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News Archive
November 2006

 Thursday, November 30, 2006

 Update On DomRem & Tango Go To Vegas
 Posted by Darren 'Doom Dude' Finch at 12:00 AM
Category: DOOM

Tango posted over on the Spiffcave that DomRem & Tango go to Vegas is coming along.
Map03 is practically finished; all it needs is a tiny bit of Co-op testing, and some skill adjustments. I’ve already started Map02, and will hopefully be done with it in the next month… or two. :P
News on Spiffcave there is.


 Wednesday, November 29, 2006

 zerOnet Revealed
 Posted by Darren 'Doom Dude' Finch at 6:30 PM
Category: DOOM

Due to a visit to Blues News a Doom 3 engine (Doom 3, RoE, Quake 4, Prey) mod was revealed that is called zerOnet which makes the network side of things more efficient.
zerOnet is a small modification to games that use the Doom3 engine which cuts game-side network traffic down by an average of 50 percent. System-side network code can't be changed with game SDK's, so the reduction only applies to the game "snapshot" message sizes. The new snapshot sizes range from 10% to 90% of their original size without changing any of the original code's reading/writing data, all the bit sizes are the same and no functions have been swapped with smaller versions (eg "WriteShort" instead of "WriteLong").
Check out Zeronet.


 Tuesday, November 28, 2006

 Annihilation X (Beta)
 Posted by Darren 'Doom Dude' Finch at 2:57 PM
Category: DOOM

spunky13 released Annihilation X (Beta) over on Doom 3 Files. The mod is one of those jobbys that changes a bunch of gameplay stuffs...
Annihilation X is a very enhanced version of Annihilation 4.0. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truely the greatest piece of art the Annihilation Dev Team has ever constructed.
Check out that Annihilation X (Beta).


 Monday, November 27, 2006

 Space Loons, Daleks & Red King
 Posted by Darren 'Doom Dude' Finch at 9:53 PM
Category: General

On Doom Wad Station Bob Larkin has added an in game videos for Daleks and Space Loons, both of which are for Wolf3D. Furthermore there's a review for a Doom 2, singleplayer map that's called Red King.
In fact, I got stumped in one area and decided to just jump over some walls to get to the next thing...though I don't think that was what the mapper intended (whoops..).
That stuff is all on Doom Wad Station.


 Sunday, November 26, 2006

 Wildweasel Releases Weapons
 Posted by Darren 'Doom Dude' Finch at 10:53 PM
Category: DOOM

WildWeasel posted on his Doom Armory site that he's uploaded some previously unreleased mod to the /id games archive. Just doing a Weasel Search should reveal most of that stuff. Furthermore Wildweasel released Diaz: The Last Hours of Purity, which is a weapons mod for Doom 2. You can grab that off of his site or go here.


 Saturday, November 25, 2006

 Alpha Donuts Minus The Sprinkles
 Posted by Darren 'Doom Dude' Finch at 12:00 AM
Category: DOOM

Herr W released the alpha version of his singleplayer map, Donut Island (Alpha 1) for Doom 3.
Here comes the alpha version of a little map I build for my MONKEYS of DOOM mod. It is - still - just for testing, bugfixing and giving an impression of the look. - Expect no great gameplay.
That level is on Map Factory if you happen to want to look at it.


 Friday, November 24, 2006

 My Eye Are Open But I Cannot See
 Posted by Darren 'Doom Dude' Finch at 6:02 PM
Category: DOOM

I never thought anybody would actually want Doom 3 to be darker than it was originally but it appears that Dafama2K7 has released a mod called D3 In The Dark (V-1.1), which... just read the desricption:
This is version 1.1 of the mod that takes away all lights from the game with the exception of the alternative lights (fire, muzzle flashes, etc.) and some randomly scattered swinglights and desk lamps. If you really want to test your skill, give this a try! Enjoy!
There's also a Ressurection of Evil version --> D3 In The Dark (V-1.1-RoE). Yeah Doom 3 Files.


