The Good, the Bad & the Architectural, by D.A.Campbell (April 28, 1997)
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This document must be viewed with a fixed width font (as "Courier new")
=======================================================================

      Revised on June 26, 2002 by Jean-Yves Delpech, aka "Jive"

(No fondamental modifications of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

(PWAD examination with "Wintex" ver 4.7 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.1.0, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(Graphic's creation or modification
      - Paint Shop Pro 7 (WinShare Killer Apps)
        http://www.wska.com

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################

-Creation of "G-B-Arch.deh" for level's names
-E2M1: Aligned textures sectors 84 & 88
       Changed the way to draw sector 27 & 76 (to avoid ceiling textures'gosts on sky)
       Replaced vertices sectors 149, 150, 195, 158, 159 & 162 on editor grid lines.
-E2M2: Changed height sector 162.
       Added missing textures on linedefs 908 & 910.
       Aligned sector 401, 214 & 218 on editor grid lines. (holes)
-E2M3: Added missing lower texture linedef 1854, second sidedef.
       Changed height sector 82 (otherwise, it's impossible to raise enough!)
       Added action 62 (lower lift) on linedef 463 & 465  to move down sector 271 & 255.
       Changed position of the sectors 272 & 266 on editor grid lines.

========================================================================
Title                   : THE GOOD, THE BAD & THE ARCHITECTURAL (DOOM I)   
Author                  : Douglas A. Campbell
Date                    : April 28, 1997
Email Address           : none

Description		: A feast for the eyes of those who thirst for
                          blood. Indulge yourself with nine classically
                          designed levels of fine architecture with fast
                          and furious action, a puzzle or two thrown in
                          just for fun, and a silly story line.  These
                          huge levels are all packed full of monsters,
                          of course, to keep you busy throughout the wee 
                          hours of the night and well into the morning.
                          Don't let the blood and viscera of hundreds of
                          slaughtered beasts spoil the beauty of your
                          surroundings.
=========================================================================

* Play Information *

Episode and Level #     : E2M1 thru E2M9 (Episode 2)
Single Player           : Yes
Cooperative 2-4 Player  : Yes (bring plenty of help)
Deathmatch 2-4 Player   : Yes, lots of starts, but untested.
Difficulty Settings     : Yes
New Sounds              : No
New Music               : Yes
New Graphics            : No (except for episode title)
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Build Time              : 3 years in the making - countless hours
Editor(s) used          : DEU 5.1, DEU 5.1 GCC, DCK; MIDI2MUS, DMMUSIC, 
			  BSP11X; MIDISOFT, TED, DMGRAPH; RMB, ZENNODE
                          and tried WARM.  Latter caused texture tiling
                          problems e.g. uneven spacing of bars on
                          MIDGRATE textures; therefore, not used.

Known Bugs              : HOMs when using versions less than 1.666 
=========================================================================
Story Line:               E2M1:  LAMARA (El Rancho de la Mara) 
                          Another day in this dreary life on the ranch
                          in Hell.  Same routine every day - get up,
                          get dressed, go out and shoot the rustlers,
                          varmints and crows that are after the crops.
                          At the end of the season, maybe you can fill
                          up two or three truckloads of mara vines and
                          haul them into town.  In this border town
                          between Purgatory and Hell is a buyer, who
                          re-sells these mara plants to U.A.C. (just
                          what does U.A.C. do with this stuff, anyway?). 
                          That will get you enough cash to buy enough
                          beans, bullets and band-aids, and in a good
                          year; beer, enough to last another season.
                          Sure, Life's a drag, being stuck in a place
                          like this. The only way out is knowing the
                          3 'R's:  Readin', Ritin', and Route 666.

