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News Archive
June 2008

 Monday, June 30, 2008

 Z-Hunter Mod Released
 Posted by Darren 'Doom Dude' Finch at 2:33 PM
Category: DOOM

The Doom 3 mod, Z-Hunter has been released. The mod features top down, classic run and gun gameplay with hordes of undead to kill.... and no flashlights or PDA's to worry about. Overall there is 8 maps, 2 unique weapons and 20 custom enemies, plus a lot of other stuff. For more info and the downgrab, hit the Z-Hunter site.


 Sunday, June 29, 2008

 HeXen: Edge Of Chaos Interview
 Posted by Darren 'Doom Dude' Finch at 8:53 PM
Category: DOOM

The HeXen: Edge Of Chaos was updated with an interview with Slash (concept artist and art-director of mapping). Here is a part of it:
EOC: Describe the weapons, what weapon you will use the most and why?

Slash: Hmm.. the weapons will definately be "hexeney", with the return of some well known classics. In the original hexen i always enjoyed the sword, but i'm sure i'm gonna be using whatever weapon is appropriate for the given situation. Our goal is to make every weapon fun to use.
Hit the HeXen: Edge Of Chaos site for more info on the Doom 3 mod and read the rest of that interview.


 Saturday, June 28, 2008

 ZDaemon 1.08.07
 Posted by Darren 'Doom Dude' Finch at 5:26 PM
Category: DOOM

I didn't notice this until now, that ZDaemon was updated earlier this Month with the release of ZDaemon 1.08.07.
1.08.07 fixes bugs that were introduced in 1.08.06.
For the download just hit the main page and the links are on the right side... might have to scroll down a bit.


 Friday, June 27, 2008

 Carmack Frees Quake 3
 Posted by Darren 'Doom Dude' Finch at 9:29 AM
Category: Quake

Lets all visit Games Radar because they posted an interview with John Carmack who talks about resurrecting Quake III Arena as Quake Live, which will be Free.
JC: Increasing the approachability of the game is one of the absolute top-level priorities here. If someone bought Quake III right now and found a game online, they would have a miserable experience because people playing the game right now are too skilled and experienced. We’re doing a few things to address that. Skill-based matchmaking is extremely important, so when you jump in, you’re going to be someplace appropriate. But we’re also adding things like bot-guided training levels offline. When you initially set up your account, you get to give the system an indication of what your skill level is. After a few matches, the game will see how you’re performing and adjust your choices.
Read more right here.


 Thursday, June 26, 2008

 A Map Called Axiom
 Posted by Darren 'Doom Dude' Finch at 11:45 PM
Category: DOOM

I took a look on /id Games and Didy released a Doom 2, singleplayer map that is called Axiom. Here is what anonymous has to say about the map:
This is a visually striking map with a novel visual theme that seems to blend elements of steampunk and Inca temple. It feels enormous and intricate, with lots of dark shadows. The gameplay is pretty good, with a steady stream of mostly low-intensity fights and not much health; most of the level's enjoyment comes from exploring and looking around though. Must have taken ages to make.
Check out some Axiom over on /id Games.


 Wednesday, June 25, 2008

 Doom Connector Is Back!
 Posted by Darren 'Doom Dude' Finch at 8:58 PM
Category: DOOM

Zap610 dropped me a message that Doom Connector 3 is finally back.
After years of being offline, and being modified into different programs, Doom Connector 3 is finally back. However, it is no longer mantained by Codeimp. Doom Connector has all the features it once had such as creating/joining games with rooms, chat, buddy lists, sending messages, and more! It also supports the Skulltag and ZDaemon master servers, so you can join all kinds of games straight from the program.
Take a look at this screenshot and hit the official Doom Connector site for more info.


 Tuesday, June 24, 2008

 Beyond Shaders v1.0
 Posted by Darren 'Doom Dude' Finch at 10:28 PM
Category: DOOM

Over on Doom 3 Files you can now grab the Beyond Shaders for Doom 3 that Dafama2K7 released.
This mod, designed for ATI & NVidia graphic cards with OpenGL v2.0 or higher, makes the
Doom III 3D engine to look kind of like the HalfLife2 Source engine. In the words of the developer: "...it has the latest improvements of my latest shaders, it's different, it's original, and... Try it.
Go grab some Beyond Shaders.


 Monday, June 23, 2008

 Kobal Review
 Posted by Darren 'Doom Dude' Finch at 11:01 AM
Category: DOOM

Ismaele took the time this Month to review kobal by ShadowMan. Here is a portion of what he has to say about the level:
Here is another single level .WAD from the same author of "Cheogsh": he shows again very good talent and this level has as high quality as the previous .WAD. There's no story behind it, but gameplay is good, a bit different from the classic one, because the author tends to create several puzzles, mainly based on switches and such, but they are well done.
Also check out the screenshots of the map.


