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New Doom News
 Thursday, May 8, 2008

 Happy Belated Birthday Wolf3d
 Posted by Darren 'Doom Dude' Finch at 10:06 AM
Category: Wolfenstein

I didn't realize that Wolfenstein 3d turned 16 back on the 5th.... nobody said anything... Due to a visit to Planet Rome.Ro I noticed that John Romero posted about the birthday in question.
So here I sit, typing this update on my MacBook, an amazing Apple product, writing about a game I worked on 16 years ago which just happened to be a mere 3 years after I stopped writing for my first Apple love, the Apple II platform. It's been a long time between heavy use of Apple products but now is the time for me to fully switch back into Apple mode. I'm already addicted to my iPhone, Apple TV and MacBook. Next up: iMac and Mac Pro and I'm off and away - goodbye Microsoft.
Have a look at the Wolf3d = 16 update John posted.


 Wednesday, May 7, 2008

 ZOMG Doom 4 Announced
 Posted by Darren 'Doom Dude' Finch at 1:50 PM
Category: id Software

OMFG! I was on Shack News just now looking at some Mass Effect news and when I changed to the main page I saw the Doom guy in the corner of my eye and THEN noticed the word Doom 4..... and I blinked and looked again. Holy crap I wasn't expecting that! id Software officially announced they're working on Doom 4!!!
id Software today announced that it has begun production on Doom 4, and is now in the process of expanding its internal team of developers to work on the shooter sequel.

"Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said id Software CEO Todd Hollenshead in a release.

"It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."
OMG I'm all excited n stuff!


 Tuesday, May 6, 2008

 Some AwesomeSauce On Your Demon Steak
 Posted by Darren 'Doom Dude' Finch at 5:58 PM
Category: DOOM

Dafama2K7 fixed up the AwesomeSauce mod to version 1.1, which includes .dds compressed textures, plus fixed and enhanced weapons particles, fx and lights. So yeah, get some AwesomeSauce... it's like HP Sauce for Doom 3.


 Monday, May 5, 2008

 Multiplay Some TOFMines
 Posted by Darren 'Doom Dude' Finch at 10:28 AM
Category: DOOM

There's a Doom 3, multiplayer map on Doom 3 Files that was designed by TomOnFIre which goes by the name TOFMines (v1.01).
It´s quiet bright in most places, only few darker areas. There are narrow corridors and more open places, mostly caves, to keep the balance between open fights and getaway - chasing battles. There are at least three ways out of most rooms.
Take a look at TOFMines (v1.01).


 Sunday, May 4, 2008

 No id Software At E3
 Posted by Darren 'Doom Dude' Finch at 10:06 AM
Category: id Software

I was on Shack News and they report that some game companies won't be attending the E3 Media and Business Summit this year, which includes id Software. It turns out that Activision and Vivendi (soon to be merged) won't be attending and other companies have decided not to as well.
Moreover, four other companies—id Software, NCSoft, Codemasters, and Her Entertainment—have also decided not to attend this year's E3, which is organized by the ESA, a group dedicated to the business and public affairs needs of game developers and publishers.
The developers all seem to have other things going on with events n stuff and id Software has QuakeCon in August. Read more right here.


 Odamex Exta Functionality
 Posted by Darren 'Doom Dude' Finch at 9:32 AM
Category: DOOM

Nes updated the Odamex site with some info about bans and exceptions with Revision 634 adding extra functionality for Odamex server operators.
As of this revision, though, it will not write the ban and exception lists to any file, meaning that you'd have to either input them all yourself or use the "+exec" function and write the banlist separately into a file.
There is much more to read on the Odamex site.


 Saturday, May 3, 2008

 Tower Of Dal Gurak
 Posted by Darren 'Doom Dude' Finch at 12:09 PM
Category: Quake

One of my all time favorite games is Blade of Darkness and when I spotted the title of this Quake, singleplayer map, I had to have a closer look. The map is called Tower Of Dal Gurak and is a remake of the Blade of Darkness map, designed by spy. Check out Tower Of Dal Gurak over on Func_Msgboard.