 Thursday, November 23, 2006

 Megatextures!
 Posted by Darren 'Doom Dude' Finch at 10:49 PM
Category: DOOM

There's a Megatexture Technology Mod over on Doom 3 Files.
Showcases John Carmack's early version of the Megatexture technology which lies hidden in the Doom 3 engine based games. It serves as a proof of concept.
Check that out on Doom 3 Files.


 Wednesday, November 22, 2006

 Spiffy Projects
 Posted by Darren 'Doom Dude' Finch at 3:41 PM
Category: DOOM

Tango posted over on the Spiffcave that he updated his projects page that includes in-progress and completed projects. Check that stuff out if you're bored or something.


 Tuesday, November 21, 2006

 Doom 3 Can Be So Unpredictable
 Posted by Darren 'Doom Dude' Finch at 3:33 PM
Category: DOOM

Dafama2K7 released his Unpredictable D3newai (1.4) mod for Doom 3 and there's also a Unpredictable D3newai (V1.4 RoE) version of the mod that makes various gameplay and graphical changes to the game. In this version the Cacodemon attack has been tweaked, new run animation for Char_Sentrys and Demon_Sentrys, faster walking Hellknights & Revenants, new flamethrower and other stuffs. That's all available on Doom 3 Files.


 Monday, November 20, 2006

 PRBoom 2.4.7 Released
 Posted by Darren 'Doom Dude' Finch at 11:02 PM
Category: DOOM

PrBoom 2.4.7 was just released yesterday with these changes:
  • Fixed comp_soul and comp_maskedanim options not actually being optional.
  • Fixed searching for IWAD/prboom.wad (bugs #1585185, #1585600).
  • Multiple sound crash fixes (bugs #1577495, #1586800).
  • Fix for previously introduced HOM error.
  • Fix frame numbering problem in MBF dehacked patches (bug #1576151).
Go grab the new PrBoom.


 Sunday, November 19, 2006

 Into Cerberon 003 Released
 Posted by Darren 'Doom Dude' Finch at 9:11 PM
Category: DOOM

On Doom Wad Station Bob Larkin has added the Doom 3 mod, Into Cerberon 003.
There are a ton of updates and changes to the total conversion which you can read about in the text file. It is small (43 megs) by the standards of many tc's so check it out and see what you think. This is a multiplayer ONLY tc so keep that in mind before you download it. Here is what the IC team has to say about their project: Into Cerberon is a mod for Doom 3 that will bring the six-degrees-of-freedom action of the classic FPS game series Descent into the high-powered graphics engine of Doom 3.
Check out Into Cerberon 003.


 Saturday, November 18, 2006

 Replica Doom Guns
 Posted by Darren 'Doom Dude' Finch at 12:57 PM
Category: General

sonicblaster59 posted on our forums in this particular thread some of the work he's done on making some replicas of doom guns. So far he's got a good start on a chaingun and came up with a rather cool looking double barrel shotgun. So check that stuff out.


 Friday, November 17, 2006

 ReX Is Bad & RFO Coming Soon
 Posted by Darren 'Doom Dude' Finch at 9:21 AM
Category: DOOM

ReX posted an update on Doom Nexus yesterday and he's been naughty (this is what's he's saying) due to being sinful in working on his Return From Oblivion (a Team TNT Projectile) level.
For now, be content in the knowledge that the Day of Reckoning draws nigh (aka release of RFO approacheth).
Furthermore ReX has some words on Espi's map for RFO, which you can read in his latest update. There's some other stuff on there as well, so best you can do is go forth and read what's happening on Doom Nexus.


 Thursday, November 16, 2006

 Phantasm 1.2
 Posted by Darren 'Doom Dude' Finch at 6:06 PM
Category: DOOM

You can now grab Phantasm 1.2 for Doom 3, over on Map Factory. The singleplayer level by bladeghost is based on the movies of the same name, so go check it out.


