News & Community
Messageboards
Latest News

News Archive
 
NewDoom.com Web
Hosted Sites
Database
New Doom
Interviews
Articles
Contests

DOOM 3
DOOM 3 Enemies
 · Zombies
 · Demons
 · Bosses
 · Characters
 · Miscellaneous

DOOM 3 FAQ
DOOM 3 Shots

Classic DOOM
DOOM Maps
 · DOOM II
 · Ultimate DOOM
 · DOOM

DOOM Shrine
QuickStart Guide
Editing Guide
DOOM Ports
Deathmatch Wads
Singleplayer Wads
Hosted Sites
Resources & Info
Personal Projects
Ports/Mods
 · Doom Legacy
 · Doomsday HQ
 · N D C P
 · N D C P  2
 · Risen3D
DOOM Links
Affiliates
MGE Sites
News Archive
May 2006

 Wednesday, May 31, 2006

 Dooming!
 Posted by Darren 'Doom Dude' Finch at 8:54 PM
Category: DOOM

Not much is going on with the whole Doom scene. So anyways Dooming is a Doom 3 mod that adds new skins, sounds and weapons to the game. You can read the changes on Doom 3 Files. That's all I know. Cya!


 Tuesday, May 30, 2006

 DungeonDooM 8.1 For Mac OSX
 Posted by Darren 'Doom Dude' Finch at 7:12 AM
Category: DOOM

Apparently Macintosh users can now play DungeonDooM 8.1.
The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom.
That's all on Doom 3 Files.


 Monday, May 29, 2006

 Go4it v0.41 Released
 Posted by Darren 'Doom Dude' Finch at 11:01 AM
Category: DOOM

I just noticed that Stubbsy has updated his DoomSlayer site with a redesigned go4it page, plus he released go4it V0.41 that contains 2 new levels (Stalwart Terror and Unholy Purpose).


 Sunday, May 28, 2006

 PiLauncher (0.91 Beta)
 Posted by Darren 'Doom Dude' Finch at 9:12 PM
Category: DOOM

PiLauncher (0.91 Beta) was released by Necrophage and is a launcher for various game mods including those made for Doom 3. So if you want an alternate launcher, maybe this is worth a download. Check out PiLauncher (0.91 Beta) over on Doom 3 Files.


 Saturday, May 27, 2006

 John Carmack Video Interview
 Posted by Darren 'Doom Dude' Finch at 11:12 PM
Category: id Software

Over on EuroGamer you can watch this John Carmack Video Interview that plays in-browser, where he talks about mobile phone games, Orcs & Elves and next gen development. Check it out...


 Friday, May 26, 2006

 Get Your Doom 3 Marine Skills Tested
 Posted by Darren 'Doom Dude' Finch at 7:39 AM
Category: DOOM

Over on Doom 3 Files they have a singleplayer set of levels for Doom 3 by Rareg that is called Tested 2.0 and is designed for veteran players. There's 3 parts to the whole shebang so be sure to grab the other 2 parts as well. Here is the links to all three: Tested 2.0 (Part 1/3), Tested 2.0 (Part 2/3), Tested 2.0 (Part 3/3). I guess if you want to be tested you'll have to downgrab that stuff. Bye!


 Thursday, May 25, 2006

 John Carmack Gets SPonG'd
 Posted by Darren 'Doom Dude' Finch at 7:33 PM
Category: id Software

Spong did up a John Carmack Interview where they talk about Enemy Territory: Quake Wars, megatextures, some tidbits on id's next IP, and other tech stuffs. Here is a snip:
Our upcoming title is a brand-new IP, and we’re not talking about it yet. It’s an internally developed project which actually uses a newer version of that technology. I did the stuff for Splash Damage maybe a year and a half ago. At the time, it was only useful for the terrain, which is a special case with this kind of deformed flat surface, and you couldn’t use that technology for the buildings and the vehicles, and stuff like that. They’re still kind of struggling to get the memory requirements for that down right, because the terrain is still managed by a small block of memory for the megatexture, but everything else is still dealing with static allocations on things.
Go read the 2 page John Carmack Interview.


 Wednesday, May 24, 2006

 Singleplay In The Alleyway
 Posted by Darren 'Doom Dude' Finch at 3:17 PM
Category: DOOM

Over on Doom 3 Files they have a SP map called Alleyway that is for Doom 3 and created by Bryce. There's several screenshots of the level available to check out as well. That's on Doom 3 Files.


