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News Archive
June 2007

 Saturday, June 30, 2007

 Meek Released & Rising Blood Coming Soon
 Posted by Darren 'Doom Dude' Finch at 5:19 PM
Category: DOOM

Chris Hansen updated The DooMer's Recess with the news that he released a level called Meek.
This level is just a basic and medium sized episode 1 map put together over a period of 3 months, when I was bored at my old work.
Also he mentions some stuff about his upcoming Rising Blood wad and there's some screenies so go look at that stuff.


 Friday, June 29, 2007

 Doom Wad Station Sold
 Posted by Darren 'Doom Dude' Finch at 8:10 AM
Category: DOOM

According to Bob Larkin , who dropped me a PM on the forums, he has sold the Doom Wad Station.
Doom Wad Station has been preserved by the sale of the site to a new owner. The new owner is Jeff Behrend and he hails from Ontario, Canada. Transfer of ownership will take place over the next several days/weeks as Jeff learns more about the site. More details will be forthcoming on the new owner.
So there you have it, the Doom Wad Station will live on in some form or another.


 Thursday, June 28, 2007

 Romero Digs Up Unreleased Doom Music
 Posted by Darren 'Doom Dude' Finch at 2:21 PM
Category: DOOM

Phoebus let me know that John Romero posted on Planet Rome.Ro that he was digging in his files, found some unreleased midi files from Doom and then released them.
There's a reason these weren't released - they're not very good, at least not as great as the music we actually shipped with the game. Some of the songs are just repetitive riffs. All the songs are named unXX.mid where XX is a number.
Check out those files on Romero's Doom Archaeology page. You can discuss the news on our forum right here where Cain posted his thread.


 Wednesday, June 27, 2007

 Risen 3D Re-Hosted
 Posted by Darren 'Doom Dude' Finch at 2:12 PM
Category: Hosted_Ports

Now is the time to announce that the Risen 3D site is now back to being hosted here on Newdoom.
A new version of Risen3D will be released sometime in the not to distant future, this version will contain many improvements and fixes on the previous version.
So welcome back Risen 3D!


 Tuesday, June 26, 2007

 Megawad Mapping Madness
 Posted by Darren 'Doom Dude' Finch at 8:11 PM
Category: Hosted Sites

Sometime today I updated my site with some info about the various doom maps I'm working on. Just so you know Vilecore 2 is definitely shaping up, even though I have a bunch of other maps I'm also hacking at. So you'll just have to hit The Megawad and see what the heck is going on.


 Doomsday Axes Direct3D Support
 Posted by Darren 'Doom Dude' Finch at 8:00 AM
Category: Hosted_Ports

danij posted on dengDevs that as of Doomsday 1.9.0-beta6 they will no longer support Direct3D.
On our modern systems, there is very little to pick and choose between OpenGL and Direct3D and both have very good vender support (not like the early days of hardware acceleration when typically one of which your card/drivers just didn’t ‘like’). Given that OpenGL is cross-platform (and the API is nicer IMO) it is the obvious choice to continue development with.
Discussion on the topic can be found on our forum in this thread.


 Monday, June 25, 2007

 Newdoom Wad Reviews Makes A Comeback
 Posted by Darren 'Doom Dude' Finch at 10:17 AM
Category: DOOM

Well it's been awhile since any reviews have been done by the Newdoom Wad Reviews team but that has changed. First of all the format has changed a bit as it's all being posted on the forum, so there's no new content on the site. If you're interested in doing a review you can help out. All reviews are listed in the Review Index thread. Ok now for what reviews have found the light of day recently: Noob project 4 and Null Space Junior --> right here and The Newdoom Community Project --> right here. Enjoy those reviews!


 Jason "Amaster" Masihdas Passes Away
 Posted by Darren 'Doom Dude' Finch at 9:52 AM
Category: General

Sometimes it's hard to put into words what you want to say when somebody has died, so I was unsure how to approach this topic as usual. Unfortunately the Doom community has lost another member when Jason "Amaster" Masihdas passed away recently, which has been revealed on the forums at Doomworld. Jason was a member of the Unidoom team and was known for his work on the Unidoom Radio Show. Condolences to his family and friends during this sad time.


 Sunday, June 24, 2007

 Dark Mod Update
 Posted by Darren 'Doom Dude' Finch at 11:33 AM
Category: DOOM

There's an update on The Dark Mod site that reveals some of what work the team members are working on. There's also some new screenshots of the mansion level Dram is working on. I'll leave you to sneak over there and find out what is what.