 Friday, May 2, 2008

 Update On Paranoid
 Posted by Darren 'Doom Dude' Finch at 3:04 PM
Category: DOOM

ReX updated Doom Nexus with the info that work on Paranoid has been progressing. ReX says that Map03 is completed and he has additional ideas for map02 and 04. There's more but you can read all about it on Doom Nexus.


 Thursday, May 1, 2008

 Total Control Review
 Posted by Darren 'Doom Dude' Finch at 6:45 PM
Category: DOOM

Ismaele did up a review for Total Control that was designed by Dutch Devil. You can view the screenshots and also Ismaele put a description for Dutch's Hard Attack map right here. That is all on Outpost Of Doom II.


 Wednesday, April 30, 2008

 UAC Franchise 666 Rebuild 2007
 Posted by Darren 'Doom Dude' Finch at 5:54 PM
Category: DOOM

iwantmore upgrabbed UAC Franchise 666, Rebuild 2007 over on Map Factory. The level is designed for singleplayer in Doom 3.
The UAC has issued a warning of attacks from an unknown alien race to it's smaller franchise facilities on mars. It's your job marine to investigate and eliminate all threats to the UAC franchise #666. Good luck and God speed marine!
That map is available thanks to Map Factory.


 Tuesday, April 29, 2008

 D3 & D3XP Reload 1.0
 Posted by Darren 'Doom Dude' Finch at 8:50 AM
Category: DOOM

Dafama2K7 released a weapons tweaking mod for Doom 3 called D3 & D3XP Reload and you can just read the quote for the description of what this thing does.
This is basically a mod that adds empty reload/fire animations and sounds when the player try to fire a weapons that has the clip empty. But also, it adds more features, like improved MG, CG and BFG GUIS, muzzleflashes for all weapons, better sounds, better FX for plasma alike weapons and more.
Grab some D3 & D3XP Reload.


 Monday, April 28, 2008

 Lock Down And Grab Your Gun
 Posted by Darren 'Doom Dude' Finch at 9:06 AM
Category: DOOM

A visit to Doom 3 Files reveals that Castle released a multiplayer map for Doom 3 that has the title, Lock Down.
This map comes from a time in Doom's past when the thought of the day was the darker the better, so this map may not be to every bodies liking, but for a few of you hardcore DOOMers, this will be like a trip down memory lane.
The author has released maps for Quake 4 and dug this one out of retirement. Check out some Lock Down.


 Cogs Of Conflict
 Posted by Darren 'Doom Dude' Finch at 8:48 AM
Category: Quake

Speedy released a new Quake map designed for singleplayer that he calls Cogs Of Conflict.
I dont think anyone has done something like this before. Its quite an experiment, and you might hate it. Please play it, its all about gameplay. Have fun!
Hit the Speedy site for the downgrab. Also hit the discussion thread if you want to talk about the map or like to read the various comments about the map in question....


 Sunday, April 27, 2008

 City of the Damned Review
 Posted by Darren 'Doom Dude' Finch at 11:02 PM
Category: DOOM

Ismaele did up a review for The City of the Damned - Apocalypse, which is a Tormentor 667 level made for GZDoom. Also check out the screenshots over on Outpost Of Doom II.


