Revised on 01 november 2000 by JYD, aka "Jive"

(No fondamental modification of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Map02 : - sector 39 : added missing lower texture
        - added action 27 (DR open yellow) on linedef 436 to permit return
Map03 : - sectors 59, 60 : added missing upper texture on second sidedefs
	- sectors 111 : added missing lower texture on second sidedef
Map07 : - sectors 195 and 202 : added missing textures
Map08 : - linedefs 333 and 335 : changed upper textures (secrets rooms)
	  (to attrack attention (same room texture was choosen by author))
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(PWAD examination with "Wintex.exe" ver 4.3 (A WAD Editor Copyright (c) 1995) 
       (e-mail : Olivier Montanuy (montanuy@inf.enst.fr)  

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.03 alpha, from Marc Rousseau)
            (e-mail : rousseaum@pictel.com)

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(Graphic's creation or modification
      - Paint Shop Pro 4.1fr. (WinShare Killer Apps)
        (http://www.wska.com)

(Creation and Pwad integration : screens with author and game names 
      Interpic.bmp, M_Pause)

(Creation of "Asd2.deh" and screenshots)

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@newdoom.com                                         #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://newdoom.com/hosted/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################

	    **********************************************
	    **					        **
	    **	A S D O O M   I I  The Final Countdown  **
	    **                                          **   
	    **********************************************
		    
      Date creation : October 1994 ; First revision, 12th March 1995.
========================================================================
Title                   : ASDOOM][: The Final Countdown
Filename                : ASD2.WAD (zipped as ASD2.ZIP)
Author                  : Andy Sheppard
Email Address           : andy@sheppard.demon.co.uk
Misc. Author Info       : I could tell you, but then I'd have 
			  to kill you.

Description             : The best unmodified DOOM][ PWAD ever 
			  (play it before you flame me).

Additional Credits to   : All those people in the main TXT file.
========================================================================

* Play Information *

Game                    : DOOM ][
Episode and Level #     : MAP01 to MAP08 inclusive
Single Player           : Yes, excellent for single play
Cooperative 2-4 Player  : Yes, still excellent
Deathmatch 2-4 Player   : Yes (Ooooh, yes!)
Difficulty Settings     : Yes, fully implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None (causes compatibility problems)

* Construction *

Base                    : New levels from scratch.
Editor(s) used          : DoomEd mainly, some DCK on MAP08.
Known Bugs              : None.  Not one.  Anywhere.


* Copyright / Permissions *

Please see the explicit CONDITIONS OF USE in the main TXT file.

* Where to get this WAD *

FTP sites:   ftp.cdrom.com (uploaded it myself as ASD2.ZIP).
	     It should eventually end up in the levels/doom2/a-c
	     directory (correct at the time of writing).