 Wednesday, November 15, 2006

 Odamex Multiplayer Port Revealed
 Posted by Darren 'Doom Dude' Finch at 8:39 PM
Category: DOOM

I was on this Odamex site and didn't realise it was Doom related at first but apparently it's a multiplayer port for Doom. Unfortunately my internet connection is screwy and pages aren't loading, so it took me awhile just to grab this quote:
Odamex is a free and open source port for the classic first-person-shooter Doom. Odamex's goal is to emulate the feel of and retain many aspects of the original Doom executables while offering a broader expanse of security features, personal configuration, gameplay options, and editing features. Odamex can run on a wide range of operating systems and hardware, so players should be able to play on almost any platform!
If you want to learn more, explore the site. I'm gonna go read or something...


 Tuesday, November 14, 2006

 D3Full Shadows For Resurrection Of Evil
 Posted by Darren 'Doom Dude' Finch at 10:52 PM
Category: DOOM

sfmaestre released his D3Full Shadows ((RoE Only)) mod. I guess this explains what it does:
This mod makes Doom3 do all lights with full shadows in the maps of the singleplayer ROE Expansion pack. Now, all lights will have shadows..., from a simple led to the lights of Mars surface !!! This roe only version is not for the users that download it the previous versions because is the same, only this time i will include only the modified ROE maps with full shadows.
Take a look at that on Doom 3 Files.


 Monday, November 13, 2006

 X1 Docking Station
 Posted by Darren 'Doom Dude' Finch at 5:10 PM
Category: DOOM

Over on Map Factory there's a Doom 3, singleplayer level that's called X1 Docking Station by level designer mrlycon.
This is my first attempt to do a Doom3 SP map. The map is set at the basement of a spaceship docking station, the map is FAR from done, it was suppose to be alot more but it never happened. You start in an elevator on your way down to the docks and you have to fight your way all through the power core and through the sewers (the map isn't done, so after the sewers the map ends), the info computer gui that tell's you the code for the locked doors is all made by me, the art and the code, and you have to find this computer to unlock the door, it's not very well hidden tho.
Check out that X1 Docking Station level. Hopefully the dude will finish the map as he says it's not finished.


 Sunday, November 12, 2006

 Power Station
 Posted by Darren 'Doom Dude' Finch at 12:00 AM
Category: DOOM

Power Station is a Doom 3 singleplayer level by snay9.
This map is pressurization facility with a different name and your able to end the map. I fixed many bugs,gave you more weapons.All and all the map is pretty hard especially when you fight the boss. Im still getting used to mapping for doom 3 so there still will be some errors.
You can downgrab that off of Doom 3 Files.


 Saturday, November 11, 2006

 Dr. Who TC & Daleks On DWS
 Posted by Darren 'Doom Dude' Finch at 9:16 AM
Category: DOOM

Over on the Doom Wad Station you can now find the Dr. Who TC (new version) and Daleks, both of which are for Doom2. Check those wads out on this page.


 Friday, November 10, 2006

 Tormentor Likes Christmas
 Posted by Darren 'Doom Dude' Finch at 6:18 PM
Category: General

So once more I was looking at Doom sites and I jumped onto Realm 667 where Tormentor667 posted 2 days in a row with the news that he's getting Christmas fever which is apparent when you visit his main page. Also his computer is slowly killing itself, there's 3 ecards on his site (I didn't see them myself), some stuff about a ficticious Alternative Rock Festival and Hip Hop was mentioned and some other things. So where is the Doom stuff you might be wondering.... well Tormentor is a Doomer so there. You try finding Doom related news everyday and see how long you last. I'm off to play some Guild Wars: Nightfall and that has nothing to do with Doom either. haahaa.


 Thursday, November 9, 2006

 Moneyman Makes An Appearance
 Posted by Darren 'Doom Dude' Finch at 11:53 AM
Category: DOOM

It looks like Moneyman made an appearance on his Moneyman's Doom II Wads site with just enough of a blurb to be noticed and encourages peeps to check out his Partial Conversion section, where all the good stuff is. Maybe he'll finally get that TK3.wad finsihed sometime this millenium.


