               directory.
Files:        inva_19.bat          <-----Um, that installs it.
              invalnch.dat         <-----Um, the launcher needs it.
              invasion.deh         <-----Um, thats the dehacked file.
              dehacked.exe         <-----Um, DeHackEd (duh) 3.1.
              deusf.exe            <-----Um, DeuSf (duh)
              invalnch.exe         <-----Um, the launcher.
              dehacked.ini         <-----Um, DeHackEd needs that.
              inva_19.txt          <-----Um, the text file (duh).
              invasion.wad         <-----Um, WAD file (duh).
Bugs:  Secret level bug, when you get to the end of a secret level,
       type PSFLEV##, doom has a problem if you hit the exit switch...
       Of course, i will not be held responsible for anything this may
       (highly unlikely)  do to your computer.  Nothing bad should happen,
       though.

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Copyright Stuff

You know, I really don't give a damn (this is public domain)!
Just give me credit!