*********************************************
        *        COBRA2_3 (October 24, 1994)        *
        *    The Cobra Doom-2 Episodes, Volume 3    *
        * This is a compilation of PWADS for DOOM 2 *
        *        made by COBRA COMPUTER LTD.        *
        *    Updated by Jive on 6/oct./2004 19:35   *
        *********************************************

WARNING: How to use the pwads "Cobra2_3.wad" and "Map1to6.wad":

Forest (Map02 to Map06) contains its own textures. 
Plus, it was originally intented to be a Doom I pwad. 
So, you'll have to use "Doom1_2.wad" from paolo or "Wads1to2.wad" (by me)
(both available at DLW, on the Utilities page), and Map1to6.wad should be
used ONLY for the concerned maps, which means that, from Map01 to Map06,
you should use this launch command (respect the order, please):

Legacy -Wads1to2 -Cobra2_3 -Map1to6.wad


Once finished, save your game at the begining of the Map07, and use simply:

Legacy -Wads1to2 -Cobra2_3


Previously, COBRA COMPUTER LTD. used the version 3.0
I found the version 3.2 on the S. Gagnon's site, and I replaced the old 
version with the updated one.
I updated also 2 textures, which were not tillable. Now, they are!
And I debugged also the map06 (preview of OttawaU), which was so bugged
that the Legacy engine was always crashing as soon as launched.

I made also on Cobra2_3, here and there, some needed rectifications,
without changing the architecture of the maps, but their design
(errors, missing textures, misalignements, etc...)
I replaced also the Fiffy's wads with their original Doom1 version,
in order to have the original textures.
I found also that Map28 was missing in the archive. I searched it on the
web, and added it (it was "The Stepper", by Norman Scott, originally E1M1).
And I found another problem: Norman used specific textures, which were
naturally missing in the original Cobra2_3. I had to make a choice...
I decided to add those textures to the file "-Map1to6.wad".
So, I'm sorry, but you'll have to use it when you'll launch Map28:

Legacy -Wads1to2 -Map1to6.wad -Cobra2_3 -warp 28


So that, this megawad, which contain maps for Doom1, will need the
addon made by Paolo or mine (see above), and it should be the first
addon launched, before Cobra2_3. Doing that, you will not replace
the textures used by Forest, like that:

Legacy -Wads1to2 -Cobra2_3

Map22: I changed the action of the linedef 457: door yellow key ==>
       door red key, otherwise you are trapped!!!

I made also the dehacked file for the levels and authors names.
It's already included in the pwad, so Legacy users don't have to
worry about it.

=====================================================================
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
=====================================================================

Level     Name                            Autor
-------	-------------------------------	-----------------------------
1         The Tiger Den                   Jim Young
2..6      Forest 3.2                      Jean-Serge Gagnon
                                          (v3.0 to 3.2, and debugged by Jive)
7         Satan's Castle (fiffy2)         George Fiffy (REol)
8         The Pit (fiffy4)                George Fiffy (REol)
9         Chase                           Eric C. Reuter
10        Flat 692                        Nick Kean
11..18    WOP World                       Bob, Cortex, Miq & Baluk
19        Symbolic                        Eric Birnie
20        Hellgate                        Jeff Aikin
21        Bad Dream                       Rick Lowder aka Rooster
22        Atica, The Escape               A High School Student
23..24    AA21, AA22                      ???
25..26    666, 777                        Steve Timson
27        Perdition's Anteroom            Evan H. Bynum
28        The Stepper                     Norman Scott
29        Storage                         Sean R. Malloy
30        The Kurse                       "X" & Yoshiaka