 Saturday, June 23, 2007

 Omega Research Facility
 Posted by Darren 'Doom Dude' Finch at 10:15 AM
Category: DOOM

Ice Weasel uploaded his Omega Research Facility to Map Factory. The level is made for Doom 3 and is geared for the singleplayer experience.
Right before the disastrous invasion of the UAC's Mars outpost, priority cargo was shipped directly from Delta Level 2 to the former medical research and testing center, the Omega Research Facility on Earth. It contained a live specimen that the research teams had brought back from their expedition into the realm that was beyond the teleporter.
Check out the Omega Research Facility.


 Friday, June 22, 2007

 Doom Wad Station Powering Down Permanently
 Posted by Darren 'Doom Dude' Finch at 4:52 PM
Category: DOOM

According to Bob Larkin, who sent me a PM on the forums, the Doom Wad Station will be shut down sometime around July 1st due to financial troubles.
Until that time, the entire website will remain online and I encourage people to go there and download everything they want before it goes offline. After this occurs, I will reconstitute DWS as a personal site dedicated to my own body of work but there will be no more reviews, no more /idgames area, no more forums, etc...
Good luck Bob with the personal Doom site.


 Thursday, June 21, 2007

 Who Let The Demons Out! Growl Growl!
 Posted by Darren 'Doom Dude' Finch at 10:12 PM
Category: DOOM

Check out Realm 667 where Tormentor 667 has put up a Beastiary of Doomed monsters that have been put together by various talent in the Doom community.
I have finished the official Doom Beastiary, filled with over 60 custom monsters for ZDoom, GZDoom and Skulltag. Feel free to use them, don't forget to credit and maybe even contribute your very own monsters to this archiv.
I have the perfect unfinished map for that Cacolantern.... XD


 Wednesday, June 20, 2007

 Screenshot Your Skull Tag
 Posted by Darren 'Doom Dude' Finch at 7:23 PM
Category: DOOM

Over on the Skull Tag site they announced the Screenshot of the Week competition! So if you have any decent shots you might want to enter them when the time comes, so get read to be able to do so. More info soon....


 Tuesday, June 19, 2007

 Seven Years Of Vavooming Doom
 Posted by Darren 'Doom Dude' Finch at 10:07 PM
Category: DOOM

It seems that the Vavoom site was updated with the news that version 1.24 was released. I swear I was on the Vavoom site the other day but somehow I missed the news... guess I was speed checking sites again. The port is seven years olde now and this release is celebrating the fact.
It brings multiple enhancements to the VavoomC scripting language, adds support for sprites with 16 rotations, has internal blockmap builder, adds support for compressed GL-nodes and several other improvements and bug fixes.
Get some Vavoom!


 Monday, June 18, 2007

 1 Made 4 The 32 In 24 Happens To Be 15
 Posted by Darren 'Doom Dude' Finch at 2:25 PM
Category: DOOM

Over on The Spiffcave I noticed that Tango mentioned that he made a deathmatch level called Angry Fish for the 32 in 24 deathmatch megawad. The wad is a combination of speedmaps all done on June 17th with mappers only having 30 minutes notice and most maps were created in an hour or two. Obviously Tango isn't the only mapper but you can figure out all the particulars by reading the readme file. That's assuming you downgrab the thing like I did.


 Sunday, June 17, 2007

 Templed Review & Update On Italian Doom Episode 2
 Posted by Darren 'Doom Dude' Finch at 9:03 PM
Category: DOOM

Once again Ismaele has updated his Outpost Of Doom II. This time around he reviewed Templed by Chopkinsca which you can find in the reviews section. Furthermore there's some info about Italian DooM - Episode 2: The Singularity. They solved the problem with the final map and other team members are still working on their maps. More info coming soon.


 Saturday, June 16, 2007

 Skulltag 0.97D - Public Beta 3
 Posted by Darren 'Doom Dude' Finch at 6:53 PM
Category: DOOM

Now for some Skull Tag news. It seems Skulltag 0.97D - Public Beta 3 is available now. You can read the changelog if you want to know what's new.
Note: Does not play well with other betas. Some of the new fixes break network compatibility, so we're now entering the stage of testing where 0.97c3 (and earlier betas) are now no longer supported. Stick with the latest!
Check out Skull Tag.


 Friday, June 15, 2007

 ReX Wraps It Up
 Posted by Darren 'Doom Dude' Finch at 5:43 PM
Category: DOOM

If you thought ReX was done with his review of Knee Deep In The Dead, then you should be aware that he has written what he calls a wrap up. You can read that right here under the section called KDiZD: Relive the Nightmare. This is all on Doom Nexus of course.
This aptly named mod is one that needs to be savored, like a liesurely four-course (or, in this case, a 10-course) meal. Knee Deep in ZDooM combines the best of DooM's Episode One and ZDooM's many wonderful features. Start with the Magic of DooM E1, throw in heaping spoonfuls of talent, stir in a measuring cup brimming with imagination, and ladle in a cupboard-full of hard work, and you get KDiZD.
If you haven't played the project yet maybe now would be a good time. Hit the official Knee Deep In ZDoom site and downgrab the project.


