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    ***********************************************************
    *                   The Bitchin Series                    *  
    *            A 10 - level megawad designed by             *
    *                  Bob (Bitchin) Symonds                  *
    ***********************************************************

            Bitchin Levels 1 thru 10  - Summer 97 Version
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I changed a few sounds ( I didn't change many monster sounds - it's nice to
know what's after you.) The imps sound cooler I think.

All 10 levels of the Bitchin Series. Primarily designed for coop play 
but works well in single play mode. I have received lots of favourable 
responses from fellow doomers. You can read them at the Bitchin Homepage.

Please send your own review if you find the time.

For those who have already lived thru The Bitchin Series, these are the same
levels with improved lighting and textures. I also added a few LAND MINES
so watch your step (don't worry, there aren't many).
Be careful, UV is a little harder! (:   - duh

If you're pretty good, try starting each level with just the pistol instead
of cumulatively.

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Titles 
    Level #1     : Castle Bitchinstein 
    Level #2     : The Scout Ship 
    Level #3     : Showdown 
    Level #4     : Elevator to Hell 
    Level #5     : Gunfight at the D2 Corral 
    Level #6     : A Good Day To Die ("but the day is not yet over") 
    Level #7     : Death Zones 
    Level #8     : La Villa Strangiato
    Level #9     : Life's A Bitch ... Then You Die!
    Level #10    : 'Till The Fat Lady Sings

Filename         : Btchn97.WAD
Author           : Bob Symonds
Date             : June 12, 1997 11:11
Email Addres     : bitchin@rogers.com
URL              : http://members.rogers.com/bitchin

Misc. Author Info: Bob's a bassist & 1/2 of lead vocals for a semi-pro rock cover band
                 : married to keyboard player & other 1/2 vocals
                 : father to young girl (young in 2003 anyway) - (after I created Bitchin levels)

Description      : Single or multi-player coop. Lots of nasties and
                   no annoying mazes. Just bob & weave and blast away!
                   Lots more enemies & bonuses in multi-player mode.
                   All are beatable without cheats. If you have to 
                   cheat, take up tick-tack-toe or some other less
                   challenging game. Most levels contain hidden 
                   transporters & weapons caches so multi players
                   can beam back into action.

                   P.S. Coloured doors stay open so you don't have to
                   go looking for keys again.

                   [ Watch for land mines in Level 5 ]
                        
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* Play Information *

* Don't knock cooperative play mode until you've tried "The Bitchin Series" * 
                                                        ------------------   

Episode and Level #     : Maps 01-10 (DOOM II) Version 1.9
Single Player           : Yes
Cooperative 2-4 Player  : Yes  
Deathmatch 2-4 Player   : Starts are there but I have not tried them.   
Difficulty Settings     : Yes (but Ultra-Violence is the ONLY way !!!)
                        : Lots of fun with multiple players!
New Sounds              : Yes
New Graphics            : Some
New Music               : No (but I moved the D2 tunes around a bit)
Demos Replaced          : None (Didn't want to give hints)

* Construction *

Base                    : Update of Bitchin 1 - 10 by original author
Editor(s) used          : DeeP V 7.0,DEU 5.21,WinTEX 3.4,DETH
Known Bugs              : None ?

Thanks to               : Various sources for some of the sound effects.  
                        : Those who sent e-mail and inspired me to keep
                          up the series!
* Permissions *

Please ask if you want to use any of these levels as a base or 
include them on a compilation disk/CD. (it's just nice to know!)
 - Original Bitchin Series on 2 European CDs - (COOL!)
   and maybe a few North American - though I've not seen them.

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      Revised on Sep. 25, 2003 by Jean-Yves Delpech, aka "Jive"

(No fondamental modifications of the levels!)

(Vertex rectification / Missing textures research with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

(PWAD examination with "Wintex" ver 4.7 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

(Nodes reconstruction with :
       "Zennode.exe" (Ver 1.1.0, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(Graphic's creation or modification
       Paint Shop Pro 7 (WinShare Killer Apps)
            http://www.wska.com

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 49       #
#  Email    : dlw@newdoom.com                                         #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://newdoom.com/hosted/dlw/                          #
#######################################################################
                    Where to get Doom Legacy :
#######################################################################
#     e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)               #
#             bpereira@newdoom.com (Boris Pereira)                    #
#                                                                     #
#   Web site: http://legacy.newdoom.com/                              #
#     e-mail: legacy@newdoom.com                                      #
#######################################################################
# Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
#  their large contribution and to others Legacy Team members.        #
#######################################################################

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What have I made?
°°°°°°°°°°°°°°°°
This megawad was originaly a compilation, dated 24 october 2000, made by me
for my site. Bob sent me an email, dated May 13, 2003, to advise me that he
made himself his own compilation, with the addition of 2 new levels 
(Map09 & Map10), in order to reach the status of "megawad".
So, here is this cool megawad, with some adds, which is replacing the
previous one at DLW:

- creation of the "deh" file, included within the wad, for the levels' names
- INTERPIC.bmp
- M_PAUSE.bmp
- I have also formatted the current text file for the DLW users.

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Email May 13, 2003, from Bob (& Joanne) Symonds:

*Name (Nickname?) =Bitchin
*Web site         =http://members.rogers.com/bitchin
*State/Country    =Ontario, Canada
*Comments         =I see you converted Bitchin 1-6 + 7 & 8
In 97, I added 2 more large levels and rolled them into 1 megawad. 
Check it out at the link above.

Bob Symonds (42) 
see also http://members.rogers.com/tbkrocks

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May 13, 2003, Jive's answer:

I am so happy to have news from you!
Your wads were with my favorites, and I am very pleased 
to read an email from the author!
First of all: many great thanks for Bitchin, a wonderful gift.
Okay, I will use your url and look at your megawad.
I will send you news.
 
Many great thanks.
Jive.

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May 13, 2003, Bob's answer:

Merci Monsieur!
 
I have been checking out DLW lately.
Very cool stuff.
 
Later,
 
Bob

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