October 2007
| Wednesday, October 31, 2007 |
Crypt Of Madness
 Posted
by
Darren 'Doom Dude' Finch
at 10:24 PM |
Category: DOOM |
The ever-burning Mr Rocket updated his shiny Megasphere with a release of a deathmatch map that he calls Crypt of Madness.This one has a symmetrical layout something like the Paradox dm map I made a few years back and turned it into a CTF map. Crypt of Madness has the same potential for CTF as well so I'll probably do that later on. As is though It's setup to be a fast paced DM suited for 2-4 players but roomy enough for more. Hit the Megasphere!
| Tuesday, October 30, 2007 |
New Section On Realm 667
 Posted
by
Darren 'Doom Dude' Finch
at 10:37 AM |
Category: DOOM |
One thing is for sure, Tormentor 667 keeps his site maintained and I wish more Doomers would do the same. If you hit Realm 667 today, you'll see that he added a new section to the site that is called The Selection which is where Tormentor will add the levels he really likes. Also in the works is a level called Apocalypse and a promise of screenshots and a download sometime down the road. So jump on Realm 667 to see what is going on.
From The Ashes of Fear Released
 Posted
by
Darren 'Doom Dude' Finch
at 1:29 PM |
Category: DOOM |
Hey everybody it looks like ReX updated Doom Nexus with the info that he finished From The Ashes of Fear and it's awaiting download on his site! So you know, now would be a good time to grab that wad and get into playing! Also if you want to say something to ReX about the map, you can always hit the thread he made about it on our forum.
Annihilation X NG v1.1
 Posted
by
Darren 'Doom Dude' Finch
at 10:51 PM |
Category: DOOM |
Dafama2K7 updated the Annihilation X NG mod to version 1.1 which includes enhanced gore, new monsters, new pets and a bunch of tweaks n stuff. Hit Doom 3 Files and have a look at Annihilation X NG.
| Saturday, October 27, 2007 |
Phase 3 On CC3
 Posted
by
Darren 'Doom Dude' Finch
at 12:53 PM |
Category: DOOM |
The word on Andy Leavers Doom Projects is that the Community Chest 3 megawad is now in beta testing phase.You heard right..CC 3 is now in beta testing phase. Phase 1 was construction, Phase 2 was complieing, Phase 3 is beta testing, and Phase 4 will be release! So stay tuned it will just be a matter of afew weeks till phase 4! So that's some good news right there.
Sine Die
 Posted
by
Darren 'Doom Dude' Finch
at 8:28 PM |
Category: DOOM |
It's almost the weekend and nothing goes better with a hot cup of coffee than a game of Doom, with no pestering school or job crappage in the way, so set forth and downgrab Sine Die which is a two level set (singleplayer) made for Doom 2 by Didy . Thanks /id games.
| Thursday, October 25, 2007 |
The Ruiner Revealed
 Posted
by
Darren 'Doom Dude' Finch
at 4:56 PM |
Category: DOOM |
tick681 sent me an email about a Doom 3 mod I never heard of before that is called The Ruiner. The mod team is currently looking for help in the form of modelers, mappers, coders and texture artist.Ruiner is a dark, nightmarish, fast paced third person action modification for Doom3. the player fights hordes of the damned using unique weapons, abilities and spells. We are on track to have a game play demo released this winter. Have a look at The Ruiner site for more info.
| Wednesday, October 24, 2007 |
HeXen: Edge Of Chaos Info
 Posted
by
Darren 'Doom Dude' Finch
at 9:08 PM |
Category: DOOM |
The HeXen: Edge Of Chaos site hasn't seen an update in awhile, however I spotted om Mod DB right here that they plan put up a new site and get a release out next year.We currently have an active team of 12 members working on the game. We are expecting to release the new website, media and teaser by the 1st of December 2007. We are hoping (not confirmed yet) to release by December 2008. So anyways, that is good news and we will have to wait to see the new site and what gets released in 2008.
| Tuesday, October 23, 2007 |
FPS Ports Site Revealed
 Posted
by
Darren 'Doom Dude' Finch
at 10:00 AM |
Category: DOOM |
moroz1999 posted on our forum right here that he's put up a site that is dedicated to FPS Ports, which includes Doom, of course.Site is dedicated to collecting and preserving all of the source-ports related information - files, fixes, resources, textures, models and so on. I'm also trying to provide an each port with illustrative amount of screenshots and more or less informative installation/configuration instructions and recommendations. Take a ride over to FPS Ports!
Are You Too Scared To Download This?
 Posted
by
Darren 'Doom Dude' Finch
at 7:37 PM |
Category: General |
Zakyrus released his NightMare Mod (v0.4 Alpha) that is supposed to increase the scare factor while playing Doom 3.Aside from the normal occurrences of monsters that you will encounter, Zakyrus has also placed some random triggers that enable an unexpected monster spawn. Now monsters could appear behind you or from anywhere for that matter! To add a bit of uncertainty to your gaming experience, there are a lot more things in this mod to freak you out, like picking up an item or armour or crossing a new and evil trigger will cause a random monster spawn. Whether it works in making you more scared or not is up to you. Anyhow that mod is on Doom 3 Files.
Cardboard Takes An Eternity
 Posted
by
Darren 'Doom Dude' Finch
at 12:01 PM |
Category: DOOM |
Som's Pad was updated with Som reporting that the portal rendering bug in Eternity is now fixed. Also he states that the next version of Eternity will have a new renderer that he wrote, which he calls cardboard! So if you hit the site you can read a bit more about the renderer and a mysterious, awesome mapping feature. Now we wait for more info and or a release.
| Saturday, October 20, 2007 |
Vavoom 1.25
 Posted
by
Darren 'Doom Dude' Finch
at 4:50 PM |
Category: DOOM |
Not too long ago the Vavoom site was updated with the news that version 1.25 was released.It has a new inventory system, several new features and changes to the VavoomC language and progs structure, rewritten graphical launcher which is now also available on Linux and other platforms, and of course other improvements and bug fixes. Get some Vavoom!
Last Man Standing 4.0 Teaser Video
 Posted
by
Darren 'Doom Dude' Finch
at 9:04 PM |
Category: DOOM |
Noticed this item on Mod DB that a teaser video was released for the Doom 3 Coop Mod, Last Man Standing 4.0! Actually there seems to be a few other videos as well so instead of repeating all the links here, I'm sending you there to ruffle them up yourself by hitting this item.
| Thursday, October 18, 2007 |
Tested 4.0 Released
 Posted
by
Darren 'Doom Dude' Finch
at 7:04 PM |
Category: DOOM |
Apparently Rareg is back with Tested (v4.0), which is a singleplayer map (updated of course) for Resurrection of Evil.You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 15 hours to completion! That is on Doom 3 Files.
| Wednesday, October 17, 2007 |
Return From Oblivion POTD
 Posted
by
Darren 'Doom Dude' Finch
at 6:33 PM |
Category: DOOM |
I'm late noticing this but Ty Halderman updated the Team TNT site and if you sneak over there you can find a POTD that reveals screenies of Return From Oblivion.You won't have an archive (yet) of previous pics and we'd ask you not to copy them to another site in the meantime. After release we'll put all the pictures up that have been part of the POTD. Click here.
| Tuesday, October 16, 2007 |
CC3 & ALDP Update
 Posted
by
Darren 'Doom Dude' Finch
at 12:00 AM |
Category: General |
Once again I was on Andy Leavers Doom Projects site and he updated again with a lot of tweaks to the site itself and here is the bit about Community Chest 3:As for CC 3, work still continues on map 32. At last check (which was last night 10/13/07) The Green Herring told me that he had more detailing and adding monsters in. When his work is complete, the project will under go beta testing, after which the project will be released. So its getting closer and closer..Well thats all for now..Laters. Yeah so hit Andy Leavers Doom Projects and see the site changes and stuff.
ReX Shows Some Screens
 Posted
by
Darren 'Doom Dude' Finch
at 6:07 PM |
Category: DOOM |
I noticed that ReX updated Doom Nexus a couple days ago and he has revealed some new screenshots From The Ashes Of Fear.
| Saturday, October 13, 2007 |
In Hell - Directors Cut (v1.1)
 Posted
by
Darren 'Doom Dude' Finch
at 10:41 PM |
Category: DOOM |
Over on Doom 3 Files you can downgrab In Hell - Directors Cut (v1.1), which is a mod that contains new levels (SP and MP), new sounds, music, graphics, weapons tweaks and more.Doomi has done some great work on this new In Hell release, including the addition of maps, tweaks to the maps, better balancing, and some work to the performance issues. If you're new to the whole In Hell mod...what it is, and what this version does is it removes the flashlight, but you get infinite stamina; Referring to PDAs for messages is no longer necessary. The most important objective is to get out of the forecourt of hell, in which you are captured. Sounds easy, eh? Now would be a good time to check out In Hell - Directors Cut (v1.1).
ALDP Update And CC3 Stuffs
 Posted
by
Darren 'Doom Dude' Finch
at 5:30 PM |
Category: DOOM |
I was just on Andy Leavers Doom Projects site and he updated three times since I last checked. Andy has spiffed up the front page, fixed site related images and has some news about Community Chest 3 including some screenshots and a CC3 slideshow.
| Thursday, October 11, 2007 |
Who Turned The Lights Out?
 Posted
by
Darren 'Doom Dude' Finch
at 11:54 PM |
Category: DOOM |
Dafama2k7 has been at it again and released D3 In the Dark (v2.6). The Doom 3 mod makes the lighting less bright and adds new weapons fx, new field of view and a bunch of other stuff. Hit Doom 3 Files and check out D3 In the Dark (v2.6). Also there's a Resurrection of Evil version: D3 In the Dark | RoE (v2.6).
| Wednesday, October 10, 2007 |
View NG (v1.6a)
 Posted
by
Darren 'Doom Dude' Finch
at 12:00 AM |
Category: DOOM |
Dafama2k7 released View NG (v1.6a) for Doom 3.View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire. You can check out View NG (v1.6a) over on Doom 3 Files.
Odamex Mapping Contest
 Posted
by
Darren 'Doom Dude' Finch
at 7:47 AM |
Category: DOOM |
Ralphis posted an update on the Odamex site to announce a deathmatch mapping contest for October!Ladies and gentlemen, we are proud to bring to you our first Odamex contest! This contest is designed for mappers who wish to have their wads possibly displayed in tournament play during Odamex's visit to MAGFest in January. Creep on over to the Odamex hive and get the scary details on the contest!
Robotech FirstGen WIP Release
 Posted
by
Darren 'Doom Dude' Finch
at 9:36 AM |
Category: DOOM |
Lobo updated with the news that he has released the WIP of his Robotech: FirstGen project.This is a Work In Progress (WIP): What that boils down to is that it is a copy of what I have done up to now and is more of a developer version than anything else. In other words... Expect bugs! Expect rough edges! Hit the Robotech: FirstGen site fore more info and the downgrab.
The Tinman Is Your Buddy
 Posted
by
Darren 'Doom Dude' Finch
at 10:48 PM |
Category: DOOM |
Dafama2k7 updated his TinMan NG mod (originally created by The Gamer) to version 2.6. The mod adds AI controlled buddies to your Doom 3 singleplayer experience. This new version adds buddy auto heal, buddy teleport to your location and some other stuff. Check out TinMan NG over on Doom 3 Files.
| Saturday, October 6, 2007 |
Classic Doom 3 1.3.1 Final
 Posted
by
Darren 'Doom Dude' Finch
at 9:59 AM |
Category: DOOM |
I just noticed on Mod DB that the Classic Doom 3 team released a new 'final' release of their mod with version 1.3.1 which you can check out here. This release makes the mod compatible with the Steam version of Doom 3 and if you want to run the improved mod with the Windows version of Doom 3 then you'll need to downgrab the Doom 3, 1.3.1 patch. Links to the files can be found on the Classic Doom 3 update here.
Wrinkles In Time
 Posted
by
Darren 'Doom Dude' Finch
at 10:14 PM |
Category: DOOM |
Apparently Andy Leavers Doom Projects has been given a new look and Community Chest 3 is still being worked on. So while Andy smooths out the site wrinkles, CC3 is getting the same treatment. Basically that is all that seems to be going on lately. Over and out...
| Thursday, October 4, 2007 |
Into Cerberon Update
 Posted
by
Darren 'Doom Dude' Finch
at 12:26 AM |
Category: DOOM |
The Into Cerberon site was updated and I missed it. Seems that in September they reported they gained a techno artist named Verran.His music will likely be featured in ic_mine and ic_damp in IC004, and we'll be looking in to implementing some kind of jukebox or music-rotation system to support our somewhat lopsided number of musicians. Check out Into Cerberon.
| Wednesday, October 3, 2007 |
Wonderfull Doom
 Posted
by
Darren 'Doom Dude' Finch
at 9:08 PM |
Category: DOOM |
Here is one of those remake style of wads that is based on the first Doom but this one includes all the episodes including the 4th, so basically we have here a remake (from scratch) of Ultimate Doom. So check out Wonderfull Doom by Wraith.I just wanted all doomers to play First Doom one more time. All levels are similar in design and difficulty to originals, but are constructed from zero(no ctrl-c/ctrl-v, not even one time). Please, do not accept this wad as plagiarism, it`s rather an alternative to various Mood/Randoom-type things.. That wad is available thanks to /id Games.
Just-Doom (Demo2)
 Posted
by
Darren 'Doom Dude' Finch
at 7:34 AM |
Category: DOOM |
programmer_beta released Just-Doom (Demo2) for Doom 3. The mod is designed for SP and ummmm here is some explanation:The story begins with a return to Mars and everything is alright for years, but then it happended! The gateway to hell opened by itself! But why? It becomes evident that the demons now have the technology now to open portals to other dimensions....something that nobody knew about on Earth. Because all transmissions have ceased, HQ decided to send a recon team to Mars to get answers; You have survived the intense fighting and near death experiences of the first installment, now it's time to save and examine the artifacts....this is where you come in now, will you survive!? Apparently there was a first part and a third is coming sometime. Hit Doom 3 Files for that Just-Doom (Demo2).
Expanse Resumed
 Posted
by
Darren 'Doom Dude' Finch
at 7:29 PM |
Category: DOOM |
Hmmm not much is going on lately, besides DooMAD started working on Expanse again, which is a Legacy map with lots of snazzy 3D floor stuffs.K, I'll admit work didn't last very long during the previous attempt, but I've re-resumed again now, heh. Hopefully I'll stay with it a little longer this time. The project began in September 2005, over two years ago now, so I'd really like to finish it at some point. If you want to have a look at it, them hit this thread on our forum.
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