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News Archive
January 2008

 Thursday, January 31, 2008

 BGPA Missions: Liberation Released
 Posted by Darren 'Doom Dude' Finch at 8:23 PM
Category: DOOM

Over on Doom Nexus, ReX took the time to mention a release by Enjay that is called BGPA Missions: Liberation (5 map mini TC) which is designed for GZDoom.
This is a 5 level GZdoom mini-conversion made to depict a genuine live action adventure game that took place in the Summer of 2006 near the Scottish towns of Elgin and Burghead. The sequence of events and feel of the level set are very much in keeping with that event but within the limitations of a video game with simple AI versus real-life people.
Find out more about the project and get the downgrab over on Doom Nexus.


 Wednesday, January 30, 2008

 Xmod v1.2 Minus Christmas Stuffs
 Posted by Darren 'Doom Dude' Finch at 9:24 PM
Category: DOOM

Dafama2K7 released version 1.2 of the Xmod which is a modified version of his Christmas mod, which has all the Xmas stuff removed.
This mod comes complete with all kinds of weird, wonderful and familiar features and as well as some of the same surprises that the developer wants you to find for yourselves (if you haven't already found them).
Discover more about the Xmod over on Doom 3 Files.


 Tuesday, January 29, 2008

 Phobos Reloaded Review
 Posted by Darren 'Doom Dude' Finch at 3:43 PM
Category: DOOM

Ismaele took the time between exams to play and write a review for DJShrimpy's Phobos Reloaded - E1M1.
The gameplay is very alike the original, apart from this variation, that actually is very good and gives a longer life to the map, and other minor but nice additons, like a trap with teleporting monsters, another trick and few more switches than the original map.
You can find the full review in the reviews section and view the screenshots right here.


 Monday, January 28, 2008

 My Site My News
 Posted by Darren 'Doom Dude' Finch at 1:56 PM
Category: Hosted Sites

Since there's nobody else around here who wants to do news, I have to do it myself..... not that it really matters. So anyhow I updated The Megawad with some basic info on my NDCP2 map and Vilecore 2. Also fixed some site links n stuff. That's about it... nothing too exciting.


 Sunday, January 27, 2008

 GZDoom Goes SVN
 Posted by Darren 'Doom Dude' Finch at 7:51 PM
Category: DOOM

Graf Zahl revealed recently that GZDoom has gone SVN and you can now grab the source code, if you're into that kind of thing. That's about all I can tell you at this point.


 Saturday, January 26, 2008

 Doom 3 On GZDoom Tech Demo 2
 Posted by Darren 'Doom Dude' Finch at 6:57 PM
Category: DOOM

I'm trying to edit some Vilecore 2 stuffs so I quickly scanned various Doom sites and found nothing..... how exciting. So anyways I ended up on our forum and noticed Fabio914 posted here that Doom 3 on GZDoom Tech Demo 2 was released. If you want more info you can visit the site.


 Friday, January 25, 2008

 Update On Desolated
 Posted by Darren 'Doom Dude' Finch at 8:38 PM
Category: DOOM

Just noticed there's some updated info on Mod DB for the Doom 3 mod, Desolated: The Crying Fate. According to DaveTheFreak the desert map is 70% finished and a trailer is coming soon (unless that video under the news post IS the trailer or is that an older one? Who the hell knows.) The rest of the info on there is concerning graphic settings n such. Also check out the Official Desolated: The Crying Fate site for more info.


 Thursday, January 24, 2008

 Texture Tutorial Time
 Posted by Darren 'Doom Dude' Finch at 5:41 PM
Category: DOOM

Over on Doom Nexus, ReX took the time to write up a tutorial on how to get custom textures into a Doom level using XWE. So if you're new to editing or just haven't gotten around to figuring out how to do this, then now is a good time to find out..... all thanks to ReX.