 Sunday, June 22, 2008

 Event Horizon XV v1.3
 Posted by Darren 'Doom Dude' Finch at 4:01 PM
Category: DOOM

Time to hit Doom 3 Files again because this time bladeghost released a Doom 3 mod called Event Horizon XV (v1.3).
Do you remember the movie Event Horizon? I do, it's one of my all time favorite Sci-Fi movies, so it comes as no surprise that this mod definitely puts a smile on my face! It's been a long time coming, but after two years, bladeghost has released an updated version of his super-popular mod that is a remake of the movie.
Go get your copy of Event Horizon XV (v1.3).


 Saturday, June 21, 2008

 HUDs Pack v1.1
 Posted by Darren 'Doom Dude' Finch at 10:31 PM
Category: DOOM

Doom 3 mod guy Dafama2K7 gathered up some huds from various Doom 3 mods and packed them up in this HUDs Pack v1.1.
This a compilation of many varied HUDs that Dafama2K7 has found for D3 in other mods, he has not only fixed and extracted them to make a small mod, but he has also updated, fixed bugs if any, enhanced and updated to make it even better.
That pack is available on Doom 3 Files.


 Friday, June 20, 2008

 Doom Legacy Ported To PSP
 Posted by Darren 'Doom Dude' Finch at 7:58 PM
Category: DOOM

sLydE let me know that there's a thread KuriKai posted on the forum which reveals that Doom Legacy has been ported to the PSP. This all leads to this QJ.net article.
You've got to note, however, that while Doom Legacy was compiled to show the old Doom games in a whole new visual light, for PSP Doom Legacy, you're only going to see that 'new visual light' on software rendering mode.
Check out that QJ.net article and also hit the forum thread for more info.



 Thursday, June 19, 2008

 Risen 3D v2.2.02 is Out
 Posted by Darren 'Doom Dude' Finch at 8:36 PM
Category: DOOM

I was messing around with the links on my site, happened to hit the Risen 3D site and apparently they updated with the release of v2.2.02 and here is what they have to say about it:
Since the v2.2.0 announcement a few issues have been addressed, notably the need to no longer disable nvidia's threaded optimization, the lack of midi volume adjustment in Vista, a hires texture suppression bug, improved functionality and problems registering launcher libraries in Vista.
Go grab Risen3D v2.2.02!


 Wednesday, June 18, 2008

 Carmack Interview On GWJ
 Posted by Darren 'Doom Dude' Finch at 2:14 PM
Category: id Software

Over on Gamers With Jobs they posted up GWJ Conference Call Episode 89 which includes an interview with John Carmack.
We're very pleased this week to have an interview with John Carmack! Sadly, he doesn't give us much on Rage, but saves the real rage for patent trolls and the influx of lawyers into the videogame business.
John mostly talks about patents and if you want to zap to where they talk to him, move the slider to 1:07:00. You have the option to download the audio file or listen to it via the site, which I found streamed very fast. I'm still listening to it as I type the news on here, so I'm not sure what he says about Rage. You'll have to go listen for yourself to find out. One thing for sure, Carmack is always interesting to listen to.


 Tuesday, June 17, 2008

 Demonwars 2008 Trailer
 Posted by Darren 'Doom Dude' Finch at 7:35 PM
Category: DOOM

There's a FMJ Demonwars 2008 Trailer over on Doom 3 Files. Demonwars is a coop mod that sets up to 4 players (or bots) against the Doom 3 monsters.
It is the year 2024: While the battle west vs east went out of control resulting in both factions using the most frightening weapons mankind
could ever imagine, a thermo-nuclear bomb test performed secretly at Nevada's military desert base went terribly wrong...
Apparently FMJ stands for Full Metal Jacket and Demonwars is an expansion for the mod.


 Monday, June 16, 2008

 Skull Tag 97d2-RC3 Released
 Posted by Darren 'Doom Dude' Finch at 6:48 PM
Category: DOOM

I was on the Skull Tag site and happened to notice that version 97d2-RC3 was released. So go get the download and read the changelog for the list of fixes n stuff.


