°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
    °°      Dennis Meuwissen stuff           °°
    °°     Compilation made by Jive          °°
    °°   for "Doom Legacy Wads" aka "DLW"    °°
    °°         1/nov./2003 15:18             °°
    °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
    
Here is a compilation of Dennis Meuwissen's stuff:
- "mywad1.wad"  : Map01-Map08
- "ioanomal.wad": Map09
- "spineinj.wad": Map10

I used also ZenNode 1.1.0 on it, which was really necessary!!!
As far as Map09 was made for Doom1 (E1M9), you must use
"Wads1to2.wad" (by me) or "Doom1_2.wad" (from Paolo) in order
to have the necessary missing textures. Both are available at
my site, on the "Utilities" page.

- Map07: Changed action linedef 357 & 355 from S1 to SR (space repeatly)
	   Added action open secret door on linedef 367 (same as 347: placed
            within a mortal sector, this hidden switch can't be found!!!)

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 49       #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################

Here is the text file about the first part:
===========================================================================
Advanced engine needed  : Boom compatible port required.
Primary purpose         : Single play, and teaching me enough editing skills.
===========================================================================

Title                   : Don't care, make one up for yourself :)
Filename                : mywad1.wad
Release date            : Jan 21, 2002
Author                  : Dennis Meuwissen (exile9000)
Email Address           : dennis.meuwissen@wanadoo.nl
Other Files By Author   : Heh, none.
Misc. Author Info       : Newbie to editing (1.5 years or so already).
Description             : I started on this wad several months ago now. This is my first
                          wad ever to be released to the public. Map02 is actually my
                          4th map ever made. Map01 is made after Map07 is. I created
                          these maps to get experienced with DooM editing. I've been
                          a DooM fan ever since I first saw it (1997 or so...), and when
                          I got an internet connection and downloaded some tools\updates
                          I just knew I had to go on with this.
                          These maps arent that hard at all for the casual DooMer, but
                          Map07 might prove to be difficult I think. Also, Map08 is
                          where I first used 3D floors in. I tested this map with
                          Doom Legacy 1.32 Beta 4, OpenGL, so if it won't work, try
                          that port. It's the best. :)
		           
Additional Credits to   : id Software for Doom2, of course
                          Team Legacy for one of the best source ports out there!
===========================================================================
* What is included *
New levels              : Yes, Map01 through Map08
Sounds                  : No
Music                   : No
Graphics                : Mainly changed textures.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   :  

* Play Information *
Game                    : DOOM2
Map #                   : Map01 through Map08
Single Player           : Yes
Cooperative 2-4 Player  : No, just the starts.
Deathmatch 2-4 Player   : Yes, never tested but might be fun.
Difficulty Settings     : Yes 
		 
* Construction *
Base                    : Completely new maps from scratch.
Build Time              : Can't remember, but several months on and off.
Editor(s) used          : WinDEU 5.2 (32 Bit), WinTex 4.6, WinDEU 5.99 (32 Bit)
 
Known Bugs              : No major ones, mainly no aligned textures and stuff like that.

May Not Run With...     : Won't run with any non-Boom supporting source port.

==========================================================================

*****************************************************
*****************************************************
**        10/sept./2003 12:23 by Jive              **
**        °°°°°°°°°°°°°°°°°°°°°°°°°°°              **
** I have converted "ioanomal.wad" (E1M9) to Map09 **
** Here is the text file about it:                 **
*****************************************************
*****************************************************

Advanced engine needed  : No
Primary purpose         : Single player
===========================================================================
Title                   : Io Anomaly
Filename                : ioanomal.wad
Release date            : 16 october 2002
Author                  : Exl
Email Address           : dennis.meuwissen@wanadoo.nl
Other Files By Author   : mywad1.wad and Core Algorithm
                          *puts head down in shame*

Description             : E1 styled map, my first try at this theme. Many
                          structures will probably seem familiar, some wont.
                          So far this map works perfectly with Vanilla DooM,
                          but I mainly tested it with DooM Legacy (OpenGl).
                         
Additional Credits to   : Id software for DooM
                          The DooM community
                          The authors of WinDEU and Zennode
                          Authors of all the DooM ports
===========================================================================

* What is included *
New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *
Game                    : DOOM1
Map #                   : E1M9
Single Player           : Designed for
Cooperative 2-4 Player  : Yes, pretty well
Deathmatch 2-4 Player   : Just some starts and weapons, might be ok
Other game styles       : No
Difficulty Settings     : Of course, all three of them

* Construction *
Base                    : New from scratch
Build Time              : About 3 weeks (90 hours or so)
Editor(s) used          : WinDEU 5.24, Zennode
Known Bugs              : Not that I know of
May Not Run With...     : DooM ][, for a change


* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
The Unusual: http://home.wanadoo.nl/dennis.meuwissen


*****************************************************
*****************************************************
**        10/sept./2003 12:38 by Jive              **
**        °°°°°°°°°°°°°°°°°°°°°°°°°°°              **
** I have included "spineinj.wad" (Map20)==> Map10 **
** Here is the text file about it:                 **
*****************************************************
*****************************************************

Advanced engine needed  : A source port is always recommended
                          An OpenGL\DirectX renderer is recommended because
                          of lightning usage.
Primary purpose         : Single Player\Coop
===========================================================================
Title                   : Spinal Injury
Filename                : spineinj.wad
Release date            : 8 april 2003
Author                  : Dennis "Exl" Meuwissen
Email Address           : dennis.meuwissen@wanadoo.nl
Other Files By Author   : mywad1.wad
                          Core Algorithm (corea.wad)
                          Io Anomaly (ioanomal.wad)
                          Disdainful, Daemon Campus (NDCP MAP05 and MAP17)
                          COMP 45 (comp45.wad)
                          WhackEd, the Windows Doom Dehacked replacement
                          
Description             : A little vanilla Doom map, with a gothic theme to
                          it (like I usually seem to do). Should provide
                          about 10 minutes of gameplay, fun or not.
                          
===========================================================================

* What is included *
New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : Yes, a new sky
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *
Game                    : DOOM2
Map #                   : MAP20 (for the music)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Player starts only
Other game styles       : No
Difficulty Settings     : Yes

* Construction *
Base                    : New from scratch
Build Time              : About 48 hours
Editor(s) used          : WinDEU 5.24, Zennode
Known Bugs              : Maybe some unaligned textures, just 'cuz I'm lazy.
May Not Run With...     : Anything else than Doom II