Back so soon... had to fix some things in Back to Basics. Zennode did a better job than ZDBSP at avoiding slime trails, so the nodes have been recompiled. Also fixed a trap door in E2M7 that did not open with doom.exe.
Long time no update. This update brings good news though, as along comes the release of a new vanilla Doom WAD, Back to Basics. It is a collection of my maps that never got released (except e2m1), and brand new work (e2m5-e2m9). Further information can be found in the txt.
Also you can see my map, The Shrine, in the upcoming teaser release of Eternal Doom IV: Return from Oblivion.
Suspended in Dusk (formerly One Hell of a Day) is finished! Grab it here. Yes, it's been like 5 years since I started it, but better late than never. =P
Oh, and you can thank Ragnarok Online for the lack of updates of any kind on this site.
Changed stuff around and added a couple drawings and two new not so serious levels; Teh Pain Emmental and Doom Birthday Cake. I've been working mostly on Millennium hub 1 and a track for ZooM, of which there are a couple of screenshots up. And playing GTA: Vice City.
I improved site design a little bit, and linked 4 new drawings.
Been a long time since an update... I've been working on Torn's Doom 1 megawad project that probably will be called "Flashback". The aim is to create oldschool levels, somewhat similar in style to the id originals. Here's one screenshot, of recently finished e2m3:

Made a single player version of narcosis due to (relatively) popular demand... that's about it.
Updated narcosis.wad, it looks quite different now. Much better. OHAD map03 is finished, need to redo some of map02, and I have some good ideas for map04.
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