                          E2M2:  ROUTE666 (The Road to Hell)
                          They say the road to Hell is paved with good
                          intentions.  All along this way seems to be
                          nothing but evil intentions opposing your
                          every effort in making it to the promised land.
                          What in Hell did they use to pave this road
                          with anyway?  The same stuff they used on the
                          Pasadena Freeway maybe?  Well, anyway, the
                          locals don't seem to bothered by it.  Seeing
                          how they drive, it's hard to tell whether if
                          they're coming or going .  You get this creepy
                          feeling that you're not in Kansas anymore.
                          Hell, you're not even in Oklahoma, for that
                          matter.  In what direction and how far must you
                          travel?  Well, go west, young man!  Keep going
                          till you hit water.  Get your kicks - on Route
                          - 6-6-6.
                          
                          E2M3:  ANGST
                          Congratulations, you've found a job!  U.A.C has
                          hired you to manage the re-organization and the
			  downsizing of redundant operations and personnel
			  at the former ANGST Corp., of which U.A.C has 
			  acquired a stock majority ownership.  We're
			  bringing our own people in, so based on your
			  previous experience of monster bashing, your
			  assignment is to clear the premises of the local
			  creatures.  They never did make good workers. 
			  If they do not cooperate in leaving, you may use
			  deadly force.
			   
			  E2M4:  OLD TOWN
			  Heavens! This town is completely taken over by
			  Hells demons.  Stores are looted bare and creatures
			  run amok; lurking in doorways, haunting dark
                          alleys and pelting you from rooftops. All humans
                          (save for some grotesque mutants) have vanished.
                          Just look what they've done with that old pickle
                          factory!  Listening from outside the door, it
                          sounds like they're having one big chili party
                          in there.  You've got to go into town, block by
                          block, building by building, room by room until
                          every last bad guy is wasted.  Somebody's got to do
                          it, so it might as well be you.  Help make this a
                          nice place to raise a family once again.

	                  E2M5:  CITYHALL (You can't fight City Hall)
		          No wonder this town has gone to pot!  City Hall
			  is completely corrupt from the Mayor all the way
			  down to the guy who is supposed to scrape the
			  chewing gum off the streets.  You must go in and
			  clean 'em all out.  That includes the City 
			  Council, Planning and Zoning Departments; the
			  Police Commissioner, Dog catcher and the Plant
                          Manager; along with all their cronies.  Get rid
			  of them all, as we're starting all over from 
                          scratch!  Be advised-the counter creatures here
			  are especially nasty (if you've ever tried to 
			  get a building permit, You've got the idea).
			  Oh, by the way, the Mayor wants to see you in 
                          his office.  Close the door behind you as you
                          come in, and have a seat.  What's in store -
                          You'll soon find out!
			
                          E2M6:  MADHOUSE
                          You are assigned to remove the occupants of
                          buildings on UAC's rehab clinic.  Management
                          has a client interested in the property.  It's
			  an easy job.

			  E2M7:  JOBSITE
			  Monsters have overrun our construction site and
			  they're holding up the job.  Your task is to 
			  clear them out so we can get construction back
			  on track.  Don't take too long, or this project
			  will fall behind schedule and go over budget. 				  
			
			  E2M8:  ROKETMAN (The rocket man's lair)
			  The Big Boss of what's left of the Hells Legion
			  is inside the Military-Industrial Complex
			  Building preparing himself a rocket to blast
			  off to wherever his homebase is, to come back
		          with a far mightier army than the one you've
			  been dealing with.  You must stop him at all
			  costs, as his troops are just as determined to
			  give him a merry sendoff - if you don't, you
			  ain't gonna get paid!
                         
			  Oh yes, there is a secret level somewhere
			  around here.  It's called FUNHOUSE
		 
			  To play this wad type: DOOM -FILE G-B-ARCH.WAD

Acknowledgments		: Brendon Wyber, Rapha‰l Quinet, Colin Reed,
			  Ron Rossbach and credit where credit is due.

		
* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
How they are gonna do it, I haven't the foggiest idea.
Go ahead.  Use my ideas.  There are lots more where these came from.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc), as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp://ftp.cdrom.com

BBS numbers:

Other:   	       : Author will NOT accept responsibility for any 
			 missed homework assignments, flunked tests,
			 firings, crashed cars caused by lack of sleep,
                         nor any any other problem caused by not
			 getting your proper bed rest!

			 Doom is a trademark of id Software