 Sunday, June 15, 2008

 ZPack Released
 Posted by Darren 'Doom Dude' Finch at 8:56 PM
Category: DOOM

Over on Realm 667 Tormentor 667 posted that after a development time of 13 months, the ZPack community project is released.
Random maps for ZDoom arranged in 3 different episodes make up for a complete megawad filled with quality and awesome maps from mappers around the community.
You can grab it right here. Hurry up and grab it before Tormentor pulls it because a bug was found. :p


 Saturday, June 14, 2008

 Greentech v1.3.2
 Posted by Darren 'Doom Dude' Finch at 10:15 PM
Category: DOOM

Dafama2K7 updated and released the Doom 3 mod, GreenTech (v1.3.2 -Unofficial | Full) that was originally designed by Gyppi.
This mod makes Doom III much better then the stock version, it will change the whole ambiance and atmosphere of your whole Doom universe, while adding a bit of that eerie Aliens look...a winning combination, for sure!
Also check out the Resurrection Of Evil version.


 Friday, June 13, 2008

 Abandon All Hope
 Posted by Darren 'Doom Dude' Finch at 5:26 PM
Category: DOOM

Xaijin released a game tweaking mod for Doom 3 that is called Abandon All Hope (v.99 Beta). The mod changes graphics, sound and gameplay, which is all listed over there on Doom 3 Files. There's also a In Hell version of the mod that includes In hell 1.1 that includes additional music and support for some HellFire Shotgun. Might be worth checking out....


 Thursday, June 12, 2008

 Beastiary Updated & Stronghold Info
 Posted by Darren 'Doom Dude' Finch at 8:37 PM
Category: DOOM

Tormentor 667 updated Realm 667 with some changes to the Beastiary that includes detailed author and credit information for each monster. You can access the info by clicking on tabs clearly marked 'Authors & Credits'. Some beasties don't have the tabs yet, just so you know. Also Tormentor says that he is still working on Stronghold and some mappers have joined him on the project. Read more over on Realm 667.


 Wednesday, June 11, 2008

 Newdoom Wad Reviews Issue 17
 Posted by Darren 'Doom Dude' Finch at 8:36 AM
Category: DOOM

I just got online and noticed that Fatal sent me a message that NewDoom Wad Reviews #17 is now available for reading. I suppose I can make one of those lists to show what wads were reviewed....
  • The Aberration Cave
  • Go Forth and Die
  • TGRDM 2
  • Zportal
  • Scythe
  • WolfenDoomed
  • Tomb of Omhotep
  • The Unholy Trinity
So there you go..... hit NewDoom Wad Reviews #17 and get reading.


 Tuesday, June 10, 2008

 Gameplay Mod Zero Tolerance Released
 Posted by Darren 'Doom Dude' Finch at 1:45 PM
Category: DOOM

I was on /id Games and Zero Prophet released a gameplay mod (new weapons, effects and enemies) for Doom 2 and Ultimate Doom that is called Zero Tolerance.
Step into the circuits of the Prototype, a rogue android scheduled for termination but freed in a time of dire need. Trash the opposition of the First Invasion with a plethora of new weapons and dazzling special effects. Complete with a new heads-up-display and a full-fledged reloading system, Zero Tolerance is almost a Total Conversion in its own right.
This mod will not work with ZDoom 2.2.0 or earlier and until ZDoom 2.2.1 is released, it's recommended that you use the latest GZDoom or grab Nash's SVN Zdoom build right here.


 Monday, June 9, 2008

 Real Chaingun v1.1 For Resurrection Of Evil
 Posted by Darren 'Doom Dude' Finch at 6:46 PM
Category: DOOM

Denizen Trabant updated his Real Chaingun to version 1.1 for Resurrection Of Evil.
The Real Chaingun - RoE (v1.1) mod goes a long way in making the chaingun one of the most powerful weapons in this game, which is how it should be! Once you download this mod, you can begin to hold your head up high with a whole new level of confidence as you can move through levels with a more manly gun...no more will the Demons be laughing at you when you squeeze the chaingun's trigger...they will flee in terror!
Check out that Real Chaingun.


 Unreal Reviews
 Posted by Darren 'Doom Dude' Finch at 1:48 PM
Category: Other Games

Phoebus and I figured we would post this here as well..... Not too long ago I replayed Unreal and reviewed the game and afterwards I played the Unreal mission pack and now the review for that is up on Mindless Games, thanks to Phoebus.
After escaping the planet Na Pali and floating around in the escape pod for an undetermined amount of time, the player is picked up by the human starship UMS Bodega Bay. Thing is, they decide to send you back to the surface of Na Pali on a mission to find the crashed UMS ship Prometheus.
So check out my review for Unreal: Return To Na Pali.


