================================================================
Title            : The Enigma Episode v2.0
Filename         : ENIGMA.WAD from ENIGMA.ZIP
                   Enigma.deh by Jive (for the levels' names)
Author           : Jim Flynn
Date             : January 15, 1996
Site             : http://home.pacbell.net/jflynn/index.html
Email Address    : jflynn@pacbell.net (updated by Jive 04/09/02)
Misc. Author Info: Programmer and Doomer
                   Software Engineer
                   445 Acalanes Dr #10
                   Sunnyvale CA 94086
                   Ph: (650) 961-1744
================================================================
Description: Clean those shotguns and grab your
             thinking caps DOOMers! Here's nine levels
             of hot and tasty DOOM II action. For an
             _extra_ challenge play each level alone
             starting with a pistol. For a blastin'
             good time play them as an episode. All
             support difficulty levels and contain
             co-op and deathmatch starts. 

             This is a revision of the original release.
             Bugs have been fixed everywhere and all
             levels are significantly changed, I hope
             you'll find them both more challenging and
             more fun than before.

================================================================
Play notes:  486/66+ recommended
             save often, but try not to restore 
             absolutely no cheating! (necessary)
             + to full screen can be very handy

             Levels 1 and 5 might support DM, the rest
             are unlikely candidates.

================================================================
Additional Credits to 
          : Chief Entomologist: Peter Zahner
          : Playtesters: Immo Holvan, Nora, John Keary,
              Matt Jonelis, Nik Spicer
          : Morgana for suggesting Mandelbrot DOOM textures
          : Dr Sleep (John Anderson) for general inspiration
          : Antony Burden and Simon Oke for DETH 1.0-3.6
          : Brendon Wyber and Raphael Quinet for DEU-GCC
          : Colin Reed for BSP1.2x
          : Marc Rousseau for Zen 0.97
          : Olivier Montanuy for DeuTex 2.9-3.6
          : HevKev (Kevin McGrail) for the DeuTex Manual
              and solving a subtle bug with secrets 3
          : Jens Hykkelbjerg for RMB 2.1
          : Me - for STAT and STUCK :)
          : Those folks at ID, for DOOM and DOOM II and ...

================================================================
* Play Information *

Level #                : MAP01 thru MAP09
Single Player          : Yes
Cooperative 2-4 Player : Yes (untested - should be fun)
Deathmatch 2-4 Player  : Yes (untested - all but levels 1,5 likely too big)
Difficulty Settings    : Yes - but UV recommended
New Sounds             : No
New Graphics           : Yes, new textures and level name graphics replaced
New Music              : No
Demos Replaced         : None

Map01 - Mt. Doom

A simple level based around a structure you need to climb. Then the
fun starts. You may end up climbing the walls in this one...

Map02 - Rings

You start in a strange complex with shelves ringing a central floor
at three levels. You'll need to traverse all three shelves to open
the access to the outside. There's a battle waiting there. The exit
however is inside... and three rings to attain again.

Map03 - Twisted

This is a strange and highly non-linear level of moderate complexity.
Find three keys and the right switch to exit. Don't let the bad guys
get ya.

Map04 - Gulch

This is an outdoors level starting at a high lake nestled in the
wall of a canyon. Its a dangerous place but it gets much worse
the lower you go... The exit (not immediately accessible) is
found high along one canyon wall. The large unfriendly pests found
living in upscale canyonside caves are crushable. Lore says it has
something to do with a yellow key...

Map05 - The Wheel

This level is mostly just a very intense battle with plenty
of resources. As you may be able to tell from the name, running in
circles is something you may end up doing . Keep in mind there's
one natural point to choose on a wheel.

Map06 - Triplet

You start at a small teleportation complex. By activating the
teleporters you can reach three distinct areas, each a small wad in
its own right. Each area contains the key needed to access the next
teleporter, but the keys aren't absolutely necessary until you exit.

Map07 - Wack

This is a lengthy and very complex level with a twist or two. The
puzzles range toward the very difficult in places. If you need a
spoiler, please write .

Map08 - The Tower

Scale the Black Tower and pull the self-destruct switch. Sound easy?
Unfortunately you'll need three keys to do it, and they aren't in
very friendly places I fear...

Map09 - The Citadel

A very large and complex level with difficult battles. The typical
moat and fortified structure motif. You'll need to puzzle and battle
thru three wings of the complex to gain access to four courtyards and
four towers. The keys are in three of the towers, Marvin rules the
fourth. If you want advice, postpone dealing with the outside of the
structure until you've gained some ammo and weapons. 

================================================================
* Construction *

Base          : New levels from scratch
Tools(s) used 
              : For level editing: DEU-GCC, DETH 1.1-3.6, 
              : For node building: BSP 1.2x, Zen .97
              : For reject map building: RMB 2.0,2.1
              : For wad composition: DeuTex 2.9-3.6
              : Balancing and checking: STAT and STUCK v1.0

================================================================
* Bugs I've Known *
        
        I once had a pet spider named Hilbert...

================================================================
* Copyright / Permissions *

The file ENIGMA.ZIP may be distributed at will for personal use
as long as it is unmodified. Wad authors may use the levels and
textures if the resulting wad is distributed as freeware, and
credit to the author and a pointer to this file are provided.

This file may NOT be included in a CD-ROM collection without
prior permission from the author.

================================================================
* Where to get this WAD *

CompuServe, Action Games Forum, DOOM 2 Levels (A-L), filename: ENIGMA.ZIP
http://home.pacbell.net/jflynn/enigma.zip (URL by Jive on Sept.04, 2002)

================================================================
* Other DOOM II wads by Jim Flynn *
(URL updated by Jive on September 04, 2002)

- The Interdiction Zone (96k):
  http://home.pacbell.net/jflynn/intzone.zip
- Oracle (with Scott Harper) (481k):
  http://home.pacbell.net/jflynn/oracle.zip
- The Mines of Titan (245k):
  http://home.pacbell.net/jflynn/mines.zip
- The Anomaly on Titan (263k):
  http://home.pacbell.net/jflynn/anomaly.zip
- The Farside of Titan (121k):
  http://home.pacbell.net/jflynn/farside.zip
- Trouble on Titan (325k):
  http://home.pacbell.net/jflynn/trouble.zip

On Id's "DOOM II: The Master Levels" CD: Manor,Ttrap
================================================================

#########################################################################
 #  Webmaster: Jean-Yves Delpech aka "Jive" aka "Le freeman", 50 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################

Made by Jive on 14/oct./2004 3:00
-Map01: 
   Sectors 41, 75, 88, 94 & 121: Changed textures floors: no sky texture on a floor!!!
   Sectors 73 & 74 moved on the editor grid lines to display floor textures correctly.
   Vertices 243, 275, 360 & 363, 461, 469, 471, 475, 478, 480: aligned.
   Linedef 210: added forgotten y offset: missalignment!
I made a lot of such changes, and it's of no interest to describe them all.
I didn't change anything, I only corrected problems, and my work is transparent.
The most important thing is that it's one of the best pwads ever made: great design, great textures, great gameplay, great author!!!
Oh yes, just one thing: I have added a dehacked file for levels names
(already included within the pwad)