*********************************
                  * DCKWAD1 & DCKWAD2 by DCK team *
                  *********************************	
	       
	        (no fondamental levels modification!)

10 WAD collection includes *2* great single/multi/deathmatch wads
for DOOM2 and *8* DOOM1 levels by the team who brought you the
DOOM CONSTRUCTION KIT (DCK). 

Collected the 02 december 1994 by James Atchison (AKA "Professor Doom")
Revised the 11 september 2000 by JYD (AKA "Jive")

"PRODOOM1" converted to Doom2 : MAP01 to MAP03
"WARBABY" converted to Doom2 : MAP04 to MAP06
"ROOKIE" converted to Doom2 : MAP07 and MAP08
"HLZGATE" (Hell's Gate) has been changed from MAP01 to MAP09
"HLZALLEY" (Hell's Alley) has been changed from MAP02 to MAP10

(Examination of the PWADS with "Wintex.exe" v4.3(A WAD Editor Copyright(c)1995)
	 (e-mail : Olivier Montanuy (montanuy@inf.enst.fr)  

(Nodes reconstruction with :
	 "Zennode.exe" (Ver 1.01, from Marc Rousseau)
	 	(e-mail : rousseaum@pictel.com)
	 
(Creation and integration to the Pwad of the screens with levels names and
authors names : Interpic, Titlepic, M_Doom, M_Pause, Cwilvxx... ;)

(Reconstruction of the PWAD with "Wadman.exe" ver 1.03, of Carl W. Moore)
	 (Sysop: The Cutting Edge BBS  (505)-479-4064)

(creation of the file "DckWads2.deh" and screenshots)

1) Missing texture were added in MAP03, sector 178 (no lower texture on
firsts sidedefs!)
2) One fontamental modification was made in MAP05 : linedef 1525, 1526 and 1527
were buggy ; action 88 (WR : Walk Repetitively) was choosen, but it's
impossible to walk on a high position lift! You can only push the wall to
make it going down. So, action 62 was the correct choice (SR : Space Repetitively)
3) Missing texture added to linedef 1033 (no lower texture on second sidedef)
4) MAP10 : missing texture added to linedef 651 and 975 (no lower texture on
first sidedef)
5) MAP10 : Linedef 1982 : action 21 (S1 = space one time to lower lift the
pillar for 3 seconds) was choosen. But : if you don't understand what you have
to make the first time, it impossible to push the trigger another time... so,
to give another chance to the player, I choose action 62 (Space Repetitively);
otherwise, player must restart the level to the beginning (where is the pleasure?)
6) MAP10 : Linedef 331 : action 28 (DR open red door) was putted, otherwise
player stay prisonner in the corridor...after having searching a long time after
the red key, using it to open a door and be prisonner after that was pretty 
strange... So, ...

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################