 Wednesday, November 8, 2006

 The Exiled Site Launched
 Posted by Darren 'Doom Dude' Finch at 5:39 PM
Category: General

General Greivous sent me a message to let us know that he posted this thread on the forums to reveal that the official webpage for The Exiled has been launched. The site is still under construction but you can check out some screenshots, sample some music, downgrab a couple vids and read what the project is about.


 Tuesday, November 7, 2006

 WildWeasel Updates Armory
 Posted by Darren 'Doom Dude' Finch at 5:05 PM
Category: General

I guess I was wandering around some Doom sites and noticed that WildWeasel updated his Doom Armory with all the info about what is going on with his stuff. So he's posted a so called 'refresher course' that includes the most recent downloadable versions of each mod and what's left to do on them. So yeah, check out the WildWeasel's Doom Armory.


 Monday, November 6, 2006

 Hellcore II Unleashed
 Posted by Darren 'Doom Dude' Finch at 9:50 AM
Category: DOOM

Darkfyre posted on our forums in this thread to let us know that Hellcore 2 was finished and released. Check out the official Hellcore site and get the download off of /idgames right here. The project is recommended to be played in either ZDoom or GZDoom due to some conflicts with other ports.


 Sunday, November 5, 2006

 News On The Spiffcave
 Posted by Darren 'Doom Dude' Finch at 7:39 PM
Category: DOOM

Tango posted over on the Spiffcave that he went and put up a page for his DomRem & Tango go to Vegas map and he also resumed work on his dream map. Put a hit on the Spiffcave for more info.


 Saturday, November 4, 2006

 Annihilation X Video
 Posted by Darren 'Doom Dude' Finch at 6:25 PM
Category: DOOM

There's a Annihilation X Video over on Doom 3 Files that showcases the upcoming Doom 3 mod.
The video details the Series 3 Plamsagun and the Series 3 Sentry bot aka Plasma shooting SOB, and yes, from time to time he will kill you just because you stepped in the way of him firing his gun.
You can downgrab that off of Doom 3 Files.


 Friday, November 3, 2006

 Phantasm On DWS
 Posted by Darren 'Doom Dude' Finch at 6:02 PM
Category: DOOM

The author of the Phantasm mod for Doom3 sent Bob Larkin of the Doom Wad Station, the latest version of the mod. Here is an excerpt from his partial review of the mod (he's not done yet).
This is absolutely awesome. Not only is the detail incredible, as well as the authors devotion to replicating the environment of the movie but the gameplay is excellent. The balls pop up and you better be ready to shoot. The Tall Man even makes an appearance in the first level. MAN, did it feel good shooting THAT bastard! I have JUST gotten to map2 (Home) and there is my ride, waiting and ready for action!
Check out the Phantasm TC. Also note that Bob Larkin has done a review for a Quake 4 level and you can read about that on our Raven-Games site, where I keep the news posted on Raven Software related stuffs.


 Thursday, November 2, 2006

 Newmaps: A Chex Quest Mod Beta 9 Released
 Posted by Darren 'Doom Dude' Finch at 10:50 AM
Category: General

Oops, I missed a PM that xbolt sent me the other day but apparently the 31st of October was the birthday of Chex Quest, which turned 10. If you don't know, Chex was a Doom engine game that came in boxes of Chex cereal. To celebrate the event xbolt released Newmaps: A Chex Quest Mod beta 9 that is available on his site, right here. Also you can download the Chex Quest tenth anniversary wad (direct link to zip file).


 Wednesday, November 1, 2006

 Ironmaidens Are Mesmerizing Fix
 Posted by Darren 'Doom Dude' Finch at 5:48 PM
Category: DOOM

Dungeon Doom 8.1.3.2 fix was released that fixes the following:
This patch updates DungeonDoom 8.1.3 to version 8.1.3.2 and fixes a bug, which lead to occasional mesmerization in the absence of an ironmaiden monster.
That patch is available over on Doom 3 Files. Also here is the fix for the XP version.




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