 Hell Over Here (Part 2)
 Posted by Darren 'Doom Dude' Finch at 1:37 PM
Category: DOOM

Hardcore_gamer released Hell Over Here (part 2) for Doom 3, singleplayer over on Doom 3 Files.
After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself in Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for your survival!
Take a look at Hell Over Here (part 2).


 Thursday, June 14, 2007

 Justin Lloyd's Ultimate Doom 2 Project
 Posted by Darren 'Doom Dude' Finch at 2:08 PM
Category: DOOM

Over on Doom Wad Station you can now find a new 32 level, Doom 2, megawad that is called Justin Lloyd's Ultimate Doom 2 Project.
Hello everyone! Here's the finished product of a project that I've been working on for a little while. (Actually, I've been working on it for a long while.) I started making DOOM 2 levels in 1995. Since then, I've been working on a level here and a level there to complete my very own 32 level episode for DOOM 2.
Yeah so take a gander at Justin Lloyd's Ultimate Doom 2 Project.


 Wednesday, June 13, 2007

 ReX Finishes The KDiZD Review
 Posted by Darren 'Doom Dude' Finch at 9:50 PM
Category: DOOM

I assume he's finished... Once more ReX has completed more of his Knee Deep In ZDoom review and has since written his thoughts on Z1M5 to Z1M9 and Z1M10. Here is a blurb from MapZ1M10: Penultimate Evil:
As you quickly figure out when you enter this map, you ain't in Kansas anymore, Toto. As a matter of fact, you ain't on Phobos either. In a clever twist, the authors have put you on Deimos, the second moon of Mars (and also the setting for the second episode of DooM, known as the Shores of Hell). In keeping with the original E2, the sky is blood-red and the mountains are rocky and desolate. There is also an abundance of lava, which is more a feature of E3 than E2, but it fits very nicely with the overall theme of the map. There are numerous touches that are consistent with a slow takeover of a military installation by demonic forces. All-in-all, quite nicely done.
You can read the whole thing right here.


 Tuesday, June 12, 2007

 Tormentor Shifts Into High Gear
 Posted by Darren 'Doom Dude' Finch at 8:52 PM
Category: DOOM

It's a slow day and not much is going on, or so it seems. Realm 667 has an update where Tormentor 667 mentions he's been productive in the editing department and has completed work for Community Chest 3 project and for the ZDoom Community project. Hopefully both projects will get released sometime this year.... Anyhow that's all I have to report for now. I go back to mapping more of my junk levels.


 Monday, June 11, 2007

 id Tech 5 Engine Revealed
 Posted by Darren 'Doom Dude' Finch at 7:55 PM
Category: id Software

Aliotroph? posted on our forum right here to reveal that joystig has revealed that id Software debuts new engine at Apple conference.
Carmack introduced the technology, saying, "So the last couple of years at id we've been working in secrecy on next-gen tech and a game for it ... this is the first time we're showing anything we've done on it publicly."
Basically they showed off the new tech that will power the next id IP but haven't shown anything at all of the new game, so far.


 Do You Remember DooM?
 Posted by Darren 'Doom Dude' Finch at 8:03 AM
Category: DOOM

DistantJ posted on our forum right here that he's put up an article on Hooplanet that reminds us of what DooM was like back in the day. The article is called Remember Doom? and here is a snip:
When I was a young'un I remember getting my first decent PC. Back when the Microsoft CD Samplers and their korny slogans ("Where do you want to go today?") were somehow exciting.
Go forth and Remember Doom?


 Sunday, June 10, 2007

 Vortex NG v3.0.5
 Posted by Darren 'Doom Dude' Finch at 9:00 PM
Category: DOOM

Dafama2K7 released Vortex_NG (v3.0.5) of his weapons mod for Doom 3 that beefs up the BFG.
To give you more bang for your BFG buck, now when you fire your weapon, the fireball will drag or throw any movable object within it's path. If you're also a Quake IV fan, then this will all seem vaguely familiar, that is because this weapon can be considered a clone of the DMG (Dark Material Gun) weapon!
That weapons mod is on Doom 3 Files.


 Saturday, June 9, 2007

 More KDiZD Level Reviews From ReX
 Posted by Darren 'Doom Dude' Finch at 6:45 PM
Category: DOOM

Apparently ReX has completed more of his Knee Deep In ZDoom review and has since written his thoughts on Z1M3, Z1M9 and Z1M4. Here is a blurb from MapZ1M9: Military Base:
This map was a gas to play. There was a nice mix of cannon-fodder enemies, tougher enemies, and opponents approaching mini-boss status. And all in situations that I thought were fair and occasionally tough. If I had to rate the difficulty of this map compared to the previous maps I would say that it is on the easier side, with the authors giving the player enough room to retreat or maneuver in the tougher battles.
You can read the whole thing right here over on Doom Nexus.


