***************
                     °° WARNING °°
                      °°°°°°°°°°°
Here is the list of some changes/additions made by:
        Jive, 1/juil./2004 16:28, for "Doom Legacy Wads" (aka DLW)
        ** http://newdoom.com/hosted/dlw/ ** dlw@newdoom.com

1) Dehacked file (EndGame.deh) for the levels and authors names
        - included in the wad file for Legacy users
        - external for the other ones
2) Entries for the ADEL textures patches moved in the patches section

        Tool used: "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002) 
        Olivier Montanuy  montanuy@inf.enst.fr
        Javier Almenara   aojavierfdo@hotmail.com
                          jao2000@evangelion.com
               WEB Pages: http://doortohell.tripod.com
                          http://www.geocities.com/locusfocus

3) "EndGame.dfl" file to use with KDX, the King Elvis Launcher:
        The King Doom Experience - Your Doom Frontend Experience.
        This toolset allows you to get the best out of your Doom installation.
        This is the best software available of this kind
        Available at http://kingdoom.tk/
4) Nodes, Blockmap and Reject Table rebuilt with :
        "Zennode.exe" (Ver 1.2.1, from Marc Rousseau)
        rousseaum@pictel.com
        http://www.mrousseau.org/programs/ZenNode/

   EXTRA WARNING : Map05 (Zylstra by Josh Zylstra) is specially rebuild with
   °°°°°°°°°°°°°   the use of "-ni", which means that invisible linedefs will
                   have their nodes ignored. If you use ZenNode without this
                   option, you'll have hideous graphical glitches!!! Why?
                   Because its author used unusual tricks in order to decorate.

                   It's the same thing for the Map06, Chaostile by Anthony Soto.

5) Map07 (Water Treatment Facility, Lee Szymanski): I had to manage the vertices
°°°°°°°°  of the sectors 57 to60, 231, 256, 372 to 375 (end room entry) to avoid
          glitches.
6) Map08 (The Beauty of Evil *Anthony Soto) is without any interest at all!!!
°°°°°°°°  It's just a piece of crazzyness for fools ==> God mod, multiplayer, or
          perhaps multi coop, or die! No single player!!!
 
===========================================================================

Advanced engine needed  : None *
Primary purpose         : Single or Coop / COMPET-N style play

===========================================================================

Title                   : End Game "street legal version"
Filename                : Endgame.zip
Original Release Date   : January 2, 2004
Update Release Date     : June 2004
Authors                 : Erik Alm, Joe Pallai, Anthony Soto, Lee                              
			  Szymanski, Jan Van der Veken, and Josh Zylstra
Description             : 8 level wad set for doom2 exe. **
Email			: neworderdatabase@hotmail.com (Anthony's) 

===========================================================================
* Play Information *

Game                    : DOOM2
Map #                   : 1 - 8
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes on some maps. Try maps 1, 2, 4. Map 8 might play ok too.
Other game styles       : COMPET-N style modes such as speed, tyson, etc.
Difficulty Settings     : Yes

* Some maps (especially map 6) has levels of detail which may cause 
HOM in doom2 exe. The HOM's are not widespread and only viewed from 
certain angles so they should not effect doom2 exe gameplay.
 
** Endgame.htm contains level descriptions and other project info. **

* Copyright / Permissions *

Several textures were designed by Joe Pallai. They are mostly mods of existing 
doom textures. They can be found in his map "Morsel". For permission, email him. 

This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

//EOF