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This document must be viewed with a fixed width font (as "Courier new")
=======================================================================

      Revised on January 22, 2002 by Jean-Yves Delpech, aka "Jive"

(No fondamentals modifications of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

(PWAD examination with "Wintex" ver 4.7 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

==============================================================================
- Map11: Added type 2 (lighting effect) to take care of the sector 271.
         Added y offset on linedef 676 to take care of this wall
            (open door when fired).
- Map16: Added missing lower texture on linedef 1737, second sidedef.
         Changed height central tower with raising spiral stairs surrounding it
            (sectors 45 to 47, 49, 51, 53, 55, 56, 62, 64, 67).
         Added missing lower texture on linedef 107 (first step stairs).
- Map18: Nodes reconstruction with WinDEU32 internal nodes builder
            (hole on floor on sector 25, between linedefs 29, 51 & 350)
- Map20: Aligned textures sectors 28, 29, 85 to 88, 102 & 103
            (stone room with teleporter).
         Aligned sectors 90 to 99 & 101.
- Map24: If Cyberdemon send a shoot on player, he may be projected in sector
            221 or 224!!!  So, to avoid possibility to be trapped after having
            killed him, I have added  action 21 (lower lift for 3 seconds)
            on linedef 308 --> sector 223 can be bypassed.
==============================================================================

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.08, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(Graphic's creation or modification
      - Paint Shop Pro 7 (WinShare Killer Apps)
        http://www.wska.com

==============================================================================
- Texture WATRWALL1 renamed WATRWALL (animated by error) on Map13.
- Texture LAVAFL1 renamed LAVAFL (Map05, Map12, Map13).
- Texture LAVAFL2 renamed LAVAFLL (Map06).
- Texture LAVAFL3 renamed LAVAFLLL (Map11, Map13).
- Inter mission picture INTERPIC changed to display title correctly.
==============================================================================

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################


Title          :   HERIAN (revision 5, 04/06/1998)

Filename       :   HERIAN.WAD

Author         :   Ian Wilson

Email Address  :   i.w@virgin.net

Description    :   Herian has no story it is simply a 32 level TC made primarily for the single
		   player.  The infuence for it came from my favourite games mentioned below.
			 
                   32 NEW levels, NEW textures, NEW sounds & NEW monsters

                   All levels were made for single play.
                   Deathmatch and co-operative play is possible, but not optimized.  Many
                   of the levels are too large for deathmatch.

Additional Credits
  and thanks to:   Id-Software, Raven, Rogue & 3D Realms for:
                   Doom, Doom 2, Quake, Heretic, Hexen, Strife, ROTT and Duke Nukem 3D.
                   The authors of DM2CONV, Wintex, NWT, WARM, Windeu, DEUSF and Wad Author.
                   Also to the Legacy Team for "Doom Legacy" and to Team TNT for Boom.
==========================================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP01-MAP32
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not optimized)
Deathmatch 2-4 Player   : Yes (not optimized)
Difficulty Settings     : Yes
New Sounds              : Yes (a few)
New Graphics            : Yes and new sky added in this revision for high resolution
New Music               : No
Demos Replaced          : All 3

* Construction *

Base                    : Mainly new levels from scratch with a few infuenced by
                          Doom, Doom 2, Heretic, Hexen and Rise of the Triad.
Editor(s) used          : DM2CONV, Wintex, NWT, WARM, Windeu and Wad Author.
Known Bugs              : None.  Herian was developed for Windows 95 and
			  should played at 640 by 400 or 640 by 480 but it's even better at
			  800 x 600 using Legacy if you have a powerful enough PC.
			  A bug was reported on level 08 red door.  This has been corrected.
			  Some general improvements have been carried out at revision 3
			  including changes to lighting.  The general them for Herian has also
			  been changed including a new End of Game Boss Monster.
			  Finally a visplane error was found in Map04 using the original
			  Doom2.exe therefore it is better not to be used with Herian.
			  Legacy Doom is better in this respect and it is better to use it with Herian.
			  Revision 4 - introduced following a report of an anomaly in map 12
			  when used with Boom.  Some small changes were made to a stair to 
		          work correctly with Boom.  There was no problem with Doom95 or
			  DosDoom.
			  Revision 5 - introduced after it came to my notice (by a fellow
			  Doom enthusiast) the map08 was too close to one of Doom2's original
			  levels.  This map has been radical changed with some features such as
			  switches and doors repositioned and visual enhancements made.