 Corruption For ZDoom
 Posted by Darren 'Doom Dude' Finch at 6:38 PM
Category: DOOM

doomaniac released the ZDoom version of Corruption (Doom 2, singleplayer) over on Wads In Progress.


 Friday, June 8, 2007

 Hell Over Here Gets Reviewed Over There
 Posted by Darren 'Doom Dude' Finch at 4:26 PM
Category: DOOM

Over on Doom Wad Station Sematary did up a review for Hell Over Here and here is part of the review:
I still maintain that it is virtually IMPOSSIBLE to design a bad looking map in any of the modern engines. With dynamic lighting and better AI, you are almost guaranteed to produce something that looks pretty good without a ton of effort. Of course, there are varying levels of good and this one was more or less middle of the road.
Go read that Hell Over Here review.


 Thursday, June 7, 2007

 Slade 2.0 Beta Release
 Posted by Darren 'Doom Dude' Finch at 9:12 AM
Category: DOOM

I've had the Slade site in my rotation of sites to check for Doom news for quite awhile now and it seemed to be hibernating. Today I noticed SlayeR updated the site with the info that version 2.0 has been released. This is a beta release and still has work needed to be done on the Doom editor.
Whee, so it's about time I properly released some version of 2.0. In case you didn't know, 2.0 is a near-complete rewrite of SLADE (yet again :P), with many improvements over the 1.x series.
Hit the Slade site for the full list of fixes and whatnot.


 Wednesday, June 6, 2007

 ReX Reviews Z1M2 Of KDiZD
 Posted by Darren 'Doom Dude' Finch at 6:40 PM
Category: DOOM

ReX has been at it again over on Doom Nexus where he added his review for Z1M2: Nuclear Plant to his coverage of Knee Deep In ZDoom.
Yes, the Mauler looks like a DooM Demon that's had its ass stuffed with red chillies, but when it first jumped at me I was pleasantly spooked.
Read more right here.


 Tuesday, June 5, 2007

 ReX Reviews Z1M1 Of KDiZD
 Posted by Darren 'Doom Dude' Finch at 11:22 AM
Category: DOOM

A mission to Doom Nexus will reveal that ReX has started a map to map review of the recently released Knee Deep In ZDoom. So far you can read what ReX thinks about the entry level Z1M1: The Hangar.
Z1M1, in my opinion is wonderfully atmospheric. From the broken pathways through nukage pools to cracked walls that sporadically emit sparks, the map evokes images of an urban battleground. Add to that areas that are darkened by (presumed) power failure, and you are sure to get a creepy feeling from time to time.
Read more right here.


 Monday, June 4, 2007

 EMUS 1.0 Released
 Posted by Darren 'Doom Dude' Finch at 2:39 PM
Category: DOOM

Lobo updated the Robotech First Gen site with the info that he's released EMUS 1.0 (Edge Modders Utility Suite).
So basically, you've got RTS Scripting, DDF editing, Wad Merging, File renaming and a bit of lump editing all in the one application.
Also here is the link for Edge if you need it.


 Sunday, June 3, 2007

 Get Some Systematic Corruption
 Posted by Darren 'Doom Dude' Finch at 2:51 PM
Category: DOOM

Tango is still in The Spiffcave and has released a singleplayer map that he calls Systematic Corruption.
Systematic Corruption is a medium-sized e1-themed techbase. Playing on U.V. should result in a ~300 monster count by the end of the level, while the lower difficulties are toned down a bit. However, you will probably still find somewhat of a challenge if you play on your regular skill level.
Get your copy of Systematic Corruption today.


 Saturday, June 2, 2007

 Vavoom 1.23.1
 Posted by Darren 'Doom Dude' Finch at 5:32 PM
Category: DOOM

Version 1.23.1 of Vavoom was released several days ago. This new version is mainly a bug fix release and adds fog effects support.


 Friday, June 1, 2007

 Knee Deep In ZDoom Unleashed!!!
 Posted by Darren 'Doom Dude' Finch at 6:48 PM
Category: DOOM

So I was just sitting here minding my own business when I jumped on Realm 667 and spotted that Knee Deep In ZDooM is officially released! Go forth and Grab It off of the official site. The version on Realm 667 isn't the final version.
Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port; adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. Relive the fear. Relive the nightmare. Relive Phobos.
For god sakes get out of here and get playing!




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