 Tuesday, May 23, 2006

 NeoDoom Review On Doom Wad Station
 Posted by Darren 'Doom Dude' Finch at 12:00 AM
Category: DOOM

Over on the Doom Wad Station it seems that Blue Paladin did up a review for the NeoDoom megawad. Here is a snip:
There are a LOT of traps and tricks, a LOT of beasties to conquer... I spent most of the time running away to conserve ammo and strength for the bigger, nastier baddiers that were ahead. This is good work and well worth the download and time to play.
Check out that NeoDoom review.


 Monday, May 22, 2006

 GZDoom 1.0.10
 Posted by Darren 'Doom Dude' Finch at 10:09 PM
Category: DOOM

I just spotted that GZDoom 1.0.10 was released to keep up with the latest ZDoom code plus Strife's voices are operational again and an important Stronghold bug was fixed.


 Sunday, May 21, 2006

 The Dark Mod Updateth
 Posted by Darren 'Doom Dude' Finch at 9:08 AM
Category: DOOM

I took a peek at The Dark Mod site today and noticed it was updated with the news that the 'AI search algorithms' in the game are off to a strong start.
A searching AI can basically say: I last saw the thief here, and he was moving that way, so here's a bounding box around approximately where he could be, where could he be hiding within that boundary? It should also be possible to allow AI to attempt to hide as well, which could allow ambushing behaviour.
There's also mention of an upcoming surprise....


 Saturday, May 20, 2006

 Into Cerberon 0.0.2 Released
 Posted by Darren 'Doom Dude' Finch at 6:49 PM
Category: DOOM

I just noticed on the Into Cerberon site that they released version 0.0.2 of the mod.
We're pleased to announce the release of version 0.0.2 of Into Cerberon, codenamed "Copper". This release ups the ante on 0.0.1 by including a brand-new map (Spectre's "ic_mine"), a functional HUD, new sound effects and music, and tons of bugfixes. Multiplayer is working well but may suffer in high-lag situations due to incomplete code that we hope to rectify in 0.0.3. Doom 3 1.3 is required (but not RoE). This release includes binaries for Windows, Mac, and Linux, and we've even tested that Linux<->Windows play works fine!
Check out Into Cerberon.


 Friday, May 19, 2006

 John Carmack Cell Phone Chat
 Posted by Darren 'Doom Dude' Finch at 7:39 AM
Category: id Software

CNN Money has a chat with John Carmack concerning the whole mobile phone gaming dealie.
The appeal of making games for cell phones, said Carmack, isn't necessarily the technical challenges - something that has long appealed to him on the PC side. Because the field is relatively new and has many limitations that today's gaming machines do not, it actually gives designers more control over how to create the game.
You can read the rest of the article right here.


 Thursday, May 18, 2006

 Dawn Of The Dead Screens
 Posted by Darren 'Doom Dude' Finch at 8:32 PM
Category: DOOM

The Dawn Of The Dead mod site for Doom 3 was updated and they added a couple new screenshots that reveal thier girl zombie model in-game, so go have a look at her already.


 Wednesday, May 17, 2006

 Make A Realistic Map Contest
 Posted by Darren 'Doom Dude' Finch at 7:25 PM
Category: DOOM

Fatal along with AlysiumX and Danimetal are putting together a doom mapping contest entitled: Make a realistic map.
This time you're supposed to make a singleplayer map taking place in a realistic setting. you could make an urban city map with player walking on the streets, a map taking place inside a building, both or something totally different and creative, such as a huge dam or some sort of factory. The point is, that the map must be realistic as in modern. I hope you get what I mean. Other than the strict theme limit, you have pretty much free hands to do as you please. All ports are available, so you can use the port you're the most familiar with. Using a port isn't necessary, but of course allows for some neat effects.
For more info and the rules go check out the Make a realistic map thread.


 Tuesday, May 16, 2006

 Newdoom Community Project Re-released!
 Posted by Darren 'Doom Dude' Finch at 10:08 PM
Category: Hosted_Ports

Now is a good time to mention the fact that just now the NewDoom Community Project has finally found itself re-released with as many fixes as possible, so go forth and redownload the megawad. At the moment there's 2 d-load links available. More will appear shortly I'm sure. Hopefully everything is fixed that needs to be fixed now. Excuse me I have to scram....


 Monday, May 15, 2006

 Into Cerberon Trailer
 Posted by Darren 'Doom Dude' Finch at 12:00 AM
Category: DOOM

It was posted on the Into Cerberon site that they released a trailer called Grinder which features footage on the new ic_mine map.
Oh, and all you old-school Descent types should recognize the looping sound effect at the beginning of the vid. Thanks to our sound guy Narfig for playing the dunce at the start and for kindly allowing me to blow him the hell away at the end.
Check out Into Cerberon.


 Sunday, May 14, 2006

 DoomSaver
 Posted by Darren 'Doom Dude' Finch at 12:00 AM
Category: General

If you want some animated Doom demons on your monitor, then maybe this DoomSaver will do the trick.
Bored with 3D fish and wavy lines while your computer isnt doing anything? Give freely moving Imps, Pinky Demons and Lost Souls a try!
That DoomSaver is on Doom 3 Files.


 Saturday, May 13, 2006

 Last Man Standing Review
 Posted by Darren 'Doom Dude' Finch at 9:51 PM
Category: DOOM

If you missed this (like I did), then Moddb did up a Last man Standing CO-OP review. Here is a shot:
Last Man Standing is to Doom 3 what Sven Co-Op was to Half-Life: a rich and fulfilling new game play experience that takes a great idea, makes it fluidly playable, and blasts it back at you through a cannon. Though it isn't perfect, Last Man Standing is one of the best multiplayer experiences you can treat yourself to.
Hey if you haven't tried the LMS mod yet maybe now is a good time.


 Friday, May 12, 2006

 Doom Nexus Update
 Posted by Darren 'Doom Dude' Finch at 11:21 PM
Category: DOOM

Rex posted an update on Doom Nexus that reveals ten new screenshots from Return To Oblivion. Also Rex says that Map 09, Schloss Adler - Castle of the Eagle is finished plus there's some other ramblings on his site. Go read it all on Doom Nexus.


 Thursday, May 11, 2006

 Sapphire Scar Screenshots
 Posted by Darren 'Doom Dude' Finch at 5:15 PM
Category: DOOM

The Sapphire Scar site was updated with some new screenshots. The Doom 3 mod team also gained a new member (see his pistol model on the site) but they need some help in the animating department, so if you're interested and can use Maya go seek out thier forums. Anyhow check out Sapphire Scar!


 Wednesday, May 10, 2006

 GZDoom 1.0.08 Released
 Posted by Darren 'Doom Dude' Finch at 10:01 PM
Category: DOOM

OK so I noticed that GZDoom 1.0.08 was released so go ahead and download it. That's all I can say about it, really.


 Tuesday, May 9, 2006

 Hell Island Update
 Posted by Darren 'Doom Dude' Finch at 8:08 PM
Category: DOOM

According to Doom 3 Files the Hell Island mod for Doom 3 is nearing completion with 2 levels and some polish left to go. The main site for the mod is in German and apparently If everything goes as planned, the English version will be released in July.


 Monday, May 8, 2006

 Newdoom Reviews Issue#12
 Posted by Darren 'Doom Dude' Finch at 8:53 PM
Category: Hosted_Resources

Ok I was informed that we can all go read issue#12 of the NewDoom Reviews. If you click that linkage <-----back there you'll notice that they no longer have the summaries on the forums as they're now on the site itself just above the full reviews. Meanwhile if you want to discuss this weeks wad reviews then hit the NewDoom Wad Reviews #12 thread. Enjoy!


 Sunday, May 7, 2006

 Risen 3D Future Scripting Changes
 Posted by Darren 'Doom Dude' Finch at 7:28 PM
Category: Hosted_Ports

Expect to see a new release of Risen 3D in the near future that will include scripting changes.
The way Risen3D deals with model activation and mobj spawning will be completely revamped using a new scripting method.
Also expect to see a new Quick Launcher. Check on Risen 3D for more info. Thank to Phoebus for spotting this news.


 Saturday, May 6, 2006

 Mobile Development Interview With John Carmack
 Posted by Darren 'Doom Dude' Finch at 12:00 AM
Category: id Software

Over on Gamasutra they posted up a Mobile Development Interview with John Carmack.
"JC: Doom RPG has been a good success so far. We'll be collecting royalties on the next check. One of the neat things is that the market isn't frontloaded like PC or consoles - it's accelarating. so I think it's good business right now. But we're certainly not laying off the console work."
The article also mentions that Orcs & Elves will be available to Verizon Wireless customers on May 9, 2006, and nationwide sometime in July.


 Friday, May 5, 2006

 Latest Doom Wad Station Update
 Posted by Darren 'Doom Dude' Finch at 9:47 PM
Category: DOOM

Bob Larkin of the Doom Wad Station sent me a message that Doom4ever reviewed the 3 level demo of Annie which is envisioned to become a 32 level megawad, that's being designed by Team Vulture. Also a couple members of Doom Wad Station have been working at retrieving information for Doom 3 and Quake 4 maps from the /id Games archive.
As many people know, these mappers don't generally follow conventions as seen by doom and doom2 mappers so extracting information can be somewhat a bit of a pain if they provide any at all. The /idgames area contains maps for all of id Softwares titles except for Quake 3 at this point. There is a complete backup of the official archives for Doom, Doom2 maps as well as Strife, etc... as well as a fairly complete collection of other maps that have been collected from various resources around the internet and placed in one convenient area - the /idgames area. Hopefully the html files will make choosing maps for Doom3 and Quake 4 considerably easier.
That's all on Doom Wad Station.


 Thursday, May 4, 2006

 Open Coop Map Pack Released
 Posted by Darren 'Doom Dude' Finch at 10:35 PM
Category: DOOM

Nicemice posted on the Open Coop site that they released a OpenCoop Map Pack.
Yeah, that's right. 29 maps were compiled together to our first OpenCoop Mappack. First of all I would like to thank the mapauthors who contributed and modified their content to make it OpenCoop ready. These are Doomi ( the "In Hell" Episode ), Warmachine ( Teh_Base ), The Slayer ( P.A.R.S. ) and Zombi ( Final_Key ). Klonsemann added some modified tutorial maps, so that you are able to build custom maps on your own.
If you hit the download page you'll find five mirrors to downgrab from.


 Wednesday, May 3, 2006

 NeoDoom Released
 Posted by Darren 'Doom Dude' Finch at 3:33 PM
Category: DOOM

Daniel sent me a message that he finished NeoDoom, a 32 level project that's been in production for 3 years and is designed for Legacy /GZDoom.
After the becoming of the new discovered planet (New World), you are called imediatelly by the Earth government to fight against a small invasion occured on some industries, and try to find the most important enigma: look for the gate that is supposed to bring creatures from another dimension. The new discovered planet had one of this portals - a temple that looks like Stonehenge, sucessfully destroyed in your past mission.
Go over to Daniel's Site, where you can find more info on Neodoom and if you want the download go into the downloads section.


 Tuesday, May 2, 2006

 John Carmack Blog Update
 Posted by Darren 'Doom Dude' Finch at 1:01 PM
Category: id Software

It's been awhile but John Carmack has updated his blog where he mainly talks about the development of mobile phone games and id Software's second mobile title: Orcs & Elves.
DoomRPG, our (Id Software's and Fountainhead Entertainment's) first mobile title, has been very successful, both in sales and in awards. I predict that the interpolated turn based style of 3D gaming will be widely adopted on the mobile platform, because it plays very naturally on a conventional cell phone. Gaming will be a lot better when there is a mass market of phones that can be played more like a gamepad, but you need to make do with what you actually have.
Check out that updated blog.


 Monday, May 1, 2006

 Lightning Battle Update
 Posted by Darren 'Doom Dude' Finch at 11:38 PM
Category: DOOM

Doom 3 Files has an update on the Lightning Battle mod.
Weapons pack more ammo, feel more powerful, and the rocket launchers fire chainsaws. Jump tall buildings in a single bound and run as fast as a train. Share the pain on new multiplayer maps, including the Wild West, a stadium, and a recreation of the Lobby from The Matrix. All maps are super-optimized and use the absolute lowest possible number of lights to ensure it's always running at a high and smooth framerate. Get some friends together. With map and netcode optimization, you can cram more people into a server than ever before.
That is on Doom 3 Files.




© 2000-2008 Mindless Games & Entertainment. All Rights Reserved.