 Sunday, June 8, 2008

 Skulltag 97d2-RC2 Released
 Posted by Darren 'Doom Dude' Finch at 9:10 PM
Category: DOOM

Apparently Skull Tag version 97d2-RC2 was released a few days ago and I almost didn't notice. So go grab the download and read the changelog for the list of fixes n stuff.


 Saturday, June 7, 2008

 Odamex v0.4.0 Released
 Posted by Darren 'Doom Dude' Finch at 11:49 AM
Category: DOOM

Manc updated the Odamex site with the news that the multiplayer Doom port has been updated to version 0.4.0.
After long last, Odamex has reached 0.4.0! There have been over 400 revisions since our last release, and if you haven't seen Odamex in a while, it's time you got on the odatrain.
Check out the latest version of Odamex.


 Friday, June 6, 2008

 Doomed Fan Fiction To Map Conversion Contest Challenge
 Posted by Darren 'Doom Dude' Finch at 10:52 AM
Category: DOOM

Fatal has announced that a new contest has been posted up on the forum right here. Basically mappers are challeneged to design a sort of narrative map that is based on one of the choosen fan fiction stories.
Your objective is to make a map based on one of the fan fictions that will shortly follow. Think of it as a game to movie conversion, just replacing the word “game” with “fan fiction” and “movie” with “Doom map”. You don’t have to follow the story precisely. Fill in the gaps of the story, make it playable (and possibly even… *gasp*, fun). Use the fan fiction as a source of inspiration. Just make sure that it’s somehow obvious which fan fiction you decided to base your map on.
Be sure to read all of the rules and stuff right here.


 Thursday, June 5, 2008

 Fragging Free Revealed
 Posted by Darren 'Doom Dude' Finch at 1:58 PM
Category: DOOM

Nemesis let me know that he was poking around the internet and found this Fragging Free mod for Doom 3: Resurrection Of Evil, over on Mod db.
In Fragging Free you'll find lots of action, lots of monsters, lots of power-ups and a well-balanced gameplay that will push your skills to their limit.
"Free" is the word that summarise the essence of this mod: no more limitations (instant weapon change, high walk speed and ut-style dodge abilities, no falling damage, no need to hold a key to run, ...), no objectives to follow, no stupid puzzles to do... just focus on fighting and have fun.
Check out Fragging Free. They have more info and some screenshots over there.


 Wednesday, June 4, 2008

 Sltown Screenshots
 Posted by Darren 'Doom Dude' Finch at 7:55 PM
Category: General

Tango updated The Spiffcave with some new sltown screenshots. The new ones are tagged as 'new'.... that's all I know.


 Tuesday, June 3, 2008

 Eternity & Portal Progress
 Posted by Darren 'Doom Dude' Finch at 12:13 PM
Category: DOOM

Som's Pad was updated with SoM reporting about the progress on Eternity and how the work on linked portals is coming along.
Portals are running quite a bit faster now due to some rendering optimizations which came about from trying to debug some problems relating to Esselfortium's new EE map. Line to line linked portals are working better and I hope to have some other portal-related rendering issues taken care of soon
Hit Som's Pad for more info.


 Monday, June 2, 2008

 Eight Years Of Newdoom
 Posted by Darren 'Doom Dude' Finch at 11:50 AM
Category: General

Eight years ago Phoebus launched Newdoom.com during a time when Doom 3 was first announced. It was shortly after the site came online that I discovered the forums while looking for news about a new doom game. I joined the forums with the Doom_Dude nick, with no idea that I would be stuck with it, that I would have my site hosted here, or that I would turn into a moderator for the forums and eventually a news guy as well. It's hard to believe so much time has gone by already, but it's been a great eight years and we've seen Doom 3 and Resurretion of Evil released along with the excellent Doom Builder and many excellent Doom wads like the Doom 64 TC and Knee Deep In ZDoom (just to mention a few) plus NDCP and the Community Chest wads.... I think the next eight years will be as interesting as the last and sometime soon (give or take a few years) we should see things like Doom Builder 2, NDCP 2, Legacy 2 and last but not least Doom 4..... and maybe even Vilecore 2! Thanks to Mr_Rocket and this thread for reminding me it's Newdooms b-day. Heh, I was just gonna post a blurb and ended up with all this text. Happy Birthday Newdoom!


 Sunday, June 1, 2008

 Annihilation X NG v1.8
 Posted by Darren 'Doom Dude' Finch at 3:00 PM
Category: DOOM

Dafama2K7 released version 1.8 of Annihilation X NG for Doom 3. This version includes updated shaders, updated weapons, better AI, fixed sounds, etc... For more detailed descriptions of the actual fixes and the download, hit the Annihilation X NG page over on Doom 3 Files.




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