 Saturday, April 26, 2008

 Quake Wars On Console And Kevin Cloud Interview
 Posted by Darren 'Doom Dude' Finch at 8:46 AM
Category: Quake

If you take a trip over to Tom's Games you can read two articles related to id Software. The first concerns the fact that Enemy Territory: Quake Wars is coming out on May 27th for XBox 360 and PlayStation 3. Secondly Kevin Cloud talks about the whole Consoles vs. PCs shebang. Here is a quote from the Kevin Cloud article:
Cloud said that Id had planned on doing an Xbox 360 version of Quake Wars early on in the PC game's development, but plans for the PS3 version of the game came later. Going forward, Cloud said the developer will aim for simultaneous development and release plans for multi-platform games, including Id's current project called Rage, which is a first-person shooter for the PC, Xbox 360 and PS3, as well as the Mac. "We're excited about the opportunities on the consoles," Cloud told us at GDC. "I'm a PC gamer, but the console can still be a fun and exciting gaming experience. And it's an opportunity to bring a great game to a lot of other people."
Tom's Games got the goods.


 Friday, April 25, 2008

 CTF Points System Input
 Posted by Darren 'Doom Dude' Finch at 10:56 PM
Category: DOOM

The latest update on the Odamex site concerns the CTF points system, which they're looking to refine.
This system is a good start, but it needs to be refined. Personally, I'd like to see points and frags/betrayals/suicides linked. Manc would like to see a penalty for flag drops (so that people don't boost score by suiciding+flag grabs). We would like to hear what you think!
So if you're interested in that sort of thing and have an opinion, then maybe go say something.


 Thursday, April 24, 2008

 Check Out The Gatehouse
 Posted by Darren 'Doom Dude' Finch at 5:54 AM
Category: DOOM

evilartist uploaded Gatehouse onto Map Factory. The level is designed for Doom 3, singleplayer and here is a snip from the readme:
“Every century, it materializes under the full moon” says the inhabitants of a secluded European village. They say that a dreadful king of demons inhabits this mystical castle and that his curse is what allows this fortress to return every 100 years.
Take a peak at that Gatehouse map. The available screenshots do look nice.


 Wednesday, April 23, 2008

 id Software Announces QuakeCon 2008
 Posted by Darren 'Doom Dude' Finch at 2:44 PM
Category: id Software

id Software has announced QuakeCon 2008.
MESQUITE, Texas - April 22, 2008 - As temperatures begin to rise it's time to start planning the ultimate summer vacation to THE must-attend gaming event of the year - QuakeCon 2008. That's right! The world's greatest gaming festival and party will take place July 31 - August 3, 2008 in Dallas, TX at the Hilton Anatole Hotel. As always, this event is FREE to all attendees thanks to the incredible support of the QuakeCon volunteer staff, id Software, and the event sponsors and exhibitors.

QuakeCon will once again host North America's largest BYOC (Bring-Your-Own-Computer) LAN party, as well as an expanded exhibits area with nearly 60 companies demonstrating their latest products. Of course, it wouldn't be QuakeCon without highly-competitive tournaments for serious cash and bragging rights, parties, contests, entertainment and announcements.
Hit the QuakeCon site for more info. I'm hoping that the event will reveal a little more about Rage....


 Tuesday, April 22, 2008

 Voxelstein 3D
 Posted by Darren 'Doom Dude' Finch at 1:40 PM
Category: Wolfenstein

Not exactly Doom news but I thought this was pretty interesting and worth posting here and somethings it's good to post something different I guess.... Over on Blues News they mentioned this freeware Voxelstein 3D game was released. Obviously it is based on Wolfenstein but uses Ken Silverman's Voxlap engine to render voxels in the software renderer.
The levels in the game are fully destructible - and by fully we mean fully." The game was released at version 0.1, but a new version 0.101 patch is now available as well.
Also hit the Voxelstein site for more info. If you want the downgrab, the Blues linkage has the download mirrors.


 Monday, April 21, 2008

 Stronghold In Progress
 Posted by Darren 'Doom Dude' Finch at 8:56 PM
Category: DOOM

Tormentor 667 updated Realm 667 with the info that he's working on a project called Stronghold.
Stronghold - to be precise! I started to gather old data, resources, maps and abandoned content, cleaned that up and continued with the general project frame and what has been done so far looks very promising.
There's more info about the whole thing, so hit Realm 667 for the full meal deal.


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