 Wednesday, January 23, 2008

 Hell Over Here (Part 3)
 Posted by Darren 'Doom Dude' Finch at 6:51 PM
Category: DOOM

Hardcore_gamer released Hell Over Here (Part 3), which is a singleplayer map designed for Doom 3.
Part 3 begins once you load up the map,as the hero, you find yourself back on outpost 172, in the Delta section; Betruger is still insane, as usual, and, true to form, he wants to take over the world...but that's not your concern right now, you just need to get out of there! That is, if you can...
That map is available over on Doom 3 Files.


 Tuesday, January 22, 2008

 Toxic Darkness
 Posted by Darren 'Doom Dude' Finch at 3:08 PM
Category: DOOM

I was just on Wads In Progress and Malcolm released a singleplayer, GZDoom map called Toxic Darkness.


 Monday, January 21, 2008

 Vavoom 1.26 Released
 Posted by Darren 'Doom Dude' Finch at 9:36 PM
Category: DOOM

I was lurking around and noticed that Vavoom 1.26 was released. There's quite a few listed changes and things implemented so if you happen to be interested go forth and see what is up with the new Vavoom.


 Sunday, January 20, 2008

 GZDoom Development On Hold
 Posted by Darren 'Doom Dude' Finch at 11:08 PM
Category: DOOM

Graf Zahl announced on the GZDoom site that work on the port has been put on hold.
Due to recent changes in ZDoom that completely break parts of the hardware renderer I will not be able to do any serious development on GZDoom for the foreseeable future.
So until there's another, official release of ZDoom, then GZDoom is on hold.


 Saturday, January 19, 2008

 GZDoom 1.0.31 Released
 Posted by Darren 'Doom Dude' Finch at 10:53 AM
Category: DOOM

Graf Zahl recently released GZDoom 1.0.31 which Graf says fixes a lot of bugs introduced by the recent changes brought over from ZDoom. So go forth and get the latest GZDoom.


 Friday, January 18, 2008

 The Dark Mod Alpha Demo: Thief's Den
 Posted by Darren 'Doom Dude' Finch at 11:29 PM
Category: DOOM

Just in time for the weekend is the release of Thief's Den, which is an alpha demo of The Dark Mod for Doom 3.
Thief's Den is just a few rooms but it is a complete, fully playable mission, and includes a good selection of the main Dark Mod features. Keep in mind that The Dark Mod is still a work in progress and this is reflected in the demo.
Sneak on over to The Dark Mod and steal that demo....


 Thursday, January 17, 2008

 Thy Flesh Consumed Doom 3 Version
 Posted by Darren 'Doom Dude' Finch at 3:18 PM
Category: DOOM

Hay what are you doing back here! *pokes doomers back towards Doom 3 Files.* Apparently some fellow named Gaynor released a mod called Thy Flesh Consumed for Doom 3.
If you're into the retro scene, or if you want to reminisce...or maby you just want to play the kind of game that your father played back in the day...whatever your reasons are, this is definately worth the price of a free download! Get in the non-existent line up now and start enjoying yesterday's look!
That's all on Doom 3 Files.


 Wednesday, January 16, 2008

 Gears Of War Style Blood Spatter
 Posted by Darren 'Doom Dude' Finch at 6:51 PM
Category: DOOM

Some fellow who calls himself TheRealSceneGraphManager decided to make a GoW-style Blood Spatter mod for Doom 3.
The GoW-style Blood Spatter mod is designed to give you the identical blood spatter that is found in Gears of War, and since Doom does a similar thing when you get hit, the developer figured he'd take the ball that ID dropped and run with it.
That is all on Doom 3 Files.


 Tuesday, January 15, 2008

 Pet Mod NG v2.7
 Posted by Darren 'Doom Dude' Finch at 10:57 AM
Category: DOOM

Dafama2K7 has been busy again and released version 2.7 of Pet Mod NG. The changes in this new version include Updated BFG & Plasmagun, better zmaint skins, updated some pets and various bug fixes. That mod is available thanks to Doom 3 Files. Also if you want the Ressurection Of Evil version of the mod, then go ahead and hit this spot.


 Monday, January 14, 2008

 Lava DM & Expanse Screens
 Posted by Darren 'Doom Dude' Finch at 10:58 PM
Category: DOOM

Looks like DooMAD updated Team Hellspawn with some new screenshots of his Lava DM level and a new screenie from Expanse. Have a look at that stuff.... I'm off to find some coffee.


 Sunday, January 13, 2008

 Pate Releases Wad2PDF v1.7
 Posted by Darren 'Doom Dude' Finch at 9:23 PM
Category: General

Pate let me know today that he released the final version of Wad2PDF (version 1.7). He reports that all known bugs are fixed and the output is now 100% compliant with the PDF spec. The program is designed to convert the levels in wad files into a pdf file thus showing a top down view complete with textures and items.... ummmm there's a better explanation on the site, so head on over there and check out some Wad2pdf.


 Saturday, January 12, 2008

 Eternal DOOM IV: Return from Oblivion Unleashed!
 Posted by Darren 'Doom Dude' Finch at 10:56 AM
Category: DOOM

ReX posted on the forum right here that Team TNT has finally released Eternal DOOM IV: Return from Oblivion for ZDoom! If you hit the Team TNT site you can find the download in the latest news post. Also note that as far as I can tell, from reading n stuff, this release is a seven level demo and Team TNT plan on eventually making a full megawad. You can grab the file off of /id Games now, right here.


 Friday, January 11, 2008

 Spiffy Screenshots
 Posted by Darren 'Doom Dude' Finch at 7:40 PM
Category: DOOM

Hey look everybody, Tango updated The Spiffcave with some screenshots of some of the maps he's working on including a speed map and a castle jobby.... he mentions working on his Plutonia 2 level but a screenshot for that he does not show.
My first map for Plutonia 2 is nearly finished, with multiplayer only items being the only needed addition as far as I know. I’m not sure when you can expect to see that project, but it’s progressing very well. :)
Hit The Spiffcave and read the rest of what Tango has to say.


 Thursday, January 10, 2008

 In Progress Section Updated On Ibixian Blood
 Posted by Darren 'Doom Dude' Finch at 8:54 AM
Category: DOOM

+Acyclitor+ dropped me a message this morning that he went and updated his Ibixian Blood site with screenshots of his recent work in the In Progress section. So have a look at his screenshots already.


 Wednesday, January 9, 2008

 The Dark Mod Super Secret Pre-Beta Demo Coming Soon
 Posted by Darren 'Doom Dude' Finch at 6:55 PM
Category: DOOM

So I've been keeping an eye on The Dark Mod site for you know..... news and stuff and there's been nothing on there since like the 18th of November. So I was on that Mod DB place and noticed that the Dark Mod was updated on there instead back on Dec 30th. From what I read on there, they plan on releasing a pre-beta demo with a tentative release date of January 15th. So yeah, if they don't update their site around that time maybe I'll have to look under more internet rocks to find where they hid the news. Oooh here is a quote:
Several months ago, TTLG's Fidcal began working on a small mission, called The Thief's Den. We found that it was playable as a real mission. We were so pleased with his work, that we asked him to begin readying it as a playable pre-beta demo. We thought we might release it for Christmas, but as things usually go...this wasn't really attainable...as we wanted to release the best demo we possibly could.
Here is the Mod DB Link if you want to read more details n stuff.


 Tuesday, January 8, 2008

 ReX Returns From Vacation & Starts Packing For Oblivion!
 Posted by Darren 'Doom Dude' Finch at 7:46 PM
Category: DOOM

Yay ReX is back from flying all over the place! Apparently the Team TNT project, Return From Oblivion is done and all it needs is packaging and ReX was voted most likely to do just that....
During my absence, no one at TeamTNT was willing to take over the reins of Return From Oblivion, and although we were done with all mapping and play-testing, the packaging of the wad was left to me to do upon my return (no pun intended). As a result, we did not have a Christmas 2007 release, nor a New Year's Day 2008 release. However, I am back in the saddle, and hope to have the goodies in your hot little hands real soon.
Also ReX says he has worked on Paranoid and he also started a new map in December. Read more about what ReX has to say over on Doom Nexus.


 Monday, January 7, 2008

 Justin Releases Ultimate Doom 2 Project
 Posted by Darren 'Doom Dude' Finch at 11:15 AM
Category: DOOM

Justin Lloyd released a 32 level megawad that goes by the name Ultimate Doom 2 Project. I became aware of this release after Justin announced the project in a thread on our forum.
I spent quite a few years working on it (over a decade of off and on work actually) and it's finally done. I tried to make it very reminiscent of the original Doom and Doom 2, so there aren't any sprite conversions or anything like that. Just a few new textures that I put together, and 32 new and original levels all designed by myself.
So if you check out the megawad and have some feedback, then you can always let him know about it in the thread provided.....


 Sunday, January 6, 2008

 Cheogsh Review And Italian DooM Two News
 Posted by Darren 'Doom Dude' Finch at 1:13 PM
Category: DOOM

The Outpost Of Doom II was updated by Ismaele with the news that he did up a review for a level called Cheogsh by Shadowman and KoLoBoK. According to what I read, Shadowman finished the map after KoLoBoK passed away and the finished map is dedicated to his memory. Also theres some Italian Doom Episode Two news..... seems that Buzzbomber is missing and Ismaele n' Toranaga are considering releasing thier portions of the project separately... but not right away.
So, if we don't receive any news from Buzzbomber before September 2008, we'll decide what to do with our levels: to release them separately or as part of the old project, maybe with another name.
So hit the Outpost Of Doom II for more info and stuff.


 Saturday, January 5, 2008

 GZDoom 1.0.30 Released
 Posted by Darren 'Doom Dude' Finch at 5:29 PM
Category: DOOM

Apparently Graf Zahl just released GZDoom 1.0.30 which updates the port to the latest ZDoom SVN revision.
All the new ZDoom features like SBARINFO, TEAMINFO and DECORATE extensions are in.
Also screen wipes are working in OpenGL mode but only tested in Vista.... That's all I know. Go grab some GZDoom.


 Friday, January 4, 2008

 Zero Gravity Grenades
 Posted by Darren 'Doom Dude' Finch at 10:07 PM
Category: DOOM

jessman512 released a mod for Doom 3 that is called Zero Gravity Grenades.
Grenades are now zero gravity grenades,you chuck them and they will fly where they were thrown and if they hit anything they simply bounce of and fly that direction.
Jump onto Doom 3 Files and grab some Zero Gravity Grenades.


 Thursday, January 3, 2008

 Desolated - The Crying Fate Revealed
 Posted by Darren 'Doom Dude' Finch at 3:49 PM
Category: DOOM

So I was lurking around the internet and found this DESOLATED - The Crying Fate site. This is a singleplayer mod for Doom 3 that features new maps, textures, sounds, effects, models, skins, weapon-changes etc, which is expected to be out in May 2008.
In the story, about a man who lost his friends because of unknown enemies, he also lost his familiy. So what to do? Yes, like a normal hero he's trying to kill all enemies for what they've done. It's at first a clear picture, who's the bad and the goog. But, is the good really what it seems?
Go have a look at the DESOLATED - The Crying Fate site for more info and stuff.


 Wednesday, January 2, 2008

 Enhanced Retro Shaders
 Posted by Darren 'Doom Dude' Finch at 10:59 PM
Category: DOOM

I guess it's time for some Enhanced Retro Shaders by none other than Dafama2K7 who seems to be pretty heavy into the whole shader thing.
This is the initial release for this particular mod by Dafama2K7, this download will change the look of your Doom 3 universe so that you get a combination of that old look mixed with some new shaders to make your gaming experience unique!
Catch that Doom 3 mod on Doom 3 Files.


 Tuesday, January 1, 2008

 Happy New Year!
 Posted by Darren 'Doom Dude' Finch at 11:18 AM
Category: General

Hey! Happy New Year To Everybody In The DooM Community! I looked around this morning and I don't see a lot of activity. You can now grab the 13 Years Of Doom map off of /id Games. Over on karthik82 the Doomer we all know as Karthik put up a short Film instead of the regular New Years Card that he usually does. Ummm